Player Matchup

Bacchus
Bacchus
Silver V
HappyDevilsYT
Bacchus
Silver V
Level 119
God Stats
0W - 1L
1,359 SR
Queue Stats
8W - 9L
1,182 MMR
Party 1
Apollo
Apollo
Bronze III
Killer_Dave07
Apollo
Bronze III
Level 126
God Stats
2W - 2L
1,537 SR
Queue Stats
3W - 5L
1,404 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
MustBeYoyo
Sun Wukong
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,280 MMR
Solo
Fenrir
Fenrir
Silver I
TGR DarthGERSON
Fenrir
Silver I
Level 112
God Stats
28W - 45L
1,182 SR
Queue Stats
516W - 525L
1,311 MMR
Solo
Kukulkan
Kukulkan
Bronze III
temp-978893
Kukulkan
Bronze III
Level 127
God Stats
0W - 3L
1,341 SR
Queue Stats
17W - 29L
1,311 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,384 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,452 SR
1,297 MMR
Cerberus
Cerberus
Gold V
Its Khabib
Cerberus
Gold V
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
139W - 146L
1,293 MMR
Solo
Kali
Kali
Silver I
OlRowdy
Kali
Silver I
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 48L
1,275 MMR
Solo
Set
Set
Silver II
Shoyuhow808
Set
Silver II
Level 128
God Stats
1W - 1L
1,312 SR
Queue Stats
57W - 45L
1,302 MMR
Solo
Skadi
Skadi
Silver II
lucastomas212
Skadi
Silver II
Level 106
God Stats
138W - 122L
1,540 SR
Queue Stats
499W - 515L
1,310 MMR
Solo
Raijin
Raijin
Gold IV
wemeson89
Raijin
Gold IV
Level 149
God Stats
12W - 33L
1,405 SR
Queue Stats
610W - 627L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 4 / 5
9,775
407
10,875
19,963
19,059
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
7 / 6 / 2
12,665
528
14,959
19,353
8,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MustBeYoyo
Sun Wukong
19
3 / 8 / 4
12,006
500
11,792
19,328
15,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
4 / 4 / 3
11,752
490
7,551
22,908
8,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
temp-978893
Kukulkan
16
1 / 7 / 2
10,357
432
8,051
13,988
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
HelBakasuraAphroditeTsukuyomiThoth

VS

Bans
CthulhuHadesNemesisArachneSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Its Khabib
Cerberus
19
1 / 4 / 13
13,189
550
11,196
22,661
24,084
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kali
OlRowdy
Kali
19
2 / 5 / 3
13,170
549
7,897
24,521
13,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
10 / 3 / 1
15,437
643
18,703
21,459
21,165
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
5 / 4 / 4
13,257
552
11,491
13,081
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
wemeson89
Raijin
20
11 / 1 / 5
14,835
618
20,539
11,485
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
17
Kills
29
29
Deaths
17
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
2
4
5
1.13
W
Cerberus
Its Khabib
Cerberus
1
4
13
1.88
L
7
6
2
1.33
L
Sun Wukong
MustBeYoyo
Sun Wukong
3
8
4
0.63
W
Kali
OlRowdy
Kali
2
5
3
0.7
W
10
3
1
3.5
L
4
4
3
1.38
W
5
4
4
1.75
L
Kukulkan
temp-978893
Kukulkan
1
7
2
0.29
W
Raijin
wemeson89
Raijin
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,228
Damage
69,826
95,540
Taken
93,207
54,878
Mitigated
71,795
21,550
Healing
35,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
10,875
2,066
295
1,133
19,963
19,059
136
6,745
13,218
49,181
0
W
Cerberus
Its Khabib
Cerberus
11,196
1,127
0
5,256
22,661
24,084
1,034
4,816
17,845
56,839
0
L
14,959
10,384
0
5,901
19,353
8,699
552
7,666
11,687
0
75,639
L
Sun Wukong
MustBeYoyo
Sun Wukong
11,792
2,588
0
3,011
19,328
15,154
764
3,389
15,939
4,736
59,028
W
Kali
OlRowdy
Kali
7,897
3,829
628
13,311
24,521
13,579
1,740
3,405
21,116
0
89,215
W
18,703
8,356
0
6,392
21,459
21,165
1,761
4,271
17,188
0
131,667
L
7,551
1,467
0
9,609
22,908
8,147
0
7,664
15,244
0
79,774
W
11,491
5,870
1,236
4,389
13,081
7,454
3,804
3,633
9,448
0
89,937
L
Kukulkan
temp-978893
Kukulkan
8,051
344
0
1,601
13,988
3,819
648
6,271
7,717
63,935
0
W
Raijin
wemeson89
Raijin
20,539
1,752
0
4,258
11,485
5,513
2,785
4,842
6,643
103,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,555
Gold Earned
69,888
548
Minions Killed
689
0
Camps Cleared
0
2,089,193
Distance Traveled
2,138,475
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,775
407
41
2
0
453,095
5
W
Cerberus
13,189
550
82
3
0
455,437
5
L
Apollo
12,665
528
143
6
0
389,818
1
L
Sun Wukong
12,006
500
132
6
0
428,807
1
W
Kali
13,170
549
142
6
0
412,596
8
W
Set
15,437
643
183
8
0
436,451
1
L
Fenrir
11,752
490
105
4
0
422,649
7
W
Skadi
13,257
552
117
5
0
413,885
5
L
Kukulkan
10,357
432
127
5
0
394,824
4
W
Raijin
14,835
618
165
7
0
420,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role