Player Matchup

Sol
Sol
Gold II
MrG0DLiKeZ
Sol
Gold II
Level 119
God Stats
2W - 0L
1,852 SR
Queue Stats
7W - 3L
1,836 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,852 SR
1,836 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,467 SR
1,350 MMR
Neith
Neith
Bronze III
We_yonce
Neith
Bronze III
Level 124
God Stats
17W - 14L
1,467 SR
Queue Stats
18W - 17L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
9,085
909
10,749
10,272
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetTsukuyomiKaliDanzaburouHe Bo

VS

Bans
ChaacBakasuraKing ArthurUllrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
We_yonce
Neith
13
0 / 3 / 0
7,004
700
6,512
14,008
6,626
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Neith
We_yonce
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,749
Damage
6,512
10,272
Taken
14,008
4,586
Mitigated
6,626
6,897
Healing
7,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,749
3,721
0
6,897
10,272
4,586
2,247
15
10,257
58,997
2,833
L
Neith
We_yonce
Neith
6,512
2,726
0
7,200
14,008
6,626
0
10,395
3,613
0
42,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,085
Gold Earned
7,004
103
Minions Killed
68
0
Camps Cleared
0
158,911
Distance Traveled
153,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,085
909
103
10
0
158,911
0
L
Neith
7,004
700
68
7
0
153,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role