Player Matchup

Medusa
Medusa
Destrutin
Medusa
Level 21
God Stats
1W - 2L
1,748 SR
Queue Stats
70W - 93L
1,561 Elo+
Party 1
Set
Set
KOD-Ares
Set
Level 28
God Stats
8W - 10L
1,506 SR
Queue Stats
192W - 220L
1,435 Elo+
Solo
King Arthur
King Arthur
Mario_Benguini
King Arthur
Level 27
God Stats
16W - 22L
1,451 SR
Queue Stats
320W - 362L
1,422 Elo+
Party 1
Horus
Horus
SolidSickle
Horus
Level 29
God Stats
1W - 6L
1,529 SR
Queue Stats
110W - 147L
1,450 Elo+
Party 1
Hades
Hades
XxItsYaBoyGxX
Hades
Level 18
God Stats
4W - 4L
1,748 SR
Queue Stats
119W - 167L
1,494 Elo+
Party 1
Team Averages
Level 25
1,596 SR
1,472 Elo+

VS

Team Averages
Level 23
1,435 SR
1,711 Elo+
Apollo
Apollo
Andre2K_Venom
Apollo
Level 18
God Stats
34W - 12L
1,825 SR
Queue Stats
36W - 14L
1,828 Elo+
Party 2
Ganesha
Ganesha
CabrakanMain
Ganesha
Level 28
God Stats
2W - 2L
1,296 SR
Queue Stats
192W - 77L
1,845 Elo+
Party 2
Zhong Kui
Zhong Kui
ObeseShrimp
Zhong Kui
Level 11
God Stats
5W - 0L
1,500 SR
Queue Stats
94W - 29L
1,894 Elo+
Party 2
Fenrir
Fenrir
spiral_monke_man
Fenrir
Level 28
God Stats
6W - 17L
1,298 SR
Queue Stats
479W - 522L
1,395 Elo+
Solo
Jormungandr
Jormungandr
xfearxthewanted
Jormungandr
Level 28
God Stats
2W - 1L
1,256 SR
Queue Stats
310W - 299L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Destrutin
Medusa
7
0 / 1 / 1
4,115
412
3,478
4,042
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 6 / 0
5,059
506
2,673
6,432
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Mario_Benguini
King Arthur
8
0 / 5 / 0
4,450
445
1,424
8,850
3,508
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 4 / 1
4,368
437
1,302
5,583
2,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 2
4,240
424
1,853
4,413
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 2
5,756
576
2,296
7,112
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
CabrakanMain
Ganesha
11
1 / 0 / 5
6,248
625
4,846
4,204
2,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zhong Kui
ObeseShrimp
Zhong Kui
13
8 / 0 / 0
7,548
755
6,434
4,566
4,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 1 / 2
5,507
551
1,311
4,019
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
xfearxthewanted
Jormungandr
9
2 / 0 / 4
5,572
557
2,208
4,390
1,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
18
18
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Ganesha
CabrakanMain
Ganesha
1
0
5
3.5
L
Medusa
Destrutin
Medusa
0
1
1
0.5
L
2
6
0
0.33
L
King Arthur
Mario_Benguini
King Arthur
0
5
0
0
W
Zhong Kui
ObeseShrimp
Zhong Kui
8
0
0
8
L
0
4
1
0.13
L
0
2
2
0.5
W
3
1
2
4
W
Jormungandr
xfearxthewanted
Jormungandr
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,730
Damage
17,095
29,320
Taken
24,291
11,806
Mitigated
12,703
5,280
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,296
1,366
0
3,341
7,112
1,834
252
396
6,716
0
22,124
W
Ganesha
CabrakanMain
Ganesha
4,846
889
0
1,648
4,204
2,349
0
766
3,438
36,825
0
L
Medusa
Destrutin
Medusa
3,478
1,329
0
1,672
4,042
957
0
1,650
2,392
0
16,461
L
2,673
1,049
0
719
6,432
3,846
352
2,124
4,308
0
26,669
L
King Arthur
Mario_Benguini
King Arthur
1,424
161
0
347
8,850
3,508
0
4,630
4,220
0
17,313
W
Zhong Kui
ObeseShrimp
Zhong Kui
6,434
1,169
0
3,583
4,566
4,113
644
195
4,371
45,801
0
L
1,302
522
605
1,346
5,583
2,124
0
2,380
3,203
0
6,958
L
1,853
437
0
591
4,413
1,371
0
2,704
1,709
10,502
0
W
1,311
468
0
871
4,019
2,435
0
106
3,913
0
21,675
W
Jormungandr
xfearxthewanted
Jormungandr
2,208
694
0
422
4,390
1,972
178
390
4,000
15,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,232
Gold Earned
30,631
146
Minions Killed
295
0
Camps Cleared
0
912,866
Distance Traveled
946,744
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,756
576
35
4
0
167,447
0
W
Ganesha
6,248
625
69
7
0
200,756
2
L
Medusa
4,115
412
28
3
0
173,295
0
L
Set
5,059
506
52
5
0
178,505
0
L
King Arthur
4,450
445
37
4
0
200,162
0
W
Zhong Kui
7,548
755
108
11
0
161,455
0
L
Horus
4,368
437
11
1
0
192,988
2
L
Hades
4,240
424
18
2
0
167,916
0
W
Fenrir
5,507
551
53
5
0
207,217
0
W
Jormungandr
5,572
557
30
3
0
209,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role