Player Matchup

Nu Wa
Nu Wa
CarryZay
Nu Wa
Level 123
God Stats
0W - 2L
1,296 SR
Queue Stats
99W - 85L
1,573 Elo+
Party 1
Yemoja
Yemoja
Chanceisbad
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 286L
1,597 Elo+
Party 1
Erlang Shen
Erlang Shen
SMxWisconsin
Erlang Shen
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,615 Elo+
Party 1
Nemesis
Nemesis
SoTheresAChance
Nemesis
Level 109
God Stats
10W - 6L
1,655 SR
Queue Stats
323W - 353L
1,547 Elo+
Party 1
Ullr
Ullr
theeted
Ullr
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 92
1,490 SR
1,566 Elo+

VS

Team Averages
Level 69
1,723 SR
1,575 Elo+
Neith
Neith
BasedDepartment
Neith
Level 26
God Stats
5W - 1L
1,838 SR
Queue Stats
23W - 14L
1,551 Elo+
Party 2
Nike
Nike
MetroBeefin
Nike
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
747W - 582L
1,626 Elo+
Party 2
Mulan
Mulan
Shenryy
Mulan
Level 90
God Stats
18W - 10L
1,760 SR
Queue Stats
605W - 493L
1,587 Elo+
Party 2
Baron Samedi
Baron Samedi
Takeo1000
Baron Samedi
Level 103
God Stats
34W - 14L
1,789 SR
Queue Stats
56W - 53L
1,498 Elo+
Solo
Cerberus
Cerberus
dufureadpool
Cerberus
Level 38
God Stats
23W - 15L
1,730 SR
Queue Stats
136W - 95L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CarryZay
Nu Wa
16
2 / 5 / 4
10,727
447
17,834
13,936
4,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
15
1 / 4 / 4
10,791
450
7,659
15,682
14,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
SMxWisconsin
Erlang Shen
17
1 / 7 / 3
10,657
444
10,682
26,594
15,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 6 / 1
10,629
443
9,381
19,675
12,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
theeted
Ullr
20
1 / 3 / 1
13,197
550
9,000
12,950
6,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 7
11,167
465
5,290
10,105
5,005
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 2 / 15
12,066
503
12,900
17,359
13,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Mulan
Shenryy
Mulan
19
7 / 3 / 16
12,433
518
22,010
27,369
33,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
Takeo1000
Baron Samedi
19
7 / 1 / 10
12,339
514
15,144
13,167
6,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
dufureadpool
Cerberus
16
2 / 1 / 14
11,003
458
8,716
16,076
14,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
87
7
Kills
25
25
Deaths
8
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
Nu Wa
CarryZay
Nu Wa
2
5
4
0.8
L
Yemoja
1
4
4
0.75
W
6
2
15
6.75
L
Erlang Shen
SMxWisconsin
Erlang Shen
1
7
3
0.36
W
Mulan
Shenryy
Mulan
7
3
16
5
L
2
6
1
0.42
W
Baron Samedi
Takeo1000
Baron Samedi
7
1
10
12
W
Cerberus
dufureadpool
Cerberus
2
1
14
9
L
Ullr
theeted
Ullr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,556
Damage
64,060
88,837
Taken
84,076
53,209
Mitigated
73,685
17,481
Healing
40,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,290
2,122
0
4,549
10,105
5,005
776
3,092
6,807
0
67,047
L
Nu Wa
CarryZay
Nu Wa
17,834
1,908
0
839
13,936
4,833
0
7,191
6,303
71,481
0
L
Yemoja
7,659
290
2,183
2,712
15,682
14,327
0
4,169
11,037
43,813
0
W
12,900
1,664
0
6,336
17,359
13,883
1,922
4,082
12,679
0
93,679
L
Erlang Shen
SMxWisconsin
Erlang Shen
10,682
5,520
0
7,540
26,594
15,332
0
4,716
21,243
0
68,244
W
Mulan
Shenryy
Mulan
22,010
2,226
0
12,035
27,369
33,994
824
4,528
22,457
0
77,792
L
9,381
3,683
0
2,871
19,675
12,170
0
3,651
15,804
0
85,369
W
Baron Samedi
Takeo1000
Baron Samedi
15,144
508
4,377
5,571
13,167
6,282
1,937
5,569
7,378
82,228
0
W
Cerberus
dufureadpool
Cerberus
8,716
287
2,233
5,201
16,076
14,521
895
6,480
9,262
37,085
0
L
Ullr
theeted
Ullr
9,000
3,216
0
1,336
12,950
6,547
0
3,119
9,580
0
118,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,001
Gold Earned
59,008
622
Minions Killed
607
0
Camps Cleared
0
2,096,422
Distance Traveled
2,331,043
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,167
465
124
5
0
467,736
4
L
Nu Wa
10,727
447
134
6
0
432,645
0
L
Yemoja
10,791
450
66
3
0
448,291
8
W
Nike
12,066
503
138
6
0
521,344
6
L
Erlang Shen
10,657
444
103
4
0
355,427
2
W
Mulan
12,433
518
110
5
0
426,225
2
L
Nemesis
10,629
443
120
5
0
444,541
4
W
Baron Samedi
12,339
514
157
7
0
467,052
2
W
Cerberus
11,003
458
78
3
0
448,686
2
L
Ullr
13,197
550
199
8
0
415,518
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role