Player Matchup

Danzaburou
Danzaburou
JustaSadGuy_
Danzaburou
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,522 Elo+
Party 2
Chang'e
Chang'e
Monomiii___
Chang'e
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 1L
1,619 Elo+
Party 2
Ares
Ares
RecruitMain30
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,619 Elo+
Party 2
Bellona
Bellona
RecruitMain47
Bellona
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 1L
1,619 Elo+
Party 2
Nemesis
Nemesis
moneykb143
Nemesis
Level 29
God Stats
12W - 3L
1,790 SR
Queue Stats
176W - 131L
1,629 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,602 Elo+

VS

Team Averages
Level 15
1,484 SR
1,577 Elo+
Merlin
Merlin
FatedGorilla130
Merlin
Level 27
God Stats
3W - 9L
1,688 SR
Queue Stats
49W - 36L
1,804 Elo+
Solo
Cerberus
Cerberus
SootTheConductor
Cerberus
Level 11
God Stats
0W - 9L
958 SR
Queue Stats
73W - 67L
1,432 Elo+
Party 1
Nemesis
Nemesis
ToasterCrunch
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,662 Elo+
Solo
Nu Wa
Nu Wa
VioletRoseBush
Nu Wa
Level 15
God Stats
13W - 13L
1,856 SR
Queue Stats
178W - 231L
1,468 Elo+
Party 1
Medusa
Medusa
vanitas333
Medusa
Level 17
God Stats
9W - 4L
1,419 SR
Queue Stats
54W - 49L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JustaSadGuy_
Danzaburou
9
5 / 0 / 3
6,119
680
5,261
2,950
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Monomiii___
Chang'e
11
3 / 1 / 1
6,205
689
2,068
6,116
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 0 / 8
6,217
691
5,783
5,253
2,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
11
5 / 0 / 0
6,433
715
3,677
5,122
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
moneykb143
Nemesis
9
1 / 2 / 4
5,431
603
2,343
4,546
2,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,405
601
4,061
3,841
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 5 / 0
4,503
500
1,623
6,480
2,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
6
1 / 2 / 1
4,442
494
1,954
5,654
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 3 / 0
4,411
490
1,675
4,627
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
vanitas333
Medusa
7
0 / 5 / 0
4,059
451
2,528
6,320
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
18
Kills
3
3
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Danzaburou
JustaSadGuy_
Danzaburou
5
0
3
6.5
W
Chang'e
Monomiii___
Chang'e
3
1
1
3.5
W
4
0
8
8
W
Bellona
5
0
0
5
L
0
5
0
0
L
Nemesis
1
2
1
0.75
L
0
3
0
0
W
Nemesis
moneykb143
Nemesis
1
2
4
1.5
L
Medusa
vanitas333
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,132
Damage
11,841
23,987
Taken
26,922
12,551
Mitigated
7,990
9,397
Healing
4,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,061
345
0
512
3,841
1,275
0
1,572
2,269
27,447
0
W
Danzaburou
JustaSadGuy_
Danzaburou
5,261
2,056
99
821
2,950
1,576
847
847
2,103
0
27,869
W
Chang'e
Monomiii___
Chang'e
2,068
135
333
4,286
6,116
1,794
719
2,521
3,595
31,602
0
W
5,783
804
0
1,971
5,253
2,238
0
1,515
3,738
13,985
0
W
Bellona
3,677
1,438
0
1,037
5,122
4,553
0
1,786
3,336
0
35,868
L
1,623
35
0
1,231
6,480
2,831
0
2,164
4,316
11,844
0
L
Nemesis
1,954
1,056
0
1,102
5,654
1,312
0
1,141
4,513
0
19,567
L
1,675
715
0
352
4,627
1,057
0
0
4,627
14,699
0
W
Nemesis
moneykb143
Nemesis
2,343
1,175
0
850
4,546
2,390
437
690
3,856
0
26,659
L
Medusa
vanitas333
Medusa
2,528
1,250
0
1,446
6,320
1,515
0
2,974
3,346
0
15,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,405
Gold Earned
22,820
265
Minions Killed
182
0
Camps Cleared
0
914,388
Distance Traveled
801,339
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,405
601
59
7
0
162,887
2
W
Danzaburou
6,119
680
42
5
0
170,116
0
W
Chang'e
6,205
689
69
8
0
174,787
2
W
Ares
6,217
691
18
2
0
191,268
1
W
Bellona
6,433
715
82
9
0
182,531
0
L
Cerberus
4,503
500
25
3
0
172,545
0
L
Nemesis
4,442
494
35
4
0
149,421
1
L
Nu Wa
4,411
490
36
4
0
152,768
0
W
Nemesis
5,431
603
54
6
0
195,686
0
L
Medusa
4,059
451
27
3
0
163,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role