Player Matchup

Artio
Artio
Cinelis
Artio
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
24W - 39L
1,558 Elo+
Solo
Nemesis
Nemesis
GGlaucoma
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 102L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
Homerinator
Cthulhu
Level 25
God Stats
1W - 2L
1,384 SR
Queue Stats
1W - 3L
1,383 Elo+
Solo
Izanami
Izanami
komfire
Izanami
Level 6
God Stats
3W - 5L
1,299 SR
Queue Stats
62W - 67L
1,506 Elo+
Party 2
Apollo
Apollo
УшнойКлещ
Apollo
Level 15
God Stats
20W - 6L
1,781 SR
Queue Stats
92W - 32L
1,800 Elo+
Solo
Team Averages
Level 16
1,493 SR
1,562 Elo+

VS

Team Averages
Level 33
1,529 SR
1,564 Elo+
Chaac
Chaac
BerryZzz
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 79L
1,885 Elo+
Solo
Scylla
Scylla
ElegantLolis
Scylla
Level 28
God Stats
2W - 0L
1,816 SR
Queue Stats
9W - 7L
1,682 Elo+
Solo
Apollo
Apollo
LORLORx
Apollo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Loki_Mainxd
Mercury
Level 26
God Stats
7W - 4L
1,148 SR
Queue Stats
22W - 19L
1,528 Elo+
Solo
Cthulhu
Cthulhu
xoxoxandi
Cthulhu
Level 6
God Stats
4W - 5L
1,680 SR
Queue Stats
15W - 21L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cinelis
Artio
9
1 / 6 / 2
7,394
462
2,929
11,935
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
GGlaucoma
Nemesis
13
1 / 3 / 2
8,285
518
4,000
7,953
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Homerinator
Cthulhu
10
0 / 7 / 1
6,955
435
3,523
15,672
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
komfire
Izanami
9
1 / 7 / 1
6,485
405
3,713
10,604
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 2 / 2
10,028
627
16,177
13,810
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BerryZzz
Chaac
14
1 / 2 / 3
8,245
515
4,806
9,742
8,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
13
6 / 3 / 9
9,080
568
11,868
9,076
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
LORLORx
Apollo
16
10 / 1 / 7
10,001
625
9,790
11,013
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Loki_Mainxd
Mercury
16
8 / 2 / 9
9,782
611
9,120
10,697
3,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
xoxoxandi
Cthulhu
11
0 / 2 / 16
7,565
473
6,063
9,748
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
69
10
Kills
25
25
Deaths
10
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
BerryZzz
Chaac
1
2
3
1.25
L
Artio
Cinelis
Artio
1
6
2
0.33
W
Scylla
6
3
9
3.5
L
Nemesis
GGlaucoma
Nemesis
1
3
2
0.67
L
Cthulhu
Homerinator
Cthulhu
0
7
1
0.07
W
Apollo
LORLORx
Apollo
10
1
7
13.5
W
Mercury
Loki_Mainxd
Mercury
8
2
9
6.25
L
Izanami
komfire
Izanami
1
7
1
0.21
W
Cthulhu
xoxoxandi
Cthulhu
0
2
16
4
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
41,647
59,974
Taken
50,276
30,488
Mitigated
26,410
20,226
Healing
17,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BerryZzz
Chaac
4,806
1,725
0
3,925
9,742
8,645
0
347
9,395
0
47,812
L
Artio
Cinelis
Artio
2,929
222
2,018
3,655
11,935
9,302
155
4,655
7,280
5,930
0
W
Scylla
11,868
1,342
0
2,628
9,076
2,923
216
1,846
7,230
50,575
0
L
Nemesis
GGlaucoma
Nemesis
4,000
1,147
0
3,464
7,953
2,891
0
2,485
5,468
0
49,140
L
Cthulhu
Homerinator
Cthulhu
3,523
89
0
120
15,672
8,445
340
4,948
10,724
28,667
0
W
Apollo
LORLORx
Apollo
9,790
5,798
0
4,901
11,013
4,202
869
656
10,357
0
61,623
W
Mercury
Loki_Mainxd
Mercury
9,120
4,133
0
3,964
10,697
3,763
0
2,064
8,633
0
61,816
L
Izanami
komfire
Izanami
3,713
2,677
147
1,721
10,604
3,586
256
3,952
6,652
0
30,255
W
Cthulhu
xoxoxandi
Cthulhu
6,063
221
420
1,616
9,748
6,877
327
1,585
8,163
19,335
0
L
16,177
9,834
0
9,101
13,810
6,264
1,958
2,227
11,583
0
74,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,147
Gold Earned
44,673
320
Minions Killed
401
0
Camps Cleared
0
1,428,834
Distance Traveled
1,571,582
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,245
515
84
5
0
314,939
3
L
Artio
7,394
462
7
0
0
262,976
0
W
Scylla
9,080
568
90
6
0
303,553
2
L
Nemesis
8,285
518
89
6
0
337,168
0
L
Cthulhu
6,955
435
42
3
0
266,275
3
W
Apollo
10,001
625
102
6
0
290,478
3
W
Mercury
9,782
611
108
7
0
358,482
3
L
Izanami
6,485
405
53
3
0
267,242
1
W
Cthulhu
7,565
473
17
1
0
304,130
1
L
Apollo
10,028
627
129
8
0
295,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role