Player Matchup

Persephone
Persephone
InhaleMH
Persephone
Level 127
God Stats
3W - 0L
1,736 SR
Queue Stats
86W - 85L
1,603 Elo+
Party 2
Medusa
Medusa
K0AL0
Medusa
Level 110
God Stats
1W - 1L
1,425 SR
Queue Stats
35W - 43L
1,474 Elo+
Party 1
Xing Tian
Xing Tian
Yeehawk
Xing Tian
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 106L
1,524 Elo+
Party 1
Mercury
Mercury
jpaka
Mercury
Level 128
God Stats
2W - 1L
1,843 SR
Queue Stats
63W - 63L
1,637 Elo+
Party 1
Freya
Freya
lDragos
Freya
Level 160
God Stats
3W - 3L
1,516 SR
Queue Stats
135W - 123L
1,618 Elo+
Party 2
Team Averages
Level 129
1,604 SR
1,571 Elo+

VS

Team Averages
Level 124
1,530 SR
1,600 Elo+
Ra
Ra
BlackPhantøm
Ra
Level 157
God Stats
16W - 15L
1,589 SR
Queue Stats
620W - 583L
1,568 Elo+
Solo
Jing Wei
Jing Wei
DimaDust
Jing Wei
Level 120
God Stats
3W - 8L
1,500 SR
Queue Stats
267W - 263L
1,669 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mandres7
Cu Chulainn
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 222L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
InhaleMH
Persephone
18
1 / 3 / 10
12,142
552
5,756
11,041
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
K0AL0
Medusa
20
3 / 2 / 9
13,162
598
13,799
13,575
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Yeehawk
Xing Tian
17
3 / 0 / 15
12,595
573
9,154
18,888
22,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
jpaka
Mercury
20
8 / 1 / 6
14,835
674
9,691
16,985
7,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
lDragos
Freya
20
10 / 0 / 5
13,477
613
15,197
20,538
11,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 1
11,214
510
12,482
10,344
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
DimaDust
Jing Wei
16
0 / 6 / 1
10,100
459
6,044
15,626
6,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Mandres7
Cu Chulainn
15
1 / 8 / 0
9,484
431
10,863
21,533
17,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
25
Kills
5
6
Deaths
18
45
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
Jing Wei
DimaDust
Jing Wei
0
6
1
0.08
W
Persephone
InhaleMH
Persephone
1
3
10
2
W
Medusa
K0AL0
Medusa
3
2
9
3.75
L
Cu Chulainn
Mandres7
Cu Chulainn
1
8
0
0.13
W
Xing Tian
Yeehawk
Xing Tian
3
0
15
10.5
W
Mercury
jpaka
Mercury
8
1
6
11
W
Freya
lDragos
Freya
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,597
Damage
29,389
81,027
Taken
47,503
53,648
Mitigated
28,492
39,787
Healing
8,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,482
468
896
3,503
10,344
4,414
0
3,404
6,940
92,847
0
L
Jing Wei
DimaDust
Jing Wei
6,044
4,532
0
2,240
15,626
6,278
0
3,695
11,931
0
69,798
W
Persephone
InhaleMH
Persephone
5,756
1,075
1,023
5,835
11,041
4,509
2,170
4,233
6,682
71,362
0
W
Medusa
K0AL0
Medusa
13,799
7,883
0
9,122
13,575
6,695
2,932
3,917
9,568
0
97,056
L
Cu Chulainn
Mandres7
Cu Chulainn
10,863
1,573
0
2,230
21,533
17,800
674
10,890
10,643
0
54,446
W
Xing Tian
Yeehawk
Xing Tian
9,154
1,008
0
7,765
18,888
22,894
368
4,983
13,743
40,137
0
W
Mercury
jpaka
Mercury
9,691
5,397
0
2,045
16,985
7,703
5,728
6,149
10,626
0
126,429
W
Freya
lDragos
Freya
15,197
5,208
0
13,997
20,538
11,847
2,600
5,445
15,024
87,594
7,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,211
Gold Earned
30,798
624
Minions Killed
441
0
Camps Cleared
0
2,249,589
Distance Traveled
1,185,695
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,214
510
186
8
0
431,586
1
L
Jing Wei
10,100
459
146
7
0
391,249
9
W
Persephone
12,142
552
125
6
0
399,816
5
W
Medusa
13,162
598
149
7
0
391,418
3
L
Cu Chulainn
9,484
431
109
5
0
362,860
4
W
Xing Tian
12,595
573
53
2
0
459,511
6
W
Mercury
14,835
674
189
9
0
555,560
3
W
Freya
13,477
613
108
5
0
443,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role