Player Matchup

King Arthur
King Arthur
Bear2Tuff
King Arthur
Level 17
God Stats
9W - 4L
1,551 SR
Queue Stats
94W - 74L
1,479 Elo+
Solo
Fenrir
Fenrir
DunkleSymetrie
Fenrir
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,254 Elo+
Solo
Arachne
Arachne
Mouloudedu93
Arachne
Level 13
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 3L
1,561 Elo+
Solo
Jormungandr
Jormungandr
SlothMcDabs
Jormungandr
Level 27
God Stats
0W - 2L
1,560 SR
Queue Stats
10W - 15L
1,418 Elo+
Solo
Ares
Ares
xamadeu06
Ares
Level 9
God Stats
5W - 3L
1,793 SR
Queue Stats
13W - 27L
1,144 Elo+
Solo
Team Averages
Level 16
1,624 SR
1,371 Elo+

VS

Team Averages
Level 30
1,559 SR
1,519 Elo+
Nu Wa
Nu Wa
CE Portero
Nu Wa
Level 69
God Stats
3W - 0L
1,767 SR
Queue Stats
236W - 240L
1,460 Elo+
Party 1
Set
Set
GrayIce man65
Set
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 35L
1,651 Elo+
Party 1
Izanami
Izanami
INFERNOGAM3R189
Izanami
Level 28
God Stats
5W - 3L
1,529 SR
Queue Stats
105W - 122L
1,435 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LazyBear6978906
Cu Chulainn
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,798 Elo+
Party 1
Ra
Ra
clankjp2008
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bear2Tuff
King Arthur
9
1 / 5 / 1
5,550
427
3,316
11,066
5,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 6 / 0
5,790
445
3,279
9,478
2,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
Mouloudedu93
Arachne
10
2 / 7 / 0
6,466
497
3,808
9,435
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
SlothMcDabs
Jormungandr
7
0 / 5 / 0
4,855
373
3,837
10,190
7,167
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
8
0 / 6 / 1
5,432
418
2,015
11,875
5,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
6 / 1 / 5
7,920
609
9,030
4,395
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 1 / 4
8,048
619
7,918
6,553
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 0 / 6
8,735
672
4,897
5,597
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cu Chulainn
LazyBear6978906
Cu Chulainn
13
10 / 1 / 4
8,318
640
12,356
7,511
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

10
2 / 2 / 4
6,666
513
3,766
7,884
2,542
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
5
Kills
28
29
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bear2Tuff
King Arthur
1
5
1
0.3
W
Nu Wa
6
1
5
8.5
L
2
6
0
0.33
W
6
1
4
8
W
4
0
6
7
W
Cu Chulainn
LazyBear6978906
Cu Chulainn
10
1
4
12
L
Arachne
Mouloudedu93
Arachne
2
7
0
0.29
L
Jormungandr
SlothMcDabs
Jormungandr
0
5
0
0
W
2
2
4
2
L
Ares
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,255
Damage
37,967
52,044
Taken
31,940
24,643
Mitigated
15,374
3,942
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bear2Tuff
King Arthur
3,316
325
0
1,762
11,066
5,925
0
3,163
7,751
0
23,996
W
Nu Wa
9,030
2,265
99
1,038
4,395
1,289
851
1,772
2,448
33,087
0
L
3,279
1,102
0
228
9,478
2,963
0
1,279
8,159
0
25,725
W
7,918
4,458
0
995
6,553
4,757
228
1,217
5,270
0
42,685
W
4,897
2,781
0
3,053
5,597
1,901
3,015
440
5,132
0
48,869
W
Cu Chulainn
LazyBear6978906
Cu Chulainn
12,356
6,060
0
379
7,511
4,885
207
1,707
5,606
0
50,986
L
Arachne
Mouloudedu93
Arachne
3,808
2,772
0
1,347
9,435
2,766
753
3,909
5,252
0
23,949
L
Jormungandr
SlothMcDabs
Jormungandr
3,837
872
0
233
10,190
7,167
210
2,004
7,982
18,304
0
W
3,766
299
121
1,774
7,884
2,542
84
403
7,281
19,583
0
L
Ares
2,015
169
0
372
11,875
5,822
0
1,641
10,104
12,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,093
Gold Earned
39,687
192
Minions Killed
354
0
Camps Cleared
0
1,174,552
Distance Traveled
1,281,771
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,550
427
42
3
0
239,827
2
W
Nu Wa
7,920
609
65
5
0
253,968
0
L
Fenrir
5,790
445
50
4
0
221,689
0
W
Set
8,048
619
66
5
0
260,222
0
W
Izanami
8,735
672
107
8
0
245,366
0
W
Cu Chulainn
8,318
640
86
7
0
273,790
0
L
Arachne
6,466
497
58
4
0
255,371
0
L
Jormungandr
4,855
373
21
2
0
231,097
4
W
Ra
6,666
513
30
2
0
248,425
0
L
Ares
5,432
418
21
2
0
226,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role