Player Matchup

Yemoja
Yemoja
PinkiePieMadi
Yemoja
Level 87
God Stats
5W - 12L
1,183 SR
Queue Stats
48W - 56L
1,489 Elo+
Party 2
Merlin
Merlin
Spencerino
Merlin
Level 108
God Stats
1W - 2L
1,757 SR
Queue Stats
81W - 88L
1,484 Elo+
Party 2
Rama
Rama
cratauc
Rama
Level 24
God Stats
0W - 2L
1,292 SR
Queue Stats
3W - 8L
1,754 Elo+
Solo
Team Averages
Level 73
1,411 SR
1,576 Elo+

VS

Team Averages
Level 42
1,586 SR
1,510 Elo+
Ymir
Ymir
Arfeyn
Ymir
Level 4
God Stats
1W - 0L
1,770 SR
Queue Stats
2W - 2L
1,567 Elo+
Solo
Scylla
Scylla
ERRORx418xteapot
Scylla
Level 99
God Stats
15W - 12L
1,495 SR
Queue Stats
24W - 28L
1,507 Elo+
Party 1
Medusa
Medusa
Gorguutz
Medusa
Level 23
God Stats
5W - 3L
1,493 SR
Queue Stats
6W - 4L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
7,626
545
3,186
14,262
12,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Spencerino
Merlin
11
0 / 5 / 0
7,878
563
8,127
9,395
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
cratauc
Rama
10
0 / 5 / 0
7,631
545
4,997
11,319
3,848
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Arfeyn
Ymir
13
3 / 0 / 11
9,451
675
5,730
8,300
7,606
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 0 / 7
9,969
712
10,201
6,381
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Gorguutz
Medusa
14
6 / 0 / 9
10,444
746
12,630
10,985
4,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
Arfeyn
Ymir
3
0
11
8.5
W
6
0
7
9.5
W
Medusa
Gorguutz
Medusa
6
0
9
10.5
L
0
5
0
0
L
Merlin
Spencerino
Merlin
0
5
0
0
L
Rama
cratauc
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,310
Damage
28,561
34,976
Taken
25,666
19,608
Mitigated
14,813
9,061
Healing
6,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Arfeyn
Ymir
5,730
372
0
816
8,300
7,606
456
3,281
4,693
15,867
0
W
10,201
256
0
0
6,381
2,486
854
2,510
3,591
37,438
0
W
Medusa
Gorguutz
Medusa
12,630
5,703
0
5,481
10,985
4,721
1,745
4,621
6,024
0
62,381
L
3,186
440
3,136
3,002
14,262
12,156
0
6,417
7,528
16,866
0
L
Merlin
Spencerino
Merlin
8,127
173
0
898
9,395
3,604
0
3,736
5,571
38,035
0
L
Rama
cratauc
Rama
4,997
3,097
0
2,025
11,319
3,848
0
5,325
5,814
0
23,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,135
Gold Earned
29,864
133
Minions Killed
171
0
Camps Cleared
0
618,313
Distance Traveled
773,110
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,451
675
20
1
0
242,616
3
W
Scylla
9,969
712
64
5
0
271,919
4
W
Medusa
10,444
746
87
6
0
258,575
5
L
Yemoja
7,626
545
19
1
0
221,229
4
L
Merlin
7,878
563
66
5
0
209,792
3
L
Rama
7,631
545
48
3
0
187,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role