Player Matchup

Neith
Neith
CaptainWaTriX
Neith
Level 26
God Stats
9W - 9L
1,240 SR
Queue Stats
91W - 119L
1,404 Elo+
Solo
Ares
Ares
K_N_Y_A_Z_b
Ares
Level 5
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 3L
1,292 Elo+
Solo
Pele
Pele
KelorVenRa
Pele
Level 8
God Stats
4W - 8L
1,298 SR
Queue Stats
22W - 25L
1,273 Elo+
Solo
Nemesis
Nemesis
SayNoToDrugs777
Nemesis
Level 7
God Stats
0W - 1L
1,860 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Zeus
Zeus
gloringil
Zeus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,199 Elo+
Party 2
Team Averages
Level 13
1,436 SR
1,334 Elo+

VS

Team Averages
Level 15
1,543 SR
1,444 Elo+
Tyr
Tyr
EliteStorm
Tyr
Level 25
God Stats
12W - 11L
1,773 SR
Queue Stats
59W - 49L
1,587 Elo+
Solo
Neith
Neith
Margot18
Neith
Level 7
God Stats
4W - 8L
1,375 SR
Queue Stats
13W - 15L
1,449 Elo+
Solo
Chaac
Chaac
Nico-Z95
Chaac
Level 13
God Stats
2W - 1L
1,511 SR
Queue Stats
5W - 11L
1,362 Elo+
Party 1
Izanami
Izanami
supermarius2496
Izanami
Level 10
God Stats
4W - 2L
1,798 SR
Queue Stats
5W - 9L
1,420 Elo+
Party 1
Bacchus
Bacchus
zenz0ner
Bacchus
Level 18
God Stats
1W - 1L
1,258 SR
Queue Stats
28W - 30L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,030
1,003
9,871
10,022
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 10 / 0
7,791
866
1,122
15,249
6,798
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 13 / 2
8,759
973
6,144
17,707
6,908
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 6 / 1
9,984
1,109
10,854
18,354
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
15
1 / 15 / 2
9,007
1,001
9,844
16,551
5,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 2 / 18
11,506
1,278
17,411
12,710
10,794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
Margot18
Neith
16
2 / 3 / 19
9,522
1,058
5,140
3,917
1,491
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Nico-Z95
Chaac
18
6 / 0 / 30
11,647
1,294
14,788
10,989
12,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
13 / 1 / 21
12,021
1,336
20,280
9,641
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
zenz0ner
Bacchus
17
9 / 2 / 21
10,979
1,220
12,562
7,127
3,966
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
155
8
Kills
46
46
Deaths
8
7
Assists
109
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
16
2
18
12.5
L
0
10
0
0
L
1
13
2
0.15
W
Neith
Margot18
Neith
2
3
19
3.83
W
Chaac
Nico-Z95
Chaac
6
0
30
21
L
5
6
1
0.92
L
Zeus
1
15
2
0.13
W
13
1
21
23.5
W
Bacchus
zenz0ner
Bacchus
9
2
21
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,835
Damage
70,181
77,883
Taken
44,384
32,074
Mitigated
32,701
7,005
Healing
14,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,871
3,986
0
2,420
10,022
4,085
0
2,042
7,905
0
32,242
W
17,411
4,014
0
4,900
12,710
10,794
0
2,889
9,821
0
25,508
L
1,122
494
0
275
15,249
6,798
0
2,462
12,587
5,952
0
L
6,144
2,586
0
1,902
17,707
6,908
0
4,039
13,593
0
18,764
W
Neith
Margot18
Neith
5,140
2,938
0
271
3,917
1,491
0
0
3,917
0
16,969
W
Chaac
Nico-Z95
Chaac
14,788
4,228
0
5,346
10,989
12,716
0
3,868
7,121
0
23,136
L
10,854
4,196
0
2,408
18,354
8,407
0
2,462
15,667
0
14,506
L
Zeus
9,844
1,422
0
0
16,551
5,876
0
1,557
14,894
20,856
0
W
20,280
13,892
0
2,625
9,641
3,734
0
2,691
6,950
0
43,437
W
Bacchus
zenz0ner
Bacchus
12,562
1,793
0
1,452
7,127
3,966
0
1,518
5,609
21,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,571
Gold Earned
55,675
112
Minions Killed
160
2
Camps Cleared
6
707,400
Distance Traveled
857,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,030
1,003
44
5
1
161,657
0
W
Tyr
11,506
1,278
11
1
4
204,105
0
L
Ares
7,791
866
5
1
0
106,923
0
L
Pele
8,759
973
31
3
1
110,976
0
W
Neith
9,522
1,058
33
4
0
120,741
0
W
Chaac
11,647
1,294
26
3
1
216,827
0
L
Nemesis
9,984
1,109
10
1
0
192,153
0
L
Zeus
9,007
1,001
22
2
0
135,691
0
W
Izanami
12,021
1,336
69
8
0
170,204
0
W
Bacchus
10,979
1,220
21
2
1
145,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role