Player Matchup

Neith
Neith
Akatsuki
Neith
Level 109
God Stats
11W - 7L
1,719 SR
Queue Stats
63W - 51L
1,610 Elo+
Party 2
Tyr
Tyr
CUDDLINGTON
Tyr
Level 87
God Stats
23W - 16L
1,752 SR
Queue Stats
45W - 41L
1,561 Elo+
Party 2
Set
Set
Damage
Set
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 61L
1,573 Elo+
Party 2
Eset
Eset
Kuuhaku
Eset
Level 143
God Stats
3W - 1L
1,840 SR
Queue Stats
62W - 59L
1,566 Elo+
Party 2
Ymir
Ymir
Unsolvable
Ymir
Level 68
God Stats
4W - 1L
1,644 SR
Queue Stats
8W - 8L
1,703 Elo+
Party 2
Team Averages
Level 108
1,691 SR
1,603 Elo+

VS

Team Averages
Level 61
1,618 SR
1,559 Elo+
Danzaburou
Danzaburou
Cantilord
Danzaburou
Level 58
God Stats
15W - 20L
1,721 SR
Queue Stats
55W - 70L
1,680 Elo+
Solo
Cabrakan
Cabrakan
DolphinStan
Cabrakan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LittleDummy
Ra
Level 12
God Stats
2W - 3L
1,725 SR
Queue Stats
55W - 54L
1,574 Elo+
Party 1
Guan Yu
Guan Yu
baloko
Guan Yu
Level 85
God Stats
5W - 10L
1,642 SR
Queue Stats
201W - 183L
1,506 Elo+
Solo
Arachne
Arachne
ngkickin
Arachne
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 127L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akatsuki
Neith
19
7 / 0 / 6
12,560
598
12,352
8,801
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 2 / 4
11,668
556
9,745
21,918
23,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
Damage
Set
20
14 / 2 / 8
13,117
625
18,571
17,173
9,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Kuuhaku
Eset
18
4 / 2 / 13
11,603
553
14,437
9,608
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 17
10,725
511
4,530
15,903
18,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cantilord
Danzaburou
17
0 / 3 / 1
10,629
506
8,213
12,426
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
DolphinStan
Cabrakan
12
1 / 8 / 1
7,824
373
5,911
17,667
15,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 8 / 3
9,726
463
6,996
12,704
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
baloko
Guan Yu
18
2 / 3 / 2
11,250
536
15,692
16,455
20,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
ngkickin
Arachne
16
3 / 9 / 0
10,345
493
9,424
21,754
9,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
14
30
Kills
7
7
Deaths
31
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
Akatsuki
Neith
7
0
6
10
W
4
2
4
3
L
Danzaburou
Cantilord
Danzaburou
0
3
1
0.17
W
Set
Damage
Set
14
2
8
9
L
Cabrakan
DolphinStan
Cabrakan
1
8
1
0.19
W
Eset
Kuuhaku
Eset
4
2
13
5.25
L
1
8
3
0.31
W
1
1
17
9.5
L
Guan Yu
baloko
Guan Yu
2
3
2
1
L
Arachne
ngkickin
Arachne
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,635
Damage
46,236
73,403
Taken
81,006
59,554
Mitigated
55,096
30,963
Healing
24,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Akatsuki
Neith
12,352
6,207
0
5,709
8,801
4,194
1,411
1,314
7,487
0
87,567
W
9,745
1,093
0
11,239
21,918
23,784
560
2,541
18,527
0
68,715
L
Danzaburou
Cantilord
Danzaburou
8,213
3,915
0
5,386
12,426
6,350
115
1,870
10,486
0
87,534
W
Set
Damage
Set
18,571
7,257
0
7,523
17,173
9,078
1,343
3,761
13,366
0
114,818
L
Cabrakan
DolphinStan
Cabrakan
5,911
1,018
957
2,003
17,667
15,452
0
5,336
12,149
25,887
0
W
Eset
Kuuhaku
Eset
14,437
924
1,335
2,736
9,608
3,617
1,342
3,063
6,520
82,184
0
L
6,996
1,232
736
836
12,704
4,146
0
3,918
8,668
57,904
0
W
4,530
566
0
2,421
15,903
18,881
632
2,479
13,399
20,677
0
L
Guan Yu
baloko
Guan Yu
15,692
2,315
888
6,647
16,455
20,117
0
1,671
14,206
311
75,290
L
Arachne
ngkickin
Arachne
9,424
5,986
0
6,720
21,754
9,031
0
5,580
15,910
0
67,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,673
Gold Earned
49,774
679
Minions Killed
567
0
Camps Cleared
0
2,028,731
Distance Traveled
1,971,458
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,560
598
174
8
0
370,570
4
W
Tyr
11,668
556
135
6
0
416,259
0
L
Danzaburou
10,629
506
162
8
0
355,682
4
W
Set
13,117
625
177
8
0
438,770
4
L
Cabrakan
7,824
373
35
2
0
376,322
1
W
Eset
11,603
553
172
8
0
421,847
5
L
Ra
9,726
463
122
6
0
383,476
5
W
Ymir
10,725
511
21
1
0
381,285
6
L
Guan Yu
11,250
536
140
7
0
434,913
1
L
Arachne
10,345
493
108
5
0
421,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role