Player Matchup

Ymir
Ymir
CustodeJP
Ymir
Level 106
God Stats
24W - 6L
1,500 SR
Queue Stats
191W - 149L
1,639 Elo+
Solo
Danzaburou
Danzaburou
Jokers Mythos
Danzaburou
Level 146
God Stats
16W - 12L
1,580 SR
Queue Stats
306W - 294L
1,569 Elo+
Solo
Arachne
Arachne
Jonathan Rock55
Arachne
Level 88
God Stats
43W - 26L
1,500 SR
Queue Stats
357W - 280L
1,544 Elo+
Party 1
Zeus
Zeus
Novebra
Zeus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,622 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rS Kioshima
Cu Chulainn
Level 154
God Stats
9W - 6L
1,493 SR
Queue Stats
350W - 350L
1,487 Elo+
Solo
Team Averages
Level 116
1,515 SR
1,572 Elo+

VS

Team Averages
Level 107
1,480 SR
1,429 Elo+
Terra
Terra
Cannoli419
Terra
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
256W - 262L
1,441 Elo+
Solo
Medusa
Medusa
FL3SHG0D
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 114L
1,417 Elo+
Solo
Nemesis
Nemesis
HempCloud420
Nemesis
Level 148
God Stats
14W - 17L
1,155 SR
Queue Stats
565W - 544L
1,456 Elo+
Solo
Fenrir
Fenrir
OmarUVincent64
Fenrir
Level 159
God Stats
9W - 10L
1,746 SR
Queue Stats
774W - 751L
1,552 Elo+
Solo
Zeus
Zeus
Robo Outlaw6994
Zeus
Level 61
God Stats
1W - 4L
1,499 SR
Queue Stats
17W - 34L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
6 / 0 / 3
6,911
628
4,099
5,056
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Jokers Mythos
Danzaburou
11
1 / 2 / 5
6,558
596
4,377
5,932
1,782
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 0 / 2
6,498
591
4,489
5,295
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Novebra
Zeus
13
2 / 0 / 5
7,415
674
1,758
2,958
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
rS Kioshima
Cu Chulainn
11
0 / 4 / 0
6,097
554
6,966
10,925
7,093
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
1 / 5 / 1
5,124
466
1,457
8,023
4,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
FL3SHG0D
Medusa
9
0 / 3 / 2
5,394
490
2,032
5,581
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
HempCloud420
Nemesis
10
1 / 2 / 2
5,988
544
2,667
6,188
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 1 / 0
6,678
607
6,689
10,827
9,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 4 / 0
5,253
478
1,364
4,367
1,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
6
6
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
1
5
1
0.3
W
Ymir
6
0
3
7.5
L
Medusa
FL3SHG0D
Medusa
0
3
2
0.33
L
Nemesis
HempCloud420
Nemesis
1
2
2
1
W
Danzaburou
Jokers Mythos
Danzaburou
1
2
5
1.75
W
5
0
2
6
W
Zeus
Novebra
Zeus
2
0
5
4.5
L
4
1
0
4
L
0
4
0
0
W
Cu Chulainn
rS Kioshima
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,689
Damage
14,209
30,166
Taken
34,986
15,896
Mitigated
20,366
9,225
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
1,457
263
225
700
8,023
4,754
0
2,124
5,899
12,456
0
W
Ymir
4,099
594
0
1,313
5,056
3,132
0
689
4,367
17,648
0
L
Medusa
FL3SHG0D
Medusa
2,032
656
0
1,019
5,581
1,474
105
1,446
4,135
0
22,926
L
Nemesis
HempCloud420
Nemesis
2,667
1,021
0
980
6,188
3,597
0
288
5,863
0
36,251
W
Danzaburou
Jokers Mythos
Danzaburou
4,377
2,025
0
2,499
5,932
1,782
0
684
5,248
0
37,781
W
4,489
2,342
0
2,212
5,295
2,890
0
189
5,084
0
28,492
W
Zeus
Novebra
Zeus
1,758
166
0
1,332
2,958
999
310
1,259
1,699
45,249
0
L
6,689
1,967
0
4,230
10,827
9,483
0
1,310
9,517
0
31,099
L
1,364
0
0
0
4,367
1,058
0
1,902
2,355
23,418
0
W
Cu Chulainn
rS Kioshima
Cu Chulainn
6,966
1,286
0
1,869
10,925
7,093
0
0
10,475
7,225
28,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,479
Gold Earned
28,437
324
Minions Killed
262
0
Camps Cleared
0
1,102,821
Distance Traveled
1,138,132
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,124
466
17
2
0
227,770
4
W
Ymir
6,911
628
22
2
0
236,100
3
L
Medusa
5,394
490
44
4
0
220,643
2
L
Nemesis
5,988
544
77
7
0
250,036
2
W
Danzaburou
6,558
596
73
7
0
191,094
1
W
Arachne
6,498
591
57
5
0
264,230
2
W
Zeus
7,415
674
106
10
0
223,019
5
L
Fenrir
6,678
607
69
6
0
225,381
2
L
Zeus
5,253
478
55
5
0
214,302
0
W
Cu Chulainn
6,097
554
66
6
0
188,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role