Player Matchup

Arachne
Arachne
 
Arachne
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
I3 E 3 I2 U S
Bellona
Level 86
God Stats
20W - 13L
1,491 SR
Queue Stats
53W - 59L
1,426 Elo+
Party 1
Artemis
Artemis
Katzenbaeckerei
Artemis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 124L
1,393 Elo+
Party 1
Khepri
Khepri
QuaTani
Khepri
Level 48
God Stats
2W - 6L
1,056 SR
Queue Stats
16W - 23L
1,470 Elo+
Party 1
Team Averages
Level 46
1,409 SR
1,458 Elo+

VS

Team Averages
Level 38
1,534 SR
1,430 Elo+
Erlang Shen
Erlang Shen
A Flappy Flange
Erlang Shen
Level 29
God Stats
13W - 13L
1,627 SR
Queue Stats
385W - 446L
1,459 Elo+
Party 2
Ra
Ra
Ebercity-Noah
Ra
Level 55
God Stats
8W - 11L
1,703 SR
Queue Stats
37W - 37L
1,470 Elo+
Solo
Artemis
Artemis
JML2707
Artemis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
leman27789
Cerberus
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 26L
1,483 Elo+
Solo
Fenrir
Fenrir
oleqson
Fenrir
Level 31
God Stats
1W - 2L
1,339 SR
Queue Stats
4W - 7L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 0 / 4
8,019
617
5,460
6,167
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
 
Zeus
13
3 / 0 / 1
7,749
596
4,073
5,546
1,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
15
8 / 1 / 3
9,119
701
10,470
10,917
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 3 / 3
6,492
499
6,714
8,722
2,763
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
QuaTani
Khepri
11
1 / 1 / 2
7,025
540
3,283
9,230
4,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A Flappy Flange
Erlang Shen
9
0 / 8 / 0
5,608
431
3,498
11,716
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 4 / 2
7,095
546
3,889
7,786
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
JML2707
Artemis
9
3 / 2 / 1
6,098
469
6,034
6,705
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
leman27789
Cerberus
10
2 / 2 / 2
6,475
498
6,319
10,646
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
oleqson
Fenrir
5
0 / 4 / 0
4,768
367
1,780
6,285
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
20
Kills
5
5
Deaths
20
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
4
9
W
Zeus
 
Zeus
3
0
1
3.5
L
Erlang Shen
A Flappy Flange
Erlang Shen
0
8
0
0
L
0
4
2
0.25
W
Bellona
8
1
3
9.5
L
Artemis
JML2707
Artemis
3
2
1
1.75
W
1
3
3
0.83
W
Khepri
QuaTani
Khepri
1
1
2
2
L
Cerberus
leman27789
Cerberus
2
2
2
1.5
L
Fenrir
oleqson
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,000
Damage
21,520
40,582
Taken
43,138
21,137
Mitigated
16,902
14,885
Healing
8,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,460
4,287
207
3,902
6,167
1,965
408
778
5,371
0
27,684
W
Zeus
 
Zeus
4,073
431
0
1,245
5,546
1,610
2,310
500
5,016
44,545
0
L
Erlang Shen
A Flappy Flange
Erlang Shen
3,498
1,886
0
936
11,716
6,796
369
288
11,428
0
29,728
L
3,889
558
259
1,129
7,786
2,659
0
1,994
5,792
44,989
0
W
Bellona
10,470
4,397
0
4,128
10,917
10,371
1,802
2,616
8,253
0
58,292
L
Artemis
JML2707
Artemis
6,034
2,435
0
245
6,705
2,024
114
2,035
4,670
0
23,671
W
6,714
2,065
429
2,073
8,722
2,763
721
3,076
5,444
0
26,080
W
Khepri
QuaTani
Khepri
3,283
250
495
2,406
9,230
4,428
327
2,668
6,290
29,939
0
L
Cerberus
leman27789
Cerberus
6,319
101
166
3,610
10,646
3,811
0
2,432
8,214
23,251
0
L
Fenrir
oleqson
Fenrir
1,780
1,053
0
2,598
6,285
1,612
0
607
5,678
0
12,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
30,044
361
Minions Killed
261
0
Camps Cleared
0
1,284,882
Distance Traveled
1,023,154
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,019
617
57
4
0
327,201
2
W
Zeus
7,749
596
89
7
0
250,102
0
L
Erlang Shen
5,608
431
59
5
0
209,710
0
L
Ra
7,095
546
90
7
0
230,961
1
W
Bellona
9,119
701
123
9
0
233,942
0
L
Artemis
6,098
469
35
3
0
229,081
3
W
Artemis
6,492
499
51
4
0
225,563
0
W
Khepri
7,025
540
41
3
0
248,074
2
L
Cerberus
6,475
498
50
4
0
206,029
3
L
Fenrir
4,768
367
27
2
0
147,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role