Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Willy_Da_Walrus
Ymir
Level 47
God Stats
7W - 1L
1,500 SR
Queue Stats
120W - 105L
1,459 Elo+
Solo
Odin
Odin
ezekiel-zeil
Odin
Level 100
God Stats
259W - 207L
1,386 SR
Queue Stats
337W - 300L
1,408 Elo+
Solo
Chaac
Chaac
geovany_mourao
Chaac
Level 35
God Stats
8W - 8L
1,560 SR
Queue Stats
17W - 19L
1,531 Elo+
Solo
Team Averages
Level 78
1,489 SR
1,480 Elo+

VS

Team Averages
Level 73
1,474 SR
1,435 Elo+
Hera
Hera
AxHAMxSANDWICH
Hera
Level 88
God Stats
0W - 4L
1,294 SR
Queue Stats
310W - 329L
1,434 Elo+
Party 1
Ymir
Ymir
CloudAllDay1988
Ymir
Level 21
God Stats
3W - 4L
1,750 SR
Queue Stats
92W - 100L
1,499 Elo+
Party 2
Erlang Shen
Erlang Shen
OathKeeper70
Erlang Shen
Level 124
God Stats
9W - 9L
1,519 SR
Queue Stats
155W - 169L
1,424 Elo+
Party 2
Guan Yu
Guan Yu
SheHellaDirty
Guan Yu
Level 109
God Stats
67W - 45L
1,602 SR
Queue Stats
155W - 180L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
iforgotmyname420
Danzaburou
Level 23
God Stats
14W - 7L
1,204 SR
Queue Stats
62W - 77L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 1 / 10
9,834
578
12,367
10,444
3,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
13
2 / 4 / 3
8,489
499
5,964
7,871
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 11
8,928
525
9,055
11,446
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 0 / 11
9,190
541
6,394
17,902
10,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
8 / 1 / 2
10,204
600
9,833
14,055
10,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
7,985
470
12,280
8,574
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 8 / 2
6,522
384
5,370
16,384
12,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
OathKeeper70
Erlang Shen
13
3 / 4 / 4
7,926
466
9,101
13,212
8,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
11
0 / 4 / 1
6,998
412
6,062
12,247
8,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
iforgotmyname420
Danzaburou
14
4 / 4 / 0
8,712
512
10,014
10,282
3,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
25
Kills
9
9
Deaths
25
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
10
11
W
Janus
 
Janus
2
4
3
0.88
L
2
5
2
0.6
L
0
8
2
0.13
L
Erlang Shen
OathKeeper70
Erlang Shen
3
4
4
1.25
L
Guan Yu
0
4
1
0.13
W
4
3
11
3.17
W
5
0
11
10.5
W
8
1
2
9
L
Danzaburou
iforgotmyname420
Danzaburou
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,613
Damage
42,827
61,718
Taken
60,699
30,868
Mitigated
36,917
23,366
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,367
5,874
0
5,069
10,444
3,492
2,434
2,598
7,744
0
65,348
W
Janus
 
Janus
5,964
126
0
607
7,871
2,145
453
3,387
4,178
47,301
0
L
12,280
2,054
0
500
8,574
3,052
0
2,933
5,449
44,931
0
L
5,370
1,113
0
811
16,384
12,830
193
3,838
12,470
24,246
0
L
Erlang Shen
OathKeeper70
Erlang Shen
9,101
4,755
0
1,990
13,212
8,787
28
4,300
8,825
0
56,739
L
Guan Yu
6,062
1,106
522
1,898
12,247
8,853
23
1,028
11,205
0
36,671
W
9,055
995
0
2,101
11,446
4,711
0
3,986
7,343
59,368
0
W
6,394
858
660
9,173
17,902
10,049
0
5,086
12,620
0
21,901
W
9,833
2,005
0
5,756
14,055
10,471
1,565
1,796
12,183
0
61,735
L
Danzaburou
iforgotmyname420
Danzaburou
10,014
4,260
0
3,319
10,282
3,395
505
2,483
7,731
0
40,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
38,143
446
Minions Killed
376
0
Camps Cleared
0
1,631,475
Distance Traveled
1,494,122
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,834
578
108
6
0
276,672
5
W
Janus
8,489
499
82
5
0
333,617
4
L
Hera
7,985
470
95
6
0
298,483
4
L
Ymir
6,522
384
30
2
0
279,855
0
L
Erlang Shen
7,926
466
82
5
0
337,858
2
L
Guan Yu
6,998
412
69
4
0
287,374
2
W
Ymir
8,928
525
79
5
0
333,430
3
W
Odin
9,190
541
39
2
0
361,871
4
W
Chaac
10,204
600
138
8
0
325,885
1
L
Danzaburou
8,712
512
100
6
0
290,552
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role