Player Matchup

Awilix
Awilix
JheyMi
Awilix
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 27L
1,579 Elo+
Solo
Bacchus
Bacchus
JoseCarloss
Bacchus
Level 69
God Stats
2W - 9L
1,793 SR
Queue Stats
60W - 57L
1,585 Elo+
Solo
Jormungandr
Jormungandr
Prunkera
Jormungandr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 107L
1,351 Elo+
Solo
Danzaburou
Danzaburou
SnstRvnsRadish
Danzaburou
Level 73
God Stats
3W - 5L
1,484 SR
Queue Stats
80W - 95L
1,443 Elo+
Solo
He Bo
He Bo
darvinspike
He Bo
Level 107
God Stats
19W - 22L
1,430 SR
Queue Stats
530W - 603L
1,495 Elo+
Solo
Team Averages
Level 101
1,541 SR
1,491 Elo+

VS

Team Averages
Level 93
1,610 SR
1,399 Elo+
Janus
Janus
Ay Tsu j
Janus
Level 40
God Stats
7W - 10L
1,616 SR
Queue Stats
53W - 77L
1,244 Elo+
Party 1
Chiron
Chiron
Azmay
Chiron
Level 111
God Stats
2W - 3L
1,935 SR
Queue Stats
36W - 33L
1,480 Elo+
Solo
Chaac
Chaac
Blinz
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DieNowSir
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
SoulBlighter02
Tsukuyomi
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 191L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
JheyMi
Awilix
13
6 / 7 / 2
8,673
456
8,233
16,636
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JoseCarloss
Bacchus
11
0 / 6 / 1
6,892
363
3,798
12,292
12,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
Prunkera
Jormungandr
15
2 / 6 / 3
9,204
484
9,934
16,369
7,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
SnstRvnsRadish
Danzaburou
14
1 / 8 / 1
8,501
447
6,265
13,902
6,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 5 / 4
7,785
410
7,693
10,102
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ay Tsu j
Janus
16
6 / 4 / 7
11,031
581
8,379
12,780
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Azmay
Chiron
19
9 / 0 / 7
12,979
683
10,816
11,145
4,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Blinz
Chaac
18
4 / 1 / 8
11,837
623
12,849
21,132
20,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
DieNowSir
Cthulhu
15
8 / 1 / 17
11,702
616
13,605
22,343
29,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
SoulBlighter02
Tsukuyomi
16
5 / 5 / 8
11,039
581
6,317
14,492
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
11
Kills
32
32
Deaths
11
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Janus
Ay Tsu j
Janus
6
4
7
2.38
W
Chiron
Azmay
Chiron
9
0
7
12.5
W
Chaac
Blinz
Chaac
4
1
8
8
W
Cthulhu
DieNowSir
Cthulhu
8
1
17
16.5
L
Awilix
JheyMi
Awilix
6
7
2
1
L
Bacchus
JoseCarloss
Bacchus
0
6
1
0.08
L
Jormungandr
Prunkera
Jormungandr
2
6
3
0.58
L
Danzaburou
SnstRvnsRadish
Danzaburou
1
8
1
0.19
W
Tsukuyomi
SoulBlighter02
Tsukuyomi
5
5
8
1.8
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,923
Damage
51,966
69,301
Taken
81,892
34,942
Mitigated
65,933
10,049
Healing
41,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Ay Tsu j
Janus
8,379
690
1,584
5,008
12,780
4,144
2,266
4,630
8,032
55,847
0
W
Chiron
Azmay
Chiron
10,816
6,533
1,043
8,800
11,145
4,868
7,910
1,719
9,426
0
104,128
W
Chaac
Blinz
Chaac
12,849
1,141
0
12,783
21,132
20,762
1,191
6,542
14,562
0
68,929
W
Cthulhu
DieNowSir
Cthulhu
13,605
1,508
622
6,896
22,343
29,887
1,522
7,412
14,654
29,564
0
L
Awilix
JheyMi
Awilix
8,233
2,609
0
1,624
16,636
6,112
14
5,120
11,516
0
36,846
L
Bacchus
JoseCarloss
Bacchus
3,798
740
0
986
12,292
12,072
0
4,452
7,840
16,473
0
L
Jormungandr
Prunkera
Jormungandr
9,934
1,358
0
500
16,369
7,697
0
4,971
11,398
50,178
0
L
Danzaburou
SnstRvnsRadish
Danzaburou
6,265
2,979
0
3,735
13,902
6,322
0
3,277
10,625
0
51,347
W
Tsukuyomi
SoulBlighter02
Tsukuyomi
6,317
1,000
0
5,124
14,492
6,272
4,005
4,266
10,040
0
52,385
L
7,693
550
0
3,204
10,102
2,739
224
4,164
5,938
33,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,055
Gold Earned
58,588
313
Minions Killed
481
0
Camps Cleared
0
1,615,730
Distance Traveled
1,730,530
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,031
581
77
4
0
341,875
0
W
Chiron
12,979
683
148
8
0
328,726
5
W
Chaac
11,837
623
118
6
0
358,649
5
W
Cthulhu
11,702
616
35
2
0
375,894
5
L
Awilix
8,673
456
69
4
0
391,906
3
L
Bacchus
6,892
363
19
1
0
350,198
4
L
Jormungandr
9,204
484
96
5
0
303,231
3
L
Danzaburou
8,501
447
76
4
0
304,544
4
W
Tsukuyomi
11,039
581
103
5
0
325,386
1
L
He Bo
7,785
410
53
3
0
265,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role