Player Matchup

Heimdallr
Heimdallr
Bronze III
AI_GreyGhost
Heimdallr
Bronze III
Level 92
God Stats
5W - 4L
1,469 SR
Queue Stats
61W - 53L
1,402 MMR
Party 1
Ymir
Ymir
Bronze III
Albeanz-
Ymir
Bronze III
Level 66
God Stats
3W - 1L
1,067 SR
Queue Stats
41W - 29L
1,367 MMR
Party 1
Serqet
Serqet
Gold V
Moyaa7196
Serqet
Gold V
Level 101
God Stats
4W - 1L
1,762 SR
Queue Stats
58W - 65L
1,410 MMR
Party 2
Vamana
Vamana
Gold IV
SureShot Holmze
Vamana
Gold IV
Level 155
God Stats
9W - 20L
1,540 SR
Queue Stats
75W - 93L
1,350 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
bR CuBaNiTo bS
Baron Samedi
Silver I
Level 109
God Stats
6W - 5L
1,661 SR
Queue Stats
26W - 40L
1,298 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,500 SR
1,366 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,512 SR
1,393 MMR
Cupid
Cupid
Silver V
 
Cupid
Silver V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
CAPTAINxCANADA3
Bellona
Silver II
Level 127
God Stats
4W - 2L
1,755 SR
Queue Stats
241W - 231L
1,377 MMR
Solo
Ravana
Ravana
Bronze III
DripXF
Ravana
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,365 MMR
Solo
Cthulhu
Cthulhu
Silver III
Maleficent168
Cthulhu
Silver III
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 52L
1,373 MMR
Solo
Kukulkan
Kukulkan
Silver I
Senpai_Savage8
Kukulkan
Silver I
Level 146
God Stats
9W - 7L
1,303 SR
Queue Stats
176W - 174L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AI_GreyGhost
Heimdallr
5
0 / 0 / 1
3,515
703
743
1,507
389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
5
0 / 0 / 0
3,476
695
356
1,757
561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Moyaa7196
Serqet
5
0 / 0 / 1
3,351
670
609
2,163
551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 0 / 0
3,511
702
1,388
3,025
1,438
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
bR CuBaNiTo bS
Baron Samedi
6
1 / 0 / 0
3,636
727
467
967
257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
NemesisCu ChulainnSetDanzaburouScylla

VS

Bans
ArachneJanusFenrirPersephoneMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
5
0 / 0 / 0
2,987
597
497
1,514
282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,408
682
1,454
2,338
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
DripXF
Ravana
5
0 / 1 / 0
3,218
644
610
2,151
577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
4
0 / 0 / 0
3,068
614
688
1,516
492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Kukulkan
1
0 / 0 / 0
2,412
482
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
0
0
W
Heimdallr
AI_GreyGhost
Heimdallr
0
0
1
0.5
W
Ymir
0
0
0
0
L
0
0
0
0
L
Ravana
DripXF
Ravana
0
1
0
0
L
Cthulhu
0
0
0
0
W
Serqet
Moyaa7196
Serqet
0
0
1
0.5
L
Kukulkan
0
0
0
0
W
0
0
0
0
W
Baron Samedi
bR CuBaNiTo bS
Baron Samedi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,563
Damage
3,249
9,419
Taken
7,519
3,196
Mitigated
2,987
4,437
Healing
4,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
497
210
83
1,060
1,514
282
0
206
1,308
0
10,097
W
Heimdallr
AI_GreyGhost
Heimdallr
743
520
0
605
1,507
389
0
479
1,028
0
12,357
W
Ymir
356
0
0
696
1,757
561
0
209
1,548
8,017
0
L
1,454
369
0
1,602
2,338
1,636
0
0
2,096
0
13,948
L
Ravana
DripXF
Ravana
610
180
0
840
2,151
577
0
441
1,580
0
8,910
L
Cthulhu
688
36
0
646
1,516
492
0
150
1,366
5,846
0
W
Serqet
Moyaa7196
Serqet
609
101
0
1,052
2,163
551
176
0
2,163
0
10,523
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
1,388
250
0
1,600
3,025
1,438
0
0
3,025
0
14,294
W
Baron Samedi
bR CuBaNiTo bS
Baron Samedi
467
0
57
427
967
257
590
0
967
12,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,489
Gold Earned
15,093
134
Minions Killed
103
0
Camps Cleared
0
465,533
Distance Traveled
353,003
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
2,987
597
26
5
0
81,215
0
W
Heimdallr
3,515
703
42
8
0
84,779
1
W
Ymir
3,476
695
8
2
0
100,872
1
L
Bellona
3,408
682
36
7
0
95,944
0
L
Ravana
3,218
644
30
6
0
100,859
0
L
Cthulhu
3,068
614
11
2
0
74,985
1
W
Serqet
3,351
670
31
6
0
106,068
1
L
Kukulkan
2,412
482
0
0
0
0
0
W
Vamana
3,511
702
31
6
0
92,518
0
W
Baron Samedi
3,636
727
22
4
0
81,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role