Player Matchup

Horus
Horus
AT Melodrama
Horus
Level 152
God Stats
16W - 6L
1,710 SR
Queue Stats
68W - 80L
1,633 Elo+
Party 1
Heimdallr
Heimdallr
JD Coziest
Heimdallr
Level 148
God Stats
2W - 2L
1,286 SR
Queue Stats
89W - 113L
1,482 Elo+
Party 1
Scylla
Scylla
Ra30n
Scylla
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
110W - 126L
1,703 Elo+
Party 1
Discordia
Discordia
SISapphire
Discordia
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,572 Elo+
Party 1
Ymir
Ymir
Tekkie Mwuah
Ymir
Level 159
God Stats
10W - 7L
1,762 SR
Queue Stats
99W - 114L
1,654 Elo+
Party 1
Team Averages
Level 134
1,552 SR
1,609 Elo+

VS

Team Averages
Level 96
1,547 SR
1,605 Elo+
Sol
Sol
ChaoticLoli
Sol
Level 99
God Stats
1W - 1L
1,711 SR
Queue Stats
65W - 64L
1,497 Elo+
Party 2
Ra
Ra
DunkyDoooo
Ra
Level 105
God Stats
5W - 6L
1,252 SR
Queue Stats
92W - 96L
1,572 Elo+
Solo
Horus
Horus
Shawndicoot
Horus
Level 71
God Stats
3W - 6L
1,530 SR
Queue Stats
65W - 62L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
WAAAAAAAAAAAAAGH
Cthulhu
Level 92
God Stats
25W - 15L
1,742 SR
Queue Stats
76W - 60L
1,572 Elo+
Party 2
Izanami
Izanami
humahumapa
Izanami
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 33L
1,894 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
7,452
677
3,002
10,950
8,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
JD Coziest
Heimdallr
17
5 / 0 / 6
9,808
892
11,245
9,120
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Ra30n
Scylla
14
1 / 0 / 13
8,047
732
7,739
5,647
2,003
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
SISapphire
Discordia
15
2 / 3 / 12
8,318
756
9,615
7,192
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 1 / 6
10,448
950
10,886
9,217
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,287
662
9,234
8,956
2,880
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 3 / 1
7,708
701
6,557
7,696
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 2
6,467
588
3,966
10,537
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 1
7,116
647
8,185
14,989
11,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
humahumapa
Izanami
13
0 / 3 / 0
6,751
614
3,838
7,421
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
19
Kills
4
4
Deaths
19
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
L
1
3
1
0.5
L
2
3
1
0.83
W
Heimdallr
JD Coziest
Heimdallr
5
0
6
8
W
Scylla
Ra30n
Scylla
1
0
13
7.5
W
Discordia
SISapphire
Discordia
2
3
12
2.67
L
0
6
2
0.17
W
10
1
6
13
L
1
4
1
0.38
L
Izanami
humahumapa
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,487
Damage
31,780
42,126
Taken
49,599
22,207
Mitigated
26,347
10,314
Healing
13,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,002
1,126
2,268
3,703
10,950
8,230
65
5,272
5,226
0
6,847
L
9,234
1,768
0
2,272
8,956
2,880
0
4,536
4,072
22,651
0
L
6,557
188
780
2,371
7,696
3,165
0
4,003
3,454
33,941
0
W
Heimdallr
JD Coziest
Heimdallr
11,245
6,210
0
3,337
9,120
4,879
1,559
5,492
3,319
0
41,271
W
Scylla
Ra30n
Scylla
7,739
796
0
373
5,647
2,003
257
3,072
2,415
25,965
0
W
Discordia
SISapphire
Discordia
9,615
1,133
0
633
7,192
2,622
27
4,172
2,818
29,167
0
L
3,966
1,852
1,622
2,380
10,537
5,745
0
7,005
3,028
0
9,293
W
10,886
2,587
0
0
9,217
4,473
1
5,252
3,671
30,051
0
L
8,185
404
399
2,931
14,989
11,657
1
8,527
6,003
18,241
0
L
Izanami
humahumapa
Izanami
3,838
1,423
0
713
7,421
2,900
1
2,941
4,328
0
27,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
35,329
249
Minions Killed
217
9
Camps Cleared
7
981,144
Distance Traveled
1,013,486
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,452
677
12
1
1
212,314
2
L
Sol
7,287
662
29
3
2
167,010
0
L
Ra
7,708
701
64
6
1
191,453
2
W
Heimdallr
9,808
892
90
8
3
190,625
1
W
Scylla
8,047
732
44
4
0
205,247
1
W
Discordia
8,318
756
47
4
0
188,487
1
L
Horus
6,467
588
17
2
0
222,582
2
W
Ymir
10,448
950
56
5
5
184,471
2
L
Cthulhu
7,116
647
35
3
1
196,887
0
L
Izanami
6,751
614
72
7
3
235,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role