Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
VI_Bomaye
Erlang Shen
Level 40
God Stats
18W - 30L
1,477 SR
Queue Stats
424W - 482L
1,499 Elo+
Solo
Sol
Sol
bald_murse
Sol
Level 104
God Stats
19W - 16L
1,277 SR
Queue Stats
739W - 746L
1,603 Elo+
Party 1
Geb
Geb
cabrera-gorilla
Geb
Level 47
God Stats
10W - 11L
1,912 SR
Queue Stats
102W - 115L
1,448 Elo+
Solo
Team Averages
Level 90
1,533 SR
1,510 Elo+

VS

Team Averages
Level 81
1,440 SR
1,440 Elo+
Baron Samedi
Baron Samedi
Dark19side86
Baron Samedi
Level 159
God Stats
8W - 4L
1,484 SR
Queue Stats
55W - 61L
1,530 Elo+
Solo
Nemesis
Nemesis
Grisencio
Nemesis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Prince_Jayleon
Jormungandr
Level 48
God Stats
15W - 8L
1,643 SR
Queue Stats
1,097W - 1,009L
1,495 Elo+
Solo
Zeus
Zeus
atkocska
Zeus
Level 85
God Stats
25W - 12L
1,319 SR
Queue Stats
295W - 287L
1,253 Elo+
Solo
Medusa
Medusa
i_tackle_fatties
Medusa
Level 80
God Stats
1W - 5L
1,256 SR
Queue Stats
209W - 215L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 1 / 0
4,628
579
2,187
4,126
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
 
Bellona
8
0 / 1 / 0
4,552
569
911
4,076
3,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
VI_Bomaye
Erlang Shen
8
3 / 2 / 1
4,997
625
2,224
5,364
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 1 / 1
5,280
660
3,722
3,456
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 2
4,683
585
1,565
4,532
1,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dark19side86
Baron Samedi
10
1 / 1 / 0
5,639
705
2,747
3,830
2,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Grisencio
Nemesis
8
0 / 2 / 3
4,871
609
2,099
5,295
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Prince_Jayleon
Jormungandr
8
0 / 1 / 0
4,530
566
2,294
4,421
1,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
8
4 / 2 / 0
5,563
695
3,128
4,802
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

1
0 / 0 / 0
3,106
388
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
6
Kills
5
5
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
0
1
W
Bellona
 
Bellona
0
1
0
0
L
Baron Samedi
Dark19side86
Baron Samedi
1
1
0
1
L
Nemesis
Grisencio
Nemesis
0
2
3
0.75
L
Jormungandr
Prince_Jayleon
Jormungandr
0
1
0
0
W
Erlang Shen
VI_Bomaye
Erlang Shen
3
2
1
1.75
L
Zeus
4
2
0
2
W
2
1
1
2.5
W
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,609
Damage
10,268
21,554
Taken
18,348
9,644
Mitigated
6,724
8,105
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,187
903
0
1,058
4,126
1,987
43
1,639
2,487
0
23,218
W
Bellona
 
Bellona
911
0
0
1,436
4,076
3,164
0
2,417
1,659
0
14,232
L
Baron Samedi
Dark19side86
Baron Samedi
2,747
206
0
1,205
3,830
2,567
24
0
3,655
22,807
0
L
Nemesis
Grisencio
Nemesis
2,099
746
0
2,195
5,295
1,470
0
2,112
3,031
0
20,249
L
Jormungandr
Prince_Jayleon
Jormungandr
2,294
647
0
1,309
4,421
1,533
121
1,097
3,324
19,256
0
W
Erlang Shen
VI_Bomaye
Erlang Shen
2,224
1,068
0
2,074
5,364
1,676
140
1,123
4,241
0
17,719
L
Zeus
3,128
1,161
0
1,658
4,802
1,154
76
1,734
2,876
23,751
0
W
3,722
700
0
1,500
3,456
965
896
1,365
2,091
21,987
0
W
1,565
329
0
2,037
4,532
1,852
58
1,625
2,907
12,851
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,140
Gold Earned
23,709
191
Minions Killed
194
0
Camps Cleared
0
777,828
Distance Traveled
595,134
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,628
579
53
7
0
151,578
1
W
Bellona
4,552
569
30
4
0
141,309
4
L
Baron Samedi
5,639
705
48
6
0
129,975
2
L
Nemesis
4,871
609
56
7
0
157,367
1
L
Jormungandr
4,530
566
44
6
0
161,183
0
W
Erlang Shen
4,997
625
40
5
0
171,767
0
L
Zeus
5,563
695
46
6
0
146,609
2
W
Sol
5,280
660
52
7
0
148,056
2
W
Geb
4,683
585
16
2
0
165,118
3
L
Medusa
3,106
388
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role