Player Matchup

Nemesis
Nemesis
Eye_Dozz
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,682 Elo+
Solo
Sylvanus
Sylvanus
LFYvxt
Sylvanus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Nesby
Nu Wa
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 13L
1,297 Elo+
Solo
Artemis
Artemis
SDTC
Artemis
Level 4
God Stats
1W - 1L
1,743 SR
Queue Stats
2W - 4L
1,366 Elo+
Solo
Janus
Janus
TaikoTai
Janus
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 51
1,549 SR
1,469 Elo+

VS

Team Averages
Level 70
1,615 SR
1,497 Elo+
Ne Zha
Ne Zha
BrightHope
Ne Zha
Level 129
God Stats
8W - 2L
1,854 SR
Queue Stats
206W - 124L
1,615 Elo+
Solo
Persephone
Persephone
CaptTennille
Persephone
Level 87
God Stats
10W - 15L
1,590 SR
Queue Stats
219W - 230L
1,430 Elo+
Solo
Hachiman
Hachiman
Nanamoe
Hachiman
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 59L
1,391 Elo+
Solo
Cthulhu
Cthulhu
Parniss
Cthulhu
Level 24
God Stats
4W - 3L
1,633 SR
Queue Stats
7W - 6L
1,551 Elo+
Solo
Thor
Thor
Spongeb0b_BC_24
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eye_Dozz
Nemesis
11
0 / 2 / 1
6,682
835
609
2,140
687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
LFYvxt
Sylvanus
14
3 / 2 / 2
9,118
1,140
7,869
11,691
11,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Nesby
Nu Wa
11
0 / 1 / 1
6,752
844
1,650
1,671
397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
SDTC
Artemis
13
0 / 7 / 3
7,380
923
5,098
10,612
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
TaikoTai
Janus
14
2 / 2 / 3
8,867
1,108
12,376
6,763
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

232

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BrightHope
Ne Zha
14
2 / 1 / 8
8,022
1,003
6,530
6,665
2,287
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
CaptTennille
Persephone
14
6 / 0 / 5
9,633
1,204
5,397
4,237
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Nanamoe
Hachiman
14
5 / 1 / 7
8,894
1,112
11,859
8,716
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Parniss
Cthulhu
14
1 / 0 / 11
8,156
1,020
4,390
6,746
4,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 8
7,511
939
1,309
6,873
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
14
14
Deaths
5
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BrightHope
Ne Zha
2
1
8
6
W
Persephone
CaptTennille
Persephone
6
0
5
8.5
L
Nemesis
Eye_Dozz
Nemesis
0
2
1
0.25
L
Sylvanus
LFYvxt
Sylvanus
3
2
2
2
W
Hachiman
Nanamoe
Hachiman
5
1
7
8.5
L
Nu Wa
Nesby
Nu Wa
0
1
1
0.5
W
Cthulhu
Parniss
Cthulhu
1
0
11
6.5
L
Artemis
SDTC
Artemis
0
7
3
0.21
W
0
3
8
1.33
L
Janus
TaikoTai
Janus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,602
Damage
29,485
32,877
Taken
33,237
18,875
Mitigated
12,706
6,090
Healing
4,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BrightHope
Ne Zha
6,530
1,038
0
557
6,665
2,287
0
4,398
2,053
0
20,545
W
Persephone
CaptTennille
Persephone
5,397
974
0
879
4,237
1,383
0
1,707
2,482
23,549
0
L
Nemesis
Eye_Dozz
Nemesis
609
260
0
66
2,140
687
0
855
1,285
0
1,637
L
Sylvanus
LFYvxt
Sylvanus
7,869
3,371
750
3,937
11,691
11,072
0
4,271
7,420
16,028
0
W
Hachiman
Nanamoe
Hachiman
11,859
8,899
0
3,157
8,716
2,662
0
5,928
2,640
0
23,206
L
Nu Wa
Nesby
Nu Wa
1,650
541
0
250
1,671
397
0
191
1,480
5,552
0
W
Cthulhu
Parniss
Cthulhu
4,390
387
326
0
6,746
4,176
0
3,985
2,625
18,569
0
L
Artemis
SDTC
Artemis
5,098
2,079
0
1,087
10,612
4,272
0
3,064
7,548
0
12,656
W
1,309
57
0
52
6,873
2,198
0
5,131
1,542
0
6,081
L
Janus
TaikoTai
Janus
12,376
492
0
0
6,763
2,447
0
1,406
5,357
45,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,799
Gold Earned
42,216
135
Minions Killed
162
4
Camps Cleared
7
498,255
Distance Traveled
734,747
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,022
1,003
17
2
2
165,842
0
W
Persephone
9,633
1,204
61
8
1
142,925
0
L
Nemesis
6,682
835
1
0
1
32,388
0
L
Sylvanus
9,118
1,140
25
3
0
141,348
1
W
Hachiman
8,894
1,112
36
5
2
143,548
0
L
Nu Wa
6,752
844
4
1
0
35,778
0
W
Cthulhu
8,156
1,020
35
4
1
127,174
0
L
Artemis
7,380
923
12
2
2
128,554
0
W
Thor
7,511
939
13
2
1
155,258
2
L
Janus
8,867
1,108
93
12
1
160,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role