Player Matchup

Neith
Neith
CzechOtaku
Neith
Level 8
God Stats
5W - 6L
1,385 SR
Queue Stats
29W - 42L
1,620 Elo+
Solo
Jormungandr
Jormungandr
Vehkula
Jormungandr
Level 11
God Stats
14W - 10L
1,500 SR
Queue Stats
213W - 213L
1,481 Elo+
Solo
Olorun
Olorun
Zhangetsuga
Olorun
Level 27
God Stats
0W - 3L
1,332 SR
Queue Stats
24W - 34L
1,436 Elo+
Solo
Sol
Sol
x_Akefia
Sol
Level 18
God Stats
0W - 2L
1,479 SR
Queue Stats
5W - 6L
1,607 Elo+
Party 1
Ne Zha
Ne Zha
zakmcpants
Ne Zha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,620 Elo+
Party 1
Team Averages
Level 17
1,439 SR
1,553 Elo+

VS

Team Averages
Level 12
1,571 SR
1,573 Elo+
Ares
Ares
OSotoGari92
Ares
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 66L
1,493 Elo+
Solo
Mulan
Mulan
RobertoReez
Mulan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Loki
Loki
Sykehs
Loki
Level 7
God Stats
6W - 5L
1,855 SR
Queue Stats
101W - 73L
1,717 Elo+
Solo
Anhur
Anhur
zCiclon
Anhur
Level 6
God Stats
24W - 9L
1,500 SR
Queue Stats
183W - 131L
1,655 Elo+
Solo
Guan Yu
Guan Yu
Долбанутый
Guan Yu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 8 / 3
6,992
388
6,023
14,274
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Vehkula
Jormungandr
12
3 / 5 / 4
8,114
451
8,655
13,425
6,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
11
1 / 10 / 3
7,551
420
8,439
14,752
4,538
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
6 / 5 / 1
8,311
462
10,428
14,617
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
zakmcpants
Ne Zha
13
5 / 11 / 4
9,485
527
10,418
19,092
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 19
9,637
535
10,301
13,519
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
12 / 4 / 9
9,876
549
13,002
13,850
9,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Sykehs
Loki
15
6 / 3 / 8
9,925
551
8,805
13,793
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
zCiclon
Anhur
16
14 / 2 / 8
10,506
584
24,364
11,897
7,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 4 / 7
9,671
537
6,708
11,610
8,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
90
15
Kills
39
39
Deaths
15
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
0
8
3
0.19
W
3
2
19
6.25
W
12
4
9
4.13
W
Loki
Sykehs
Loki
6
3
8
3.33
L
Jormungandr
Vehkula
Jormungandr
3
5
4
1
L
Olorun
1
10
3
0.25
L
6
5
1
1.3
W
Anhur
zCiclon
Anhur
14
2
8
9
L
Ne Zha
zakmcpants
Ne Zha
5
11
4
0.64
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,963
Damage
63,180
76,160
Taken
64,669
24,928
Mitigated
42,581
14,928
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,023
2,210
0
2,046
14,274
2,879
946
427
13,822
0
26,412
W
10,301
1,428
0
913
13,519
13,242
467
7,495
6,024
22,798
0
W
13,002
2,491
0
3,814
13,850
9,237
208
6,976
6,874
0
28,918
W
Loki
Sykehs
Loki
8,805
2,723
0
5,539
13,793
4,781
412
3,140
10,653
0
69,878
L
Jormungandr
Vehkula
Jormungandr
8,655
2,152
0
831
13,425
6,651
0
3,358
9,917
25,828
0
L
Olorun
8,439
4,702
0
2,848
14,752
4,538
1,028
1,750
12,802
37,898
0
L
10,428
3,229
0
5,775
14,617
4,293
926
1,920
12,472
31,707
0
W
Anhur
zCiclon
Anhur
24,364
14,243
0
5,335
11,897
7,219
2,239
3,530
8,367
0
72,329
L
Ne Zha
zakmcpants
Ne Zha
10,418
3,035
0
3,428
19,092
6,567
0
2,846
16,096
0
31,596
W
6,708
1,628
579
2,511
11,610
8,102
2,210
6,381
5,229
0
49,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
49,615
225
Minions Killed
379
0
Camps Cleared
0
1,379,055
Distance Traveled
1,478,796
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,992
388
41
2
0
260,972
0
W
Ares
9,637
535
30
2
0
317,138
0
W
Mulan
9,876
549
50
3
0
295,274
1
W
Loki
9,925
551
108
6
0
282,385
0
L
Jormungandr
8,114
451
33
2
0
338,232
5
L
Olorun
7,551
420
54
3
0
233,089
1
L
Sol
8,311
462
49
3
0
249,774
3
W
Anhur
10,506
584
92
5
0
282,197
1
L
Ne Zha
9,485
527
48
3
0
296,988
1
W
Guan Yu
9,671
537
99
6
0
301,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role