Player Matchup

Thor
Thor
Silver I
CC Rolen
Thor
Silver I
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 22L
1,401 MMR
Party 3
Sobek
Sobek
Gold V
ROBLOX4LIFE
Sobek
Gold V
Level 152
God Stats
4W - 1L
1,500 SR
Queue Stats
40W - 20L
1,493 MMR
Party 3
Guan Yu
Guan Yu
Gold IV
SkuIIish
Guan Yu
Gold IV
Level 107
God Stats
3W - 4L
1,540 SR
Queue Stats
17W - 23L
1,460 MMR
Solo
Artemis
Artemis
Gold III
V8 MOC
Artemis
Gold III
Level 118
God Stats
79W - 45L
1,779 SR
Queue Stats
165W - 152L
1,482 MMR
Solo
Chang'e
Chang'e
Gold III
Willz4207
Chang'e
Gold III
Level 144
God Stats
14W - 7L
1,490 SR
Queue Stats
717W - 702L
1,493 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,562 SR
1,466 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,548 SR
1,469 MMR
Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
KsKillSecured
Mulan
Bronze III
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,443 MMR
Party 2
Medusa
Medusa
Bronze III
Monsternus22
Medusa
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,450 MMR
Party 2
Ao Kuang
Ao Kuang
Silver III
sladehunt1
Ao Kuang
Silver III
Level 98
God Stats
1W - 2L
1,740 SR
Queue Stats
12W - 14L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
6 / 1 / 10
8,843
520
6,160
10,168
3,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
11 / 3 / 8
9,935
584
14,906
20,104
18,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
SkuIIish
Guan Yu
17
6 / 0 / 2
10,031
590
10,232
11,538
11,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
V8 MOC
Artemis
14
4 / 4 / 4
8,943
526
10,219
8,735
3,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Willz4207
Chang'e
14
4 / 3 / 7
8,893
523
12,014
11,763
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TsukuyomiCthulhuDanzaburouCu ChulainnScylla

VS

Bans
SetHeimdallrNu WaApolloArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 6 / 1
8,699
512
11,594
14,084
8,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
 
Ganesha
11
0 / 7 / 4
7,217
425
4,290
16,531
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
0 / 8 / 1
6,885
405
6,370
15,838
6,144
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
5 / 7 / 1
8,785
517
8,743
11,999
5,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
sladehunt1
Ao Kuang
14
3 / 3 / 1
8,829
519
5,329
14,367
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
31
Kills
11
11
Deaths
31
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
6
1
0.58
L
Ganesha
 
Ganesha
0
7
4
0.29
W
Thor
6
1
10
11
L
0
8
1
0.06
L
Medusa
5
7
1
0.79
W
11
3
8
5
W
Guan Yu
SkuIIish
Guan Yu
6
0
2
7
W
Artemis
V8 MOC
Artemis
4
4
4
1.5
W
Chang'e
Willz4207
Chang'e
4
3
7
2.5
L
Ao Kuang
sladehunt1
Ao Kuang
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,531
Damage
36,326
62,308
Taken
72,819
40,320
Mitigated
35,044
29,464
Healing
19,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,594
366
0
5,173
14,084
8,154
942
5,388
8,249
55,477
0
L
Ganesha
 
Ganesha
4,290
706
0
2,913
16,531
10,137
0
8,672
7,666
16,927
0
W
Thor
6,160
1,840
0
3,675
10,168
3,608
126
4,246
5,750
0
40,577
L
6,370
1,146
0
2,318
15,838
6,144
0
3,529
11,713
0
32,920
L
Medusa
8,743
3,672
0
2,316
11,999
5,784
2,683
3,876
8,115
0
43,480
W
14,906
2,580
0
8,312
20,104
18,028
360
7,178
12,832
42,767
0
W
Guan Yu
SkuIIish
Guan Yu
10,232
2,553
1,417
6,603
11,538
11,108
596
2,031
9,339
777
66,432
W
Artemis
V8 MOC
Artemis
10,219
5,000
0
1,585
8,735
3,294
988
870
7,865
0
56,052
W
Chang'e
Willz4207
Chang'e
12,014
383
2,073
5,799
11,763
4,282
87
6,084
5,309
50,786
0
L
Ao Kuang
sladehunt1
Ao Kuang
5,329
926
0
6,505
14,367
4,825
0
4,758
9,539
44,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,645
Gold Earned
40,415
460
Minions Killed
321
0
Camps Cleared
0
1,537,151
Distance Traveled
1,456,235
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,699
512
80
5
0
248,154
11
L
Ganesha
7,217
425
6
0
0
300,089
4
W
Thor
8,843
520
65
4
0
329,626
4
L
Mulan
6,885
405
68
4
0
282,449
3
L
Medusa
8,785
517
79
5
0
284,834
0
W
Sobek
9,935
584
51
3
0
316,287
4
W
Guan Yu
10,031
590
147
9
0
321,016
4
W
Artemis
8,943
526
94
6
0
271,735
6
W
Chang'e
8,893
523
103
6
0
298,487
4
L
Ao Kuang
8,829
519
88
5
0
340,709
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role