Player Matchup

Danzaburou
Danzaburou
GEBORIFEED
Danzaburou
Level 16
God Stats
28W - 13L
1,390 SR
Queue Stats
135W - 125L
1,406 Elo+
Party 3
Nemesis
Nemesis
HiroshiHatake
Nemesis
Level 27
God Stats
3W - 0L
1,861 SR
Queue Stats
74W - 25L
1,803 Elo+
Party 2
Baron Samedi
Baron Samedi
Scratchc
Baron Samedi
Level 24
God Stats
2W - 0L
1,803 SR
Queue Stats
5W - 1L
1,546 Elo+
Party 2
Guan Yu
Guan Yu
TheMadQuacks
Guan Yu
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 28L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
fudgiethebudgie
Cthulhu
Level 26
God Stats
5W - 3L
1,133 SR
Queue Stats
15W - 8L
1,447 Elo+
Solo
Team Averages
Level 19
1,537 SR
1,540 Elo+

VS

Team Averages
Level 13
1,613 SR
1,439 Elo+
Bellona
Bellona
ElHasan
Bellona
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,304 Elo+
Party 1
Cupid
Cupid
KayteeKayXII
Cupid
Level 17
God Stats
20W - 30L
1,877 SR
Queue Stats
138W - 158L
1,491 Elo+
Solo
Kali
Kali
NeverSparrow
Kali
Level 17
God Stats
8W - 8L
1,464 SR
Queue Stats
18W - 32L
1,328 Elo+
Party 1
Bacchus
Bacchus
Waltpitt
Bacchus
Level 24
God Stats
1W - 1L
1,724 SR
Queue Stats
10W - 8L
1,573 Elo+
Solo
Olorun
Olorun
heloo12345
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GEBORIFEED
Danzaburou
16
8 / 3 / 7
10,972
610
11,181
9,957
3,796
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
20
10 / 0 / 7
12,461
692
8,730
8,644
7,387
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Scratchc
Baron Samedi
17
9 / 2 / 2
11,807
656
7,990
8,926
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
TheMadQuacks
Guan Yu
14
0 / 7 / 7
9,368
520
4,895
11,519
8,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
7 / 1 / 14
11,375
632
9,151
12,467
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ElHasan
Bellona
13
6 / 6 / 0
8,665
481
5,924
13,136
10,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 9 / 2
8,238
458
6,566
12,800
4,182
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 6 / 2
8,992
500
5,746
13,241
7,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Waltpitt
Bacchus
11
0 / 9 / 3
7,612
423
4,371
15,677
13,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
heloo12345
Olorun
4
0 / 6 / 0
5,439
302
477
4,789
1,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
34
Kills
10
13
Deaths
36
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
ElHasan
Bellona
6
6
0
1
W
Danzaburou
GEBORIFEED
Danzaburou
8
3
7
3.83
W
Nemesis
10
0
7
13.5
L
2
9
2
0.33
L
2
6
2
0.5
W
Baron Samedi
Scratchc
Baron Samedi
9
2
2
5
W
Guan Yu
TheMadQuacks
Guan Yu
0
7
7
0.5
L
Bacchus
Waltpitt
Bacchus
0
9
3
0.17
W
7
1
14
14
L
Olorun
heloo12345
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,947
Damage
23,084
51,513
Taken
59,643
36,054
Mitigated
38,079
17,744
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ElHasan
Bellona
5,924
2,322
0
1,412
13,136
10,794
108
2,413
10,428
0
36,216
W
Danzaburou
GEBORIFEED
Danzaburou
11,181
6,840
0
3,395
9,957
3,796
4,770
1,188
8,769
0
59,818
W
Nemesis
8,730
5,095
0
2,584
8,644
7,387
2,641
173
7,677
0
110,161
L
6,566
2,890
57
2,126
12,800
4,182
289
3,199
9,601
0
39,275
L
5,746
2,777
0
1,781
13,241
7,968
0
4,068
8,984
0
53,560
W
Baron Samedi
Scratchc
Baron Samedi
7,990
1,946
265
2,805
8,926
3,978
1,972
1,723
7,203
53,465
0
W
Guan Yu
TheMadQuacks
Guan Yu
4,895
934
437
1,665
11,519
8,640
837
0
11,094
0
28,917
L
Bacchus
Waltpitt
Bacchus
4,371
1,128
0
553
15,677
13,978
0
5,613
9,921
16,928
0
W
9,151
1,035
722
5,871
12,467
12,253
1,466
1,764
10,678
44,071
0
L
Olorun
heloo12345
Olorun
477
333
8
321
4,789
1,157
0
1,406
3,293
3,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,983
Gold Earned
38,946
528
Minions Killed
259
0
Camps Cleared
0
1,687,057
Distance Traveled
1,231,732
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,665
481
68
4
0
265,745
0
W
Danzaburou
10,972
610
109
6
0
298,549
0
W
Nemesis
12,461
692
177
10
0
412,458
0
L
Cupid
8,238
458
67
4
0
256,072
0
L
Kali
8,992
500
98
5
0
309,526
1
W
Baron Samedi
11,807
656
108
6
0
327,368
2
W
Guan Yu
9,368
520
62
3
0
299,695
2
L
Bacchus
7,612
423
22
1
0
301,009
2
W
Cthulhu
11,375
632
72
4
0
348,987
4
L
Olorun
5,439
302
4
0
0
99,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role