Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Kappachino_685
Janus
Level 86
God Stats
6W - 1L
1,442 SR
Queue Stats
450W - 312L
1,717 Elo+
Party 1
Neith
Neith
demonpryncess
Neith
Level 6
God Stats
3W - 3L
1,141 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Team Averages
Level 78
1,361 SR
1,572 Elo+

VS

Team Averages
Level 32
1,377 SR
1,255 Elo+
Ares
Ares
Alohaxromio
Ares
Level 41
God Stats
0W - 3L
1,550 SR
Queue Stats
23W - 19L
1,476 Elo+
Party 2
Skadi
Skadi
Dunedunn360
Skadi
Level 40
God Stats
10W - 16L
1,475 SR
Queue Stats
79W - 87L
1,325 Elo+
Party 2
Nox
Nox
Thatonewhang
Nox
Level 14
God Stats
4W - 6L
1,107 SR
Queue Stats
33W - 40L
964 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 0 / 13
10,803
720
11,913
20,923
14,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
13 / 0 / 5
11,736
782
20,566
7,279
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 13
9,319
621
2,273
7,793
2,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
8,147
543
5,124
16,907
18,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 6 / 2
8,556
570
10,462
12,761
5,230
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 9 / 0
8,735
582
6,071
10,902
5,500
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
18
Kills
2
2
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
13
11.5
L
0
3
2
0.33
L
0
6
2
0.17
W
13
0
5
15.5
L
2
9
0
0.22
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
21,657
35,995
Taken
40,570
19,384
Mitigated
29,384
10,692
Healing
3,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,913
4,745
0
8,722
20,923
14,578
664
7,956
12,967
0
29,724
L
5,124
751
648
954
16,907
18,654
0
5,928
10,429
20,142
0
L
10,462
4,938
0
1,840
12,761
5,230
548
7,944
4,385
0
41,670
W
20,566
506
0
1,834
7,279
2,329
858
1,038
6,241
73,569
0
L
6,071
1,190
0
283
10,902
5,500
171
5,536
5,162
25,424
0
W
2,273
1,192
0
136
7,793
2,477
1,043
2,261
5,532
0
16,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
25,438
155
Minions Killed
133
0
Camps Cleared
0
818,888
Distance Traveled
675,238
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,803
720
40
3
0
259,613
1
L
Ares
8,147
543
21
1
0
241,562
2
L
Skadi
8,556
570
50
3
0
227,947
1
W
Janus
11,736
782
88
6
0
283,679
1
L
Nox
8,735
582
62
4
0
205,729
0
W
Neith
9,319
621
27
2
0
275,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role