Player Matchup

Loki
Loki
Cokearot90
Loki
Level 5
God Stats
7W - 13L
1,278 SR
Queue Stats
9W - 14L
1,220 Elo+
Solo
Danzaburou
Danzaburou
Krazy SQU1RR3l
Danzaburou
Level 16
God Stats
15W - 11L
1,322 SR
Queue Stats
21W - 20L
1,290 Elo+
Solo
Jing Wei
Jing Wei
NevaehTink
Jing Wei
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Bellona
Bellona
javalto_888
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,471 Elo+
Solo
Ymir
Ymir
tanz76
Ymir
Level 7
God Stats
2W - 0L
1,700 SR
Queue Stats
7W - 7L
1,655 Elo+
Solo
Team Averages
Level 10
1,460 SR
1,427 Elo+

VS

Team Averages
Level 9
1,405 SR
1,279 Elo+
Fenrir
Fenrir
BoriquenPrincess
Fenrir
Level 4
God Stats
4W - 11L
1,364 SR
Queue Stats
8W - 18L
1,273 Elo+
Solo
Fafnir
Fafnir
Shane4255
Fafnir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 104L
1,412 Elo+
Solo
Ra
Ra
gurirasu
Ra
Level 10
God Stats
0W - 4L
1,160 SR
Queue Stats
43W - 46L
1,291 Elo+
Solo
Bastet
Bastet
whosmansash
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,181 Elo+
Solo
Nemesis
Nemesis
まつながだんじょう
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 22
12,490
1,041
18,853
16,373
13,914
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Krazy SQU1RR3l
Danzaburou
20
15 / 3 / 17
14,707
1,226
28,615
12,454
5,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
NevaehTink
Jing Wei
18
6 / 4 / 17
11,886
991
11,535
7,189
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
javalto_888
Bellona
20
13 / 1 / 21
15,077
1,256
23,616
15,184
17,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
tanz76
Ymir
17
3 / 5 / 16
10,979
915
9,903
16,104
11,960
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 12 / 8
10,891
908
7,068
21,360
12,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Shane4255
Fafnir
17
1 / 5 / 7
11,946
996
5,499
19,865
21,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 2 / 8
12,957
1,080
24,668
10,443
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
18
8 / 9 / 5
13,522
1,127
15,944
24,171
11,482
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
0 / 13 / 8
10,880
907
6,654
27,424
13,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
51
41
Kills
15
15
Deaths
41
93
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
12
8
0.42
W
4
2
22
7.5
W
Danzaburou
Krazy SQU1RR3l
Danzaburou
15
3
17
7.83
W
Jing Wei
NevaehTink
Jing Wei
6
4
17
3.63
L
Fafnir
Shane4255
Fafnir
1
5
7
0.9
L
5
2
8
4.5
W
Bellona
javalto_888
Bellona
13
1
21
23.5
W
Ymir
tanz76
Ymir
3
5
16
2.2
L
Bastet
8
9
5
1.17
L
0
13
8
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,522
Damage
59,833
67,304
Taken
103,263
52,034
Mitigated
63,040
6,082
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,068
2,115
0
1,054
21,360
12,284
0
1,143
20,077
0
15,431
W
18,853
8,238
0
1,981
16,373
13,914
0
6,206
10,167
0
30,472
W
Danzaburou
Krazy SQU1RR3l
Danzaburou
28,615
14,795
0
1,165
12,454
5,345
0
5,727
6,727
0
61,353
W
Jing Wei
NevaehTink
Jing Wei
11,535
9,909
0
1,454
7,189
2,924
0
2,134
5,055
0
15,134
L
Fafnir
Shane4255
Fafnir
5,499
3,016
0
2,157
19,865
21,766
0
2,931
16,734
16,600
0
L
24,668
2,672
2,431
651
10,443
4,068
0
1,675
8,552
49,558
0
W
Bellona
javalto_888
Bellona
23,616
8,606
0
1,295
15,184
17,891
0
7,824
7,360
0
48,397
W
Ymir
tanz76
Ymir
9,903
3,167
0
187
16,104
11,960
0
8,276
7,828
15,076
0
L
Bastet
15,944
9,865
0
0
24,171
11,482
0
1,126
22,622
0
28,865
L
6,654
3,747
0
2,586
27,424
13,440
0
2,789
24,435
0
22,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,139
Gold Earned
60,196
202
Minions Killed
145
2
Camps Cleared
4
1,002,098
Distance Traveled
1,142,661
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,891
908
21
2
0
190,256
0
W
Loki
12,490
1,041
32
3
0
250,281
2
W
Danzaburou
14,707
1,226
90
8
1
161,501
0
W
Jing Wei
11,886
991
7
1
0
137,478
0
L
Fafnir
11,946
996
26
2
0
203,704
1
L
Ra
12,957
1,080
60
5
0
257,157
0
W
Bellona
15,077
1,256
65
5
1
288,951
3
W
Ymir
10,979
915
8
1
0
163,887
1
L
Bastet
13,522
1,127
22
2
0
267,758
0
L
Nemesis
10,880
907
16
1
4
223,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role