Player Matchup

Thor
Thor
IndianGhost
Thor
Level 86
God Stats
4W - 4L
1,587 SR
Queue Stats
38W - 41L
1,484 Elo+
Solo
King Arthur
King Arthur
LordVeli
King Arthur
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 72L
1,473 Elo+
Solo
The Morrigan
The Morrigan
Sialina15
The Morrigan
Level 105
God Stats
26W - 31L
1,546 SR
Queue Stats
162W - 161L
1,450 Elo+
Solo
Heimdallr
Heimdallr
V12U5
Heimdallr
Level 128
God Stats
19W - 13L
1,614 SR
Queue Stats
169W - 171L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
Willman6696
Cthulhu
Level 88
God Stats
3W - 2L
1,328 SR
Queue Stats
375W - 341L
1,549 Elo+
Party 1
Team Averages
Level 102
1,515 SR
1,510 Elo+

VS

Team Averages
Level 108
1,568 SR
1,395 Elo+
Fenrir
Fenrir
Akha
Fenrir
Level 157
God Stats
9W - 14L
1,393 SR
Queue Stats
32W - 49L
1,383 Elo+
Solo
Ymir
Ymir
Bravissimo2
Ymir
Level 139
God Stats
129W - 140L
1,451 SR
Queue Stats
129W - 140L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Rabbi4
Heimdallr
Level 92
God Stats
0W - 1L
1,785 SR
Queue Stats
0W - 4L
1,203 Elo+
Solo
Nu Wa
Nu Wa
TheSilverSight
Nu Wa
Level 83
God Stats
1W - 5L
1,385 SR
Queue Stats
31W - 28L
1,486 Elo+
Solo
Izanami
Izanami
YaViMil
Izanami
Level 69
God Stats
5W - 3L
1,826 SR
Queue Stats
75W - 56L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 1
4,062
677
1,395
2,665
627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
LordVeli
King Arthur
7
0 / 0 / 0
3,917
653
665
2,776
1,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Sialina15
The Morrigan
7
1 / 0 / 3
4,358
726
2,711
1,534
373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
V12U5
Heimdallr
6
0 / 0 / 0
3,543
591
64
1,080
261
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Willman6696
Cthulhu
6
0 / 0 / 0
3,744
624
134
1,786
677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Akha
Fenrir
5
0 / 2 / 0
3,302
550
230
3,318
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,334
556
0
1,999
808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
Rabbi4
Heimdallr
4
0 / 1 / 0
3,115
519
739
2,306
548
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
3,294
549
1,344
2,348
539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
YaViMil
Izanami
1
0 / 0 / 0
2,598
433
0
99
28
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Akha
Fenrir
0
2
0
0
L
0
0
0
0
W
3
0
1
3.5
W
King Arthur
LordVeli
King Arthur
0
0
0
0
L
Heimdallr
Rabbi4
Heimdallr
0
1
0
0
W
The Morrigan
Sialina15
The Morrigan
1
0
3
2.5
L
0
1
0
0
W
Heimdallr
V12U5
Heimdallr
0
0
0
0
W
Cthulhu
Willman6696
Cthulhu
0
0
0
0
L
Izanami
YaViMil
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,969
Damage
2,313
9,841
Taken
10,070
3,096
Mitigated
2,788
5,508
Healing
3,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Akha
Fenrir
230
0
0
780
3,318
865
0
665
2,582
0
11,208
L
0
0
0
834
1,999
808
0
220
1,773
9,958
0
W
1,395
214
0
2,015
2,665
627
0
188
2,419
0
11,901
W
King Arthur
LordVeli
King Arthur
665
0
0
1,431
2,776
1,158
0
80
2,678
0
12,635
L
Heimdallr
Rabbi4
Heimdallr
739
505
0
0
2,306
548
0
404
1,787
0
5,566
W
The Morrigan
Sialina15
The Morrigan
2,711
655
0
1,061
1,534
373
0
705
739
20,133
0
L
1,344
554
0
1,461
2,348
539
0
1,260
950
12,759
0
W
Heimdallr
V12U5
Heimdallr
64
0
0
448
1,080
261
0
87
975
0
13,803
W
Cthulhu
Willman6696
Cthulhu
134
0
0
553
1,786
677
0
82
1,686
14,008
0
L
Izanami
YaViMil
Izanami
0
0
0
0
99
28
0
93
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,624
Gold Earned
15,643
165
Minions Killed
91
0
Camps Cleared
0
549,383
Distance Traveled
402,251
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,302
550
26
4
0
109,243
2
L
Ymir
3,334
556
21
4
0
95,715
0
W
Thor
4,062
677
33
6
0
113,372
1
W
King Arthur
3,917
653
32
5
0
112,599
0
L
Heimdallr
3,115
519
16
3
0
88,219
0
W
The Morrigan
4,358
726
38
6
0
106,055
2
L
Nu Wa
3,294
549
28
5
0
93,773
1
W
Heimdallr
3,543
591
49
8
0
111,751
0
W
Cthulhu
3,744
624
13
2
0
105,606
1
L
Izanami
2,598
433
0
0
0
15,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role