Player Matchup

Ra
Ra
Darkzzers
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 30L
1,355 Elo+
Solo
Sobek
Sobek
Jellest
Sobek
Level 8
God Stats
18W - 12L
1,323 SR
Queue Stats
53W - 52L
1,430 Elo+
Solo
Cupid
Cupid
Lenislawa
Cupid
Level 16
God Stats
1W - 1L
1,490 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
PierpeneScroto
Fenrir
Level 8
God Stats
2W - 0L
1,724 SR
Queue Stats
44W - 50L
1,359 Elo+
Solo
Scylla
Scylla
swdead
Scylla
Level 15
God Stats
19W - 15L
1,486 SR
Queue Stats
46W - 58L
1,451 Elo+
Solo
Team Averages
Level 13
1,504 SR
1,419 Elo+

VS

Team Averages
Level 12
1,585 SR
1,500 Elo+
Bellona
Bellona
Gilbe
Bellona
Level 20
God Stats
1W - 1L
1,542 SR
Queue Stats
57W - 35L
1,539 Elo+
Solo
Serqet
Serqet
TonyChum
Serqet
Level 6
God Stats
1W - 6L
1,500 SR
Queue Stats
12W - 36L
1,119 Elo+
Solo
Mercury
Mercury
dulesupak
Mercury
Level 28
God Stats
2W - 2L
1,883 SR
Queue Stats
5W - 5L
1,843 Elo+
Party 1
Ra
Ra
jalovikspis1979
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Neith
Neith
rcetic
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 6 / 14
15,462
1,406
32,909
13,968
6,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Jellest
Sobek
18
3 / 5 / 27
12,256
1,114
13,715
20,853
25,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Lenislawa
Cupid
19
5 / 4 / 21
12,632
1,148
9,265
13,215
6,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
4 / 6 / 25
11,971
1,088
7,510
15,381
9,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
swdead
Scylla
18
8 / 3 / 21
13,043
1,186
12,523
10,111
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

161

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gilbe
Bellona
18
4 / 5 / 10
12,027
1,093
11,847
19,481
16,620
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Serqet
TonyChum
Serqet
18
2 / 10 / 7
10,910
992
5,732
16,896
6,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
dulesupak
Mercury
19
12 / 8 / 8
14,070
1,279
23,808
17,555
6,590
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 10 / 11
11,217
1,020
9,468
11,780
5,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
rcetic
Neith
17
3 / 9 / 8
11,550
1,050
13,256
16,815
6,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
68
42
Kills
24
24
Deaths
42
108
Assists
44
Player
Kills
Deaths
Assists
KDA
W
22
6
14
4.83
L
Bellona
Gilbe
Bellona
4
5
10
1.8
W
Sobek
Jellest
Sobek
3
5
27
3.3
W
Cupid
Lenislawa
Cupid
5
4
21
3.88
W
4
6
25
2.75
L
Serqet
TonyChum
Serqet
2
10
7
0.55
L
Mercury
dulesupak
Mercury
12
8
8
2
L
3
10
11
0.85
L
Neith
rcetic
Neith
3
9
8
0.78
W
Scylla
swdead
Scylla
8
3
21
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,922
Damage
64,111
73,528
Taken
82,527
52,453
Mitigated
42,111
13,918
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,909
4,673
1,798
2,863
13,968
6,943
0
1,918
12,025
49,441
0
L
Bellona
Gilbe
Bellona
11,847
3,127
0
1,004
19,481
16,620
0
13,851
5,630
0
38,857
W
Sobek
Jellest
Sobek
13,715
1,017
426
4,508
20,853
25,384
0
2,132
18,099
25,819
0
W
Cupid
Lenislawa
Cupid
9,265
7,548
273
2,492
13,215
6,033
0
2,117
11,098
0
46,585
W
7,510
2,673
0
1,558
15,381
9,520
0
1,626
13,730
0
16,091
L
Serqet
TonyChum
Serqet
5,732
2,575
0
556
16,896
6,901
0
12,069
4,827
0
12,942
L
Mercury
dulesupak
Mercury
23,808
14,808
0
1,015
17,555
6,590
0
14,060
3,495
0
39,097
L
9,468
1,957
336
1,133
11,780
5,235
0
6,956
4,824
23,977
0
L
Neith
rcetic
Neith
13,256
7,355
0
1,907
16,815
6,765
0
12,211
4,604
0
27,886
W
Scylla
swdead
Scylla
12,523
1,767
0
0
10,111
4,573
0
1,675
8,436
27,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,364
Gold Earned
59,774
197
Minions Killed
175
4
Camps Cleared
3
956,682
Distance Traveled
1,013,108
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,462
1,406
41
4
1
191,455
0
L
Bellona
12,027
1,093
50
5
2
216,703
0
W
Sobek
12,256
1,114
22
2
0
227,490
1
W
Cupid
12,632
1,148
85
8
1
185,664
0
W
Fenrir
11,971
1,088
18
2
1
143,244
1
L
Serqet
10,910
992
12
1
1
233,820
1
L
Mercury
14,070
1,279
38
3
0
267,535
0
L
Ra
11,217
1,020
37
3
0
128,678
1
L
Neith
11,550
1,050
38
3
0
166,372
1
W
Scylla
13,043
1,186
31
3
1
208,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role