Player Matchup

Khepri
Khepri
Pneumotorax
Khepri
Level 70
God Stats
3W - 7L
1,274 SR
Queue Stats
27W - 37L
1,421 Elo+
Solo
Nu Wa
Nu Wa
cupcakKexxx
Nu Wa
Level 29
God Stats
2W - 5L
1,769 SR
Queue Stats
24W - 25L
1,795 Elo+
Solo
Serqet
Serqet
sentimel
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 63
1,514 SR
1,572 Elo+

VS

Team Averages
Level 92
1,486 SR
1,394 Elo+
Sylvanus
Sylvanus
Incubutys
Sylvanus
Level 88
God Stats
2W - 0L
1,427 SR
Queue Stats
88W - 88L
1,479 Elo+
Solo
Ra
Ra
Nomàd
Ra
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,309 Elo+
Solo
Pele
Pele
daniiiiiiilka33
Pele
Level 34
God Stats
9W - 11L
1,532 SR
Queue Stats
289W - 377L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 5 / 7
11,237
661
7,016
19,703
24,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 6 / 6
10,000
588
15,293
15,242
4,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
sentimel
Serqet
13
7 / 4 / 1
11,467
675
13,095
16,234
5,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Incubutys
Sylvanus
16
6 / 2 / 7
12,126
713
16,216
20,475
16,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ra
16
6 / 1 / 8
12,117
713
16,077
11,092
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 5 / 8
11,739
691
13,092
14,811
5,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
15
15
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Incubutys
Sylvanus
6
2
7
4.75
W
Ra
6
1
8
10
L
Khepri
1
5
7
0.9
L
0
6
6
0.5
W
3
5
8
1.4
L
Serqet
sentimel
Serqet
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,404
Damage
45,385
51,179
Taken
46,378
34,647
Mitigated
26,691
10,414
Healing
22,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Incubutys
Sylvanus
16,216
4,956
5,862
8,986
20,475
16,805
1,403
9,214
10,835
51,122
8,197
W
Ra
16,077
2,163
3,910
2,751
11,092
4,617
968
4,936
5,571
65,188
0
L
Khepri
7,016
1,069
759
4,911
19,703
24,706
0
12,000
7,703
30,608
0
L
15,293
3,307
102
1,032
15,242
4,536
0
8,934
6,308
56,501
0
W
13,092
2,118
0
759
14,811
5,269
347
8,244
6,099
0
61,766
L
Serqet
sentimel
Serqet
13,095
2,925
0
3,610
16,234
5,405
0
10,530
5,704
0
27,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,704
Gold Earned
35,982
166
Minions Killed
243
0
Camps Cleared
0
960,939
Distance Traveled
946,262
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,126
713
69
4
0
299,137
2
W
Ra
12,117
713
91
5
0
355,574
0
L
Khepri
11,237
661
44
3
0
327,968
1
L
Nu Wa
10,000
588
85
5
0
283,064
2
W
Pele
11,739
691
83
5
0
291,551
0
L
Serqet
11,467
675
37
2
0
349,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role