Player Matchup

Ares
Ares
Chino_Maraschino
Ares
Level 63
God Stats
4W - 0L
1,500 SR
Queue Stats
16W - 13L
1,604 Elo+
Party 2
Cupid
Cupid
ColdYogurt
Cupid
Level 25
God Stats
8W - 6L
1,416 SR
Queue Stats
127W - 134L
1,507 Elo+
Solo
Izanami
Izanami
MakeitRainJ13
Izanami
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,509 Elo+
Party 2
Hades
Hades
MetroRetroPCS
Hades
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
47W - 25L
1,672 Elo+
Party 2
Thor
Thor
OhLongJohnson420
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,712 Elo+
Party 2
Team Averages
Level 23
1,483 SR
1,601 Elo+

VS

Team Averages
Level 19
1,544 SR
1,472 Elo+
Cthulhu
Cthulhu
Gods Suprise
Cthulhu
Level 26
God Stats
57W - 31L
1,614 SR
Queue Stats
138W - 120L
1,443 Elo+
Party 1
Jing Wei
Jing Wei
Kulsmartinez38
Jing Wei
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LooNeyGooN2
Kukulkan
Level 14
God Stats
66W - 67L
1,506 SR
Queue Stats
545W - 581L
1,353 Elo+
Party 1
Ra
Ra
SUPERSWINDLES
Ra
Level 27
God Stats
114W - 112L
1,483 SR
Queue Stats
363W - 363L
1,483 Elo+
Party 1
Thor
Thor
Savage Snipes
Thor
Level 17
God Stats
11W - 10L
1,618 SR
Queue Stats
33W - 33L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 22
12,402
1,034
12,207
15,318
16,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
19
1 / 0 / 24
11,843
987
10,322
10,271
4,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
18
3 / 0 / 15
11,596
966
9,020
6,832
2,799
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
25 / 1 / 7
15,955
1,330
35,308
18,239
9,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 5 / 16
12,417
1,035
16,789
16,062
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

211

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gods Suprise
Cthulhu
18
4 / 5 / 5
12,383
1,032
20,914
27,597
34,784
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
15
0 / 10 / 2
9,672
806
1,206
10,837
3,434
Kukulkan
LooNeyGooN2
Kukulkan
17
0 / 8 / 7
11,016
918
15,568
18,270
7,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
1 / 7 / 7
10,906
909
12,220
16,320
6,615
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

17
4 / 7 / 5
11,363
947
8,287
17,383
5,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
35
37
Kills
9
9
Deaths
37
84
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
3
22
4
W
Cupid
1
0
24
13
L
Cthulhu
Gods Suprise
Cthulhu
4
5
5
1.3
L
Jing Wei
0
10
2
0.1
L
Kukulkan
LooNeyGooN2
Kukulkan
0
8
7
0.44
W
Izanami
3
0
15
10.5
W
25
1
7
28.5
W
7
5
16
3
L
1
7
7
0.64
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,646
Damage
58,195
66,722
Taken
90,407
41,097
Mitigated
58,134
14,634
Healing
8,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,207
713
0
1,613
15,318
16,556
0
10,677
4,641
22,227
0
W
Cupid
10,322
3,086
1,345
2,086
10,271
4,519
0
7,650
2,621
0
38,972
L
Cthulhu
Gods Suprise
Cthulhu
20,914
1,043
429
1,064
27,597
34,784
0
10,957
16,640
42,319
0
L
Jing Wei
1,206
511
0
0
10,837
3,434
0
3,979
6,858
0
10,369
L
Kukulkan
LooNeyGooN2
Kukulkan
15,568
1,137
0
0
18,270
7,502
0
10,542
7,728
55,387
0
W
Izanami
9,020
5,852
0
0
6,832
2,799
0
5,162
1,670
0
20,903
W
35,308
3,881
847
7,778
18,239
9,955
0
14,196
4,043
61,430
0
W
16,789
6,415
0
965
16,062
7,268
0
11,017
5,045
0
29,640
L
12,220
1,837
4,359
2,438
16,320
6,615
0
10,559
5,761
29,931
0
L
8,287
1,063
0
0
17,383
5,799
0
11,478
5,905
0
16,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,213
Gold Earned
55,340
218
Minions Killed
210
7
Camps Cleared
6
1,130,292
Distance Traveled
1,112,950
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,402
1,034
23
2
1
234,262
2
W
Cupid
11,843
987
68
6
2
228,118
0
L
Cthulhu
12,383
1,032
43
4
2
252,741
4
L
Jing Wei
9,672
806
8
1
3
184,876
0
L
Kukulkan
11,016
918
100
8
0
219,962
1
W
Izanami
11,596
966
26
2
0
223,504
0
W
Hades
15,955
1,330
69
6
2
252,867
0
W
Thor
12,417
1,035
32
3
2
191,541
2
L
Ra
10,906
909
43
4
0
217,118
0
L
Thor
11,363
947
16
1
1
238,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role