Player Matchup

Merlin
Merlin
Breath of Ice
Merlin
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 67L
1,487 Elo+
Party 4
Thor
Thor
Fr3yan
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,718 Elo+
Solo
Apollo
Apollo
Pi Ratholos
Apollo
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 136L
1,433 Elo+
Party 4
Yemoja
Yemoja
Riverv86Infinite
Yemoja
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 200L
1,417 Elo+
Party 2
Odin
Odin
el-sannty
Odin
Level 80
God Stats
3W - 0L
1,758 SR
Queue Stats
19W - 13L
1,530 Elo+
Party 2
Team Averages
Level 94
1,552 SR
1,517 Elo+

VS

Team Averages
Level 66
1,457 SR
1,370 Elo+
Chiron
Chiron
ArcDemon_5788
Chiron
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 105L
1,316 Elo+
Party 1
Thor
Thor
goldroseebaby
Thor
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,076 Elo+
Party 1
Chronos
Chronos
squidmasta
Chronos
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
271W - 299L
1,492 Elo+
Party 3
Hel
Hel
two-step1
Hel
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
197W - 207L
1,522 Elo+
Party 3
Merlin
Merlin
ÆΘNS
Merlin
Level 119
God Stats
22W - 29L
1,285 SR
Queue Stats
898W - 1,004L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 13
14,842
618
33,950
8,884
4,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Fr3yan
Thor
20
7 / 4 / 11
14,470
603
23,631
23,923
12,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
20
7 / 4 / 15
15,239
635
27,529
30,340
14,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
3 / 5 / 15
14,432
601
22,305
33,407
31,591
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
20
5 / 2 / 18
14,127
589
25,463
46,065
34,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 6
14,664
611
41,461
40,632
23,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 10 / 7
11,985
499
11,150
34,605
34,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
squidmasta
Chronos
16
1 / 4 / 6
11,465
478
12,388
18,376
9,863
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
3 / 3 / 9
13,361
557
23,521
27,659
25,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
ÆΘNS
Merlin
20
4 / 2 / 8
14,709
613
35,322
17,707
10,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
51
25
Kills
15
15
Deaths
25
72
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
6
6
1.5
W
3
0
13
9.5
W
Thor
Fr3yan
Thor
7
4
11
3.13
W
Apollo
7
4
15
3.63
W
3
5
15
2.1
W
Odin
5
2
18
7
L
1
10
7
0.45
L
Chronos
squidmasta
Chronos
1
4
6
1
L
3
3
9
2.5
L
Merlin
ÆΘNS
Merlin
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,878
Damage
123,842
142,619
Taken
138,979
96,728
Mitigated
102,879
87,284
Healing
69,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
41,461
10,826
5,385
14,771
40,632
23,324
0
15,844
24,620
0
74,490
W
33,950
2,017
3,288
1,031
8,884
4,045
849
4,042
4,842
87,851
0
W
Thor
Fr3yan
Thor
23,631
4,258
4,724
3,883
23,923
12,057
322
10,923
13,000
0
40,445
W
Apollo
27,529
13,072
8,866
12,664
30,340
14,113
3,227
14,747
15,593
0
53,707
W
22,305
2,576
22,621
11,433
33,407
31,591
185
16,285
17,122
41,135
0
W
Odin
25,463
3,102
2,504
16,270
46,065
34,922
694
25,234
20,831
0
41,515
L
11,150
1,576
955
2,156
34,605
34,424
0
15,197
19,408
0
20,229
L
Chronos
squidmasta
Chronos
12,388
2,554
1,068
1,351
18,376
9,863
0
6,190
12,186
22,965
0
L
23,521
540
22,639
12,914
27,659
25,025
0
13,092
14,567
41,414
0
L
Merlin
ÆΘNS
Merlin
35,322
1,865
4,600
3,495
17,707
10,243
0
5,932
11,775
77,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,110
Gold Earned
66,184
251
Minions Killed
241
0
Camps Cleared
0
1,922,124
Distance Traveled
2,036,616
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
14,664
611
75
3
0
375,904
0
W
Merlin
14,842
618
105
4
0
352,834
0
W
Thor
14,470
603
36
2
0
388,190
1
W
Apollo
15,239
635
60
3
0
390,899
0
W
Yemoja
14,432
601
28
1
0
404,212
0
W
Odin
14,127
589
22
1
0
385,989
0
L
Thor
11,985
499
16
1
0
326,476
0
L
Chronos
11,465
478
28
1
0
417,255
0
L
Hel
13,361
557
39
2
0
453,388
0
L
Merlin
14,709
613
83
3
0
463,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role