Player Matchup

Tsukuyomi
Tsukuyomi
Fany丶小弟
Tsukuyomi
Level 18
God Stats
6W - 5L
1,406 SR
Queue Stats
325W - 323L
1,428 Elo+
Solo
Guan Yu
Guan Yu
JoseadorEfectivo
Guan Yu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 37L
1,600 Elo+
Solo
Nox
Nox
LordHawkclaw
Nox
Level 28
God Stats
1W - 1L
1,616 SR
Queue Stats
7W - 8L
1,501 Elo+
Solo
Vamana
Vamana
Noujfi
Vamana
Level 27
God Stats
60W - 55L
1,509 SR
Queue Stats
76W - 70L
1,522 Elo+
Solo
Skadi
Skadi
seriffz
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,562 Elo+
Solo
Team Averages
Level 23
1,506 SR
1,522 Elo+

VS

Team Averages
Level 21
1,547 SR
1,553 Elo+
Arachne
Arachne
Bloodthirsty007
Arachne
Level 29
God Stats
3W - 2L
1,877 SR
Queue Stats
55W - 38L
1,718 Elo+
Solo
Apollo
Apollo
Invader Ink
Apollo
Level 22
God Stats
50W - 36L
1,492 SR
Queue Stats
90W - 72L
1,496 Elo+
Solo
Geb
Geb
Jordanwilson
Geb
Level 29
God Stats
15W - 15L
1,368 SR
Queue Stats
494W - 458L
1,501 Elo+
Solo
Ra
Ra
OGHollowed
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,740 Elo+
Solo
King Arthur
King Arthur
TNaste
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 197L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Fany丶小弟
Tsukuyomi
15
11 / 5 / 5
9,554
637
10,029
13,449
5,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 4 / 11
9,378
625
7,788
14,949
10,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 3 / 9
7,881
525
6,181
7,219
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Noujfi
Vamana
15
6 / 2 / 2
9,667
644
8,697
10,234
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
seriffz
Skadi
14
1 / 7 / 4
7,981
532
5,591
12,307
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 2
8,186
546
14,273
12,105
6,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
13
2 / 5 / 4
8,056
537
5,523
8,710
3,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 3
6,882
459
4,788
13,590
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
8 / 3 / 5
10,261
684
13,163
10,817
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
TNaste
King Arthur
12
1 / 7 / 0
6,819
455
1,547
10,458
5,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
25
Kills
21
21
Deaths
26
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
3
2
3
W
Tsukuyomi
Fany丶小弟
Tsukuyomi
11
5
5
2.7
L
Apollo
2
5
4
0.8
L
2
8
3
0.44
W
4
4
11
2.38
W
3
3
9
2.5
W
Vamana
Noujfi
Vamana
6
2
2
3.5
L
8
3
5
3.5
L
King Arthur
TNaste
King Arthur
1
7
0
0.14
W
Skadi
seriffz
Skadi
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,286
Damage
39,294
58,158
Taken
55,680
27,586
Mitigated
23,771
19,037
Healing
13,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,273
8,387
0
3,412
12,105
6,523
0
1,800
10,305
0
33,618
W
Tsukuyomi
Fany丶小弟
Tsukuyomi
10,029
2,830
0
4,324
13,449
5,380
1,120
4,784
8,443
0
50,568
L
Apollo
5,523
3,161
0
1,521
8,710
3,025
426
1,208
7,502
0
41,428
L
4,788
406
0
1,245
13,590
4,940
66
2,370
11,220
16,257
0
W
7,788
939
1,622
5,007
14,949
10,362
922
5,304
9,454
0
30,155
W
6,181
1,000
0
250
7,219
2,617
596
2,273
4,822
31,159
0
W
Vamana
Noujfi
Vamana
8,697
4,530
0
5,980
10,234
4,749
2,869
298
9,661
0
57,012
L
13,163
1,165
1,153
3,812
10,817
4,147
318
803
10,014
71,194
0
L
King Arthur
TNaste
King Arthur
1,547
437
0
2,308
10,458
5,136
308
0
10,458
47
21,342
W
Skadi
seriffz
Skadi
5,591
2,250
0
1,854
12,307
4,478
1,468
4,729
7,430
0
37,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,461
Gold Earned
40,204
390
Minions Killed
321
0
Camps Cleared
0
1,478,996
Distance Traveled
1,458,402
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,186
546
47
3
0
290,376
0
W
Tsukuyomi
9,554
637
88
6
0
300,587
0
L
Apollo
8,056
537
74
5
0
295,642
5
L
Geb
6,882
459
15
1
0
281,448
2
W
Guan Yu
9,378
625
45
3
0
300,954
4
W
Nox
7,881
525
58
4
0
270,577
1
W
Vamana
9,667
644
130
9
0
333,429
0
L
Ra
10,261
684
152
10
0
290,149
3
L
King Arthur
6,819
455
33
2
0
300,787
0
W
Skadi
7,981
532
69
5
0
273,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role