Player Matchup

Nemesis
Nemesis
Gold V
MrKill499
Nemesis
Gold V
Level 74
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 45L
1,648 MMR
Party 1
Nu Wa
Nu Wa
Gold III
RadicalM
Nu Wa
Gold III
Level 145
God Stats
3W - 2L
1,303 SR
Queue Stats
167W - 148L
1,582 MMR
Solo
Sylvanus
Sylvanus
Silver I
WJQuintens
Sylvanus
Silver I
Level 119
God Stats
5W - 5L
1,213 SR
Queue Stats
41W - 51L
1,541 MMR
Party 1
The Morrigan
The Morrigan
Gold II
heriskeal
The Morrigan
Gold II
Level 159
God Stats
5W - 1L
1,735 SR
Queue Stats
545W - 535L
1,580 MMR
Solo
Anhur
Anhur
Platinum V
xK3ROx
Anhur
Platinum V
Level 160
God Stats
27W - 27L
1,637 SR
Queue Stats
534W - 527L
1,573 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,478 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,713 SR
1,585 MMR
He Bo
He Bo
Gold II
Licane
He Bo
Gold II
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 162L
1,587 MMR
Solo
Chaac
Chaac
Gold III
Lindowman
Chaac
Gold III
Level 149
God Stats
3W - 3L
1,840 SR
Queue Stats
123W - 122L
1,588 MMR
Solo
Hercules
Hercules
Gold IV
SelfishSupport
Hercules
Gold IV
Level 128
God Stats
4W - 5L
1,821 SR
Queue Stats
91W - 76L
1,588 MMR
Solo
Scylla
Scylla
Silver I
TorrieWilson
Scylla
Silver I
Level 142
God Stats
2W - 8L
1,500 SR
Queue Stats
188W - 187L
1,594 MMR
Solo
Danzaburou
Danzaburou
Gold I
Yaqomouz
Danzaburou
Gold I
Level 114
God Stats
29W - 22L
1,906 SR
Queue Stats
266W - 265L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrKill499
Nemesis
20
12 / 1 / 9
15,362
591
23,620
21,335
14,530
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nu Wa
RadicalM
Nu Wa
20
7 / 1 / 10
14,513
558
23,004
13,054
7,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
WJQuintens
Sylvanus
17
0 / 4 / 15
11,931
459
8,286
24,416
31,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
heriskeal
The Morrigan
20
3 / 4 / 7
14,908
573
17,102
14,601
6,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
xK3ROx
Anhur
20
4 / 5 / 8
14,630
563
15,763
19,109
12,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PersephoneSetTsukuyomiApolloJanus

VS

Bans
ArachneRaFenrirBaba YagaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Licane
He Bo
20
0 / 6 / 1
12,448
479
7,549
14,685
5,699
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Lindowman
Chaac
20
5 / 4 / 4
13,557
521
14,998
28,893
28,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
16
1 / 5 / 8
11,430
440
12,692
26,301
22,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
19
0 / 5 / 2
11,823
455
7,672
16,418
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Yaqomouz
Danzaburou
20
9 / 6 / 2
13,911
535
19,660
24,157
8,717
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
26
Kills
15
15
Deaths
26
49
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
Licane
He Bo
0
6
1
0.08
L
Chaac
Lindowman
Chaac
5
4
4
1.75
W
Nemesis
MrKill499
Nemesis
12
1
9
16.5
W
Nu Wa
RadicalM
Nu Wa
7
1
10
12
L
Hercules
1
5
8
1
L
Scylla
0
5
2
0.2
W
Sylvanus
WJQuintens
Sylvanus
0
4
15
1.88
L
Danzaburou
Yaqomouz
Danzaburou
9
6
2
1.67
W
The Morrigan
heriskeal
The Morrigan
3
4
7
1.63
W
Anhur
xK3ROx
Anhur
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,775
Damage
62,571
92,515
Taken
110,454
71,739
Mitigated
70,601
38,661
Healing
36,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Licane
He Bo
7,549
171
0
207
14,685
5,699
0
3,285
11,152
121,670
0
L
Chaac
Lindowman
Chaac
14,998
2,692
0
12,235
28,893
28,260
422
14,182
13,702
0
92,011
W
Nemesis
MrKill499
Nemesis
23,620
11,787
0
9,652
21,335
14,530
1,017
5,974
15,311
0
122,491
W
Nu Wa
RadicalM
Nu Wa
23,004
5,194
0
4,305
13,054
7,020
2,829
3,473
9,531
102,970
0
L
Hercules
12,692
3,543
0
9,980
26,301
22,853
0
13,898
11,895
272
42,918
L
Scylla
7,672
216
0
3,342
16,418
5,072
0
6,809
9,271
103,731
0
W
Sylvanus
WJQuintens
Sylvanus
8,286
2,019
3,665
8,342
24,416
31,266
568
6,131
18,210
35,524
0
L
Danzaburou
Yaqomouz
Danzaburou
19,660
9,104
0
10,365
24,157
8,717
0
8,370
15,453
0
109,930
W
The Morrigan
heriskeal
The Morrigan
17,102
2,423
0
4,944
14,601
6,774
883
1,657
12,494
119,261
0
W
Anhur
xK3ROx
Anhur
15,763
7,500
0
7,753
19,109
12,149
1,238
425
18,618
0
114,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,344
Gold Earned
63,169
765
Minions Killed
767
0
Camps Cleared
0
2,542,969
Distance Traveled
2,313,077
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,448
479
201
8
0
464,429
8
L
Chaac
13,557
521
177
7
0
481,254
6
W
Nemesis
15,362
591
157
6
0
638,748
7
W
Nu Wa
14,513
558
193
7
0
490,447
7
L
Hercules
11,430
440
52
2
0
486,677
7
L
Scylla
11,823
455
169
7
0
456,866
4
W
Sylvanus
11,931
459
26
1
0
501,207
9
L
Danzaburou
13,911
535
168
6
0
423,851
8
W
The Morrigan
14,908
573
207
8
0
443,928
1
W
Anhur
14,630
563
182
7
0
468,639
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role