Player Matchup

Fenrir
Fenrir
Silver II
Awita de UwU871
Fenrir
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 196L
1,311 MMR
Party 2
Janus
Janus
Silver IV
BoChief
Janus
Silver IV
Level 104
God Stats
49W - 76L
1,492 SR
Queue Stats
214W - 265L
1,316 MMR
Solo
Sobek
Sobek
Silver II
ultrainstinto11
Sobek
Silver II
Level 69
God Stats
5W - 8L
1,753 SR
Queue Stats
193W - 193L
1,334 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,582 SR
1,320 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,461 SR
1,332 MMR
Medusa
Medusa
Bronze III
CandyCoatedCat
Medusa
Bronze III
Level 99
God Stats
2W - 1L
1,359 SR
Queue Stats
9W - 10L
1,380 MMR
Solo
Aphrodite
Aphrodite
Bronze III
ParadiiseLostt
Aphrodite
Bronze III
Level 89
God Stats
2W - 0L
1,526 SR
Queue Stats
7W - 11L
1,232 MMR
Party 1
Athena
Athena
Silver III
PrimordialSoup21
Athena
Silver III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 3
11,450
674
7,133
15,555
9,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
BoChief
Janus
15
2 / 5 / 7
11,236
661
14,218
10,921
4,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

14
4 / 8 / 4
11,786
693
9,651
23,642
25,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KumbhakarnaBacchusHadesTsukuyomi

VS

Bans
Chang'eZeusPoseidonHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 5 / 5
14,065
827
23,394
15,316
5,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
ParadiiseLostt
Aphrodite
15
2 / 3 / 19
11,667
686
8,605
10,154
5,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 3 / 17
12,823
754
6,779
16,860
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
11
Kills
20
21
Deaths
11
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
5
8
3
0.81
L
Janus
BoChief
Janus
2
5
7
1.1
W
14
5
5
3.3
W
Aphrodite
ParadiiseLostt
Aphrodite
2
3
19
3.83
W
4
3
17
4.17
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,002
Damage
38,778
50,118
Taken
42,330
38,928
Mitigated
29,332
12,834
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,133
1,338
0
4,016
15,555
9,321
354
4,016
11,539
0
29,928
L
Janus
BoChief
Janus
14,218
726
0
2,501
10,921
4,178
699
4,390
6,531
65,610
0
W
23,394
14,598
0
3,726
15,316
5,632
2,423
6,949
8,161
0
77,039
W
Aphrodite
ParadiiseLostt
Aphrodite
8,605
1,426
6,566
6,974
10,154
5,341
401
6,797
3,035
32,673
0
W
6,779
2,447
0
2,444
16,860
18,359
61
9,184
7,220
17,064
0
L
9,651
619
0
6,317
23,642
25,429
144
7,083
16,559
32,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,472
Gold Earned
38,555
170
Minions Killed
176
0
Camps Cleared
0
933,497
Distance Traveled
947,237
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,450
674
39
2
0
318,838
0
L
Janus
11,236
661
95
6
0
307,249
3
W
Medusa
14,065
827
100
6
0
316,175
6
W
Aphrodite
11,667
686
61
4
0
293,401
0
W
Athena
12,823
754
15
1
0
337,661
5
L
Sobek
11,786
693
36
2
0
307,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role