Player Matchup

Mulan
Mulan
Jeffarto
Mulan
Level 97
God Stats
9W - 7L
1,500 SR
Queue Stats
104W - 66L
1,541 Elo+
Party 2
Hun Batz
Hun Batz
LastingLuck
Hun Batz
Level 106
God Stats
2W - 2L
1,561 SR
Queue Stats
109W - 70L
1,583 Elo+
Party 2
Discordia
Discordia
Pelyi
Discordia
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
217W - 108L
1,569 Elo+
Party 2
Team Averages
Level 104
1,520 SR
1,564 Elo+

VS

Team Averages
Level 72
1,428 SR
1,431 Elo+
Agni
Agni
Aleizard
Agni
Level 63
God Stats
0W - 2L
1,285 SR
Queue Stats
33W - 36L
1,376 Elo+
Party 1
Set
Set
ElRouroux
Set
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,336 Elo+
Party 1
Sobek
Sobek
Kanade9029
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jeffarto
Mulan
13
5 / 4 / 12
10,516
657
11,450
13,166
12,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hun Batz
LastingLuck
Hun Batz
16
9 / 2 / 8
12,250
766
11,732
10,676
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Pelyi
Discordia
15
6 / 1 / 11
11,348
709
14,946
5,594
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 7 / 3
9,718
607
4,988
9,897
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 7 / 2
10,155
635
6,340
15,832
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sobek
13
2 / 6 / 4
11,211
701
6,400
19,794
17,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
7
7
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
2
7
3
0.5
L
3
7
2
0.57
W
Mulan
Jeffarto
Mulan
5
4
12
2.75
L
Sobek
2
6
4
0.67
W
Hun Batz
LastingLuck
Hun Batz
9
2
8
6.5
W
Discordia
Pelyi
Discordia
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,128
Damage
17,728
29,436
Taken
45,523
18,668
Mitigated
26,915
6,492
Healing
7,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
4,988
376
0
950
9,897
3,314
0
3,710
5,663
37,161
0
L
6,340
2,913
0
1,793
15,832
6,518
0
4,674
10,710
0
31,715
W
Mulan
Jeffarto
Mulan
11,450
1,329
1,027
1,765
13,166
12,663
496
4,700
8,466
0
21,415
L
Sobek
6,400
569
723
3,659
19,794
17,083
0
5,336
13,660
16,002
0
W
Hun Batz
LastingLuck
Hun Batz
11,732
3,111
0
2,476
10,676
4,078
1,094
4,763
5,913
0
66,872
W
Discordia
Pelyi
Discordia
14,946
1,070
0
1,224
5,594
1,927
1,156
2,061
3,533
54,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
31,084
204
Minions Killed
136
0
Camps Cleared
0
815,632
Distance Traveled
854,911
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,718
607
70
4
0
253,205
5
L
Set
10,155
635
51
3
0
283,170
7
W
Mulan
10,516
657
27
2
0
245,350
3
L
Sobek
11,211
701
15
1
0
318,536
5
W
Hun Batz
12,250
766
91
6
0
309,010
3
W
Discordia
11,348
709
86
5
0
261,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role