Player Matchup

Ra
Ra
CoCagliostro
Ra
Level 7
God Stats
2W - 2L
1,133 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Apollo
Apollo
MrCamtastic2988
Apollo
Level 18
God Stats
10W - 10L
1,511 SR
Queue Stats
18W - 23L
1,313 Elo+
Party 1
Xing Tian
Xing Tian
SteeledPig3503
Xing Tian
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 41L
1,445 Elo+
Party 2
Thoth
Thoth
TSM_LongShot26
Thoth
Level 11
God Stats
7W - 2L
1,260 SR
Queue Stats
35W - 36L
1,468 Elo+
Solo
Anubis
Anubis
bird da boss159
Anubis
Level 27
God Stats
29W - 31L
1,536 SR
Queue Stats
33W - 38L
1,512 Elo+
Party 2
Team Averages
Level 18
1,388 SR
1,448 Elo+

VS

Team Averages
Level 17
1,591 SR
1,386 Elo+
Janus
Janus
CowGh0st
Janus
Level 28
God Stats
1W - 2L
1,674 SR
Queue Stats
12W - 15L
1,352 Elo+
Solo
Bakasura
Bakasura
Island Devil393
Bakasura
Level 6
God Stats
17W - 12L
1,801 SR
Queue Stats
34W - 37L
1,378 Elo+
Solo
Thanatos
Thanatos
Pa1nKiLleR5617
Thanatos
Level 6
God Stats
1W - 4L
1,553 SR
Queue Stats
2W - 5L
1,277 Elo+
Solo
Anhur
Anhur
StevenSD809
Anhur
Level 15
God Stats
9W - 8L
1,428 SR
Queue Stats
17W - 19L
1,387 Elo+
Solo
Ymir
Ymir
VLGquickz
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,742
455
1,178
7,981
2,872
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 6 / 1
8,219
483
5,002
9,857
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
SteeledPig3503
Xing Tian
13
5 / 1 / 5
8,561
504
7,350
8,812
4,180
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
11 / 1 / 2
10,550
621
11,718
10,350
4,417
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 5
8,985
529
9,590
8,789
3,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CowGh0st
Janus
11
1 / 7 / 4
7,100
418
4,500
11,318
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
14
12 / 3 / 1
9,452
556
10,233
9,451
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
11
3 / 7 / 2
7,793
458
2,341
10,254
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 4
7,198
423
5,814
10,016
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
11
2 / 3 / 4
7,474
440
6,083
13,818
4,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
23
Kills
20
21
Deaths
24
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
7
2
0.14
L
Janus
CowGh0st
Janus
1
7
4
0.43
L
Bakasura
12
3
1
4.17
W
3
6
1
0.58
L
Thanatos
3
7
2
0.57
W
Xing Tian
SteeledPig3503
Xing Tian
5
1
5
7.5
L
2
4
4
1
W
11
1
2
12
L
Ymir
2
3
4
1.33
W
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,838
Damage
28,971
45,789
Taken
54,857
18,179
Mitigated
18,210
8,951
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,178
211
79
333
7,981
2,872
1,168
422
6,226
33,775
0
L
Janus
CowGh0st
Janus
4,500
319
0
618
11,318
3,560
0
5,989
5,329
27,729
0
L
Bakasura
10,233
7,098
0
1,411
9,451
4,774
752
3,743
5,708
0
41,366
W
5,002
3,330
0
2,681
9,857
2,907
1,221
1,951
7,581
0
43,421
L
Thanatos
2,341
1,084
0
3,078
10,254
2,937
1,001
4,204
6,050
0
26,173
W
Xing Tian
SteeledPig3503
Xing Tian
7,350
507
211
540
8,812
4,180
0
1,497
7,315
22,337
0
L
5,814
2,792
0
2,900
10,016
2,649
418
6,830
3,134
0
34,450
W
11,718
1,124
0
2,766
10,350
4,417
958
4,429
5,881
73,298
0
L
Ymir
6,083
1,645
261
2,985
13,818
4,290
393
9,018
4,800
40,707
0
W
9,590
799
0
2,341
8,789
3,803
318
2,284
6,089
41,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,057
Gold Earned
39,017
353
Minions Killed
326
0
Camps Cleared
0
1,373,743
Distance Traveled
1,424,249
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,742
455
60
4
0
214,180
1
L
Janus
7,100
418
52
3
0
296,214
2
L
Bakasura
9,452
556
83
5
0
273,279
1
W
Apollo
8,219
483
86
5
0
284,650
3
L
Thanatos
7,793
458
56
3
0
261,799
1
W
Xing Tian
8,561
504
22
1
0
290,297
1
L
Anhur
7,198
423
63
4
0
297,265
3
W
Thoth
10,550
621
122
7
0
336,516
3
L
Ymir
7,474
440
72
4
0
295,692
2
W
Anubis
8,985
529
63
4
0
248,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role