Player Matchup

Hel
Hel
Ildsgate
Hel
Level 63
God Stats
1W - 6L
1,441 SR
Queue Stats
136W - 147L
1,443 Elo+
Party 2
Tyr
Tyr
IppoRoll89
Tyr
Level 34
God Stats
0W - 2L
1,317 SR
Queue Stats
104W - 132L
1,403 Elo+
Solo
Xing Tian
Xing Tian
Keereweet
Xing Tian
Level 29
God Stats
44W - 40L
1,672 SR
Queue Stats
445W - 446L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
MWild_92
Danzaburou
Level 29
God Stats
7W - 6L
1,515 SR
Queue Stats
41W - 36L
1,555 Elo+
Party 3
Fenrir
Fenrir
Stax-93
Fenrir
Level 33
God Stats
0W - 4L
1,148 SR
Queue Stats
13W - 20L
1,480 Elo+
Party 3
Team Averages
Level 38
1,419 SR
1,466 Elo+

VS

Team Averages
Level 71
1,411 SR
1,415 Elo+
Ra
Ra
Blizzardy21
Ra
Level 49
God Stats
16W - 20L
1,505 SR
Queue Stats
96W - 116L
1,514 Elo+
Solo
Sobek
Sobek
Javiporterazo13
Sobek
Level 72
God Stats
4W - 7L
1,272 SR
Queue Stats
438W - 434L
1,401 Elo+
Solo
Artemis
Artemis
Royal Gucc
Artemis
Level 82
God Stats
25W - 7L
1,571 SR
Queue Stats
532W - 470L
1,403 Elo+
Party 1
Mercury
Mercury
Ryan Woodman
Mercury
Level 88
God Stats
18W - 17L
1,550 SR
Queue Stats
927W - 849L
1,450 Elo+
Party 1
Scylla
Scylla
vrl93
Scylla
Level 65
God Stats
4W - 5L
1,159 SR
Queue Stats
17W - 18L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,502
500
1,435
5,068
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 2 / 0
4,114
457
461
4,363
1,637
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xing Tian
Keereweet
Xing Tian
8
1 / 0 / 0
4,841
538
2,189
5,127
2,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
MWild_92
Danzaburou
7
0 / 4 / 1
4,505
501
2,502
5,380
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Stax-93
Fenrir
7
0 / 1 / 1
4,288
476
1,779
4,036
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,620
736
2,912
3,163
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 0 / 2
4,756
528
1,983
6,200
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Royal Gucc
Artemis
8
2 / 1 / 2
4,747
527
2,826
3,564
674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
Ryan Woodman
Mercury
9
1 / 0 / 1
5,144
572
1,939
4,821
1,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
vrl93
Scylla
10
3 / 0 / 0
5,305
589
3,833
2,186
530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
10
10
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
3
0
0
L
0
2
0
0
W
1
0
2
2
L
Xing Tian
Keereweet
Xing Tian
1
0
0
1
L
Danzaburou
MWild_92
Danzaburou
0
4
1
0.13
W
Artemis
Royal Gucc
Artemis
2
1
2
3
W
Mercury
Ryan Woodman
Mercury
1
0
1
1.5
L
Fenrir
Stax-93
Fenrir
0
1
1
0.5
W
Scylla
vrl93
Scylla
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,366
Damage
13,493
23,974
Taken
19,934
8,504
Mitigated
6,205
6,533
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,912
597
244
2,257
3,163
1,171
0
1,435
1,728
42,649
0
L
1,435
268
134
1,898
5,068
1,553
0
2,308
2,642
20,775
0
L
461
70
0
1,061
4,363
1,637
0
2,680
1,408
0
11,038
W
1,983
250
198
3,565
6,200
2,623
0
1,194
5,006
11,366
0
L
Xing Tian
Keereweet
Xing Tian
2,189
206
242
1,550
5,127
2,017
0
762
4,365
7,851
0
L
Danzaburou
MWild_92
Danzaburou
2,502
936
0
994
5,380
1,210
0
1,221
4,159
0
21,488
W
Artemis
Royal Gucc
Artemis
2,826
1,204
0
1,857
3,564
674
0
824
2,740
0
16,013
W
Mercury
Ryan Woodman
Mercury
1,939
851
0
995
4,821
1,207
0
171
4,650
0
31,638
L
Fenrir
Stax-93
Fenrir
1,779
630
0
654
4,036
2,087
0
1,235
2,672
0
17,691
W
Scylla
vrl93
Scylla
3,833
499
0
629
2,186
530
261
0
2,186
19,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,250
Gold Earned
26,572
168
Minions Killed
248
0
Camps Cleared
0
771,619
Distance Traveled
825,704
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,620
736
91
10
0
178,914
1
L
Hel
4,502
500
49
5
0
172,941
3
L
Tyr
4,114
457
24
3
0
119,273
0
W
Sobek
4,756
528
15
2
0
169,877
3
L
Xing Tian
4,841
538
14
2
0
155,049
4
L
Danzaburou
4,505
501
46
5
0
156,121
0
W
Artemis
4,747
527
39
4
0
155,222
0
W
Mercury
5,144
572
70
8
0
182,017
0
L
Fenrir
4,288
476
35
4
0
168,235
2
W
Scylla
5,305
589
33
4
0
139,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role