Player Matchup

Ra
Ra
Silver I
EliteTortuga
Ra
Silver I
Level 122
God Stats
1W - 0L
1,302 SR
Queue Stats
54W - 27L
1,635 MMR
Party 1
Set
Set
Gold IV
I iCthulhu I
Set
Gold IV
Level 147
God Stats
10W - 9L
1,663 SR
Queue Stats
441W - 411L
1,449 MMR
Party 3
Ares
Ares
Silver I
Killcamkenny7
Ares
Silver I
Level 48
God Stats
3W - 2L
1,968 SR
Queue Stats
4W - 2L
1,635 MMR
Party 1
Guan Yu
Guan Yu
Platinum III
The Booph
Guan Yu
Platinum III
Level 143
God Stats
52W - 28L
1,772 SR
Queue Stats
259W - 233L
1,642 MMR
Solo
Cupid
Cupid
Platinum I
iHunterRay
Cupid
Platinum I
Level 107
God Stats
28W - 26L
1,500 SR
Queue Stats
633W - 618L
1,857 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,641 SR
1,644 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,622 SR
1,642 MMR
Jormungandr
Jormungandr
Gold III
Almightyjdp
Jormungandr
Gold III
Level 155
God Stats
6W - 3L
1,500 SR
Queue Stats
277W - 251L
1,811 MMR
Party 2
Mercury
Mercury
Gold II
L3VERAGE_17
Mercury
Gold II
Level 123
God Stats
2W - 2L
1,538 SR
Queue Stats
52W - 49L
1,635 MMR
Solo
Aphrodite
Aphrodite
Silver I
Levitate IX
Aphrodite
Silver I
Level 126
God Stats
3W - 3L
1,836 SR
Queue Stats
56W - 63L
1,635 MMR
Solo
Janus
Janus
Gold V
PuffyDodo
Janus
Gold V
Level 146
God Stats
8W - 12L
1,735 SR
Queue Stats
215W - 198L
1,635 MMR
Solo
Apollo
Apollo
Silver III
ogloprettythug8
Apollo
Silver III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,496 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 7
13,102
546
15,777
14,740
7,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
10 / 5 / 11
14,750
615
21,757
26,273
16,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
5 / 2 / 16
12,870
536
13,003
26,924
32,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
The Booph
Guan Yu
20
6 / 1 / 12
14,270
595
13,434
26,026
33,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
20
7 / 2 / 9
13,883
578
13,356
14,690
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
DanzaburouCu ChulainnNu WaNemesisTsukuyomi

VS

Bans
CthulhuGebGaneshaPersephoneCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Almightyjdp
Jormungandr
18
1 / 5 / 3
11,720
488
17,215
26,430
27,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
L3VERAGE_17
Mercury
19
3 / 8 / 5
12,511
521
16,245
21,860
9,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Levitate IX
Aphrodite
14
1 / 7 / 3
10,745
448
6,516
18,761
16,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
PuffyDodo
Janus
19
6 / 3 / 3
12,703
529
19,217
15,395
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 8 / 2
10,114
421
6,441
19,010
7,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
31
Kills
13
13
Deaths
31
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Almightyjdp
Jormungandr
1
5
3
0.5
W
3
3
7
2.17
W
10
5
11
3.1
W
5
2
16
6.5
L
Mercury
L3VERAGE_17
Mercury
3
8
5
0.69
L
Aphrodite
Levitate IX
Aphrodite
1
7
3
0.36
L
Janus
PuffyDodo
Janus
6
3
3
2.5
W
Guan Yu
The Booph
Guan Yu
6
1
12
12
W
Cupid
7
2
9
5.75
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,327
Damage
65,634
108,653
Taken
101,456
99,608
Mitigated
66,369
53,615
Healing
25,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Almightyjdp
Jormungandr
17,215
3,210
0
2,466
26,430
27,027
135
5,218
21,124
88,810
0
W
15,777
1,266
5,810
5,549
14,740
7,591
895
7,134
7,476
121,818
0
W
21,757
9,792
0
7,566
26,273
16,886
4,430
10,569
15,514
0
114,747
W
13,003
842
0
6,281
26,924
32,774
454
10,807
15,829
33,214
0
L
Mercury
L3VERAGE_17
Mercury
16,245
10,134
0
6,788
21,860
9,466
172
6,378
15,342
0
95,388
L
Aphrodite
Levitate IX
Aphrodite
6,516
506
2,655
8,002
18,761
16,965
425
5,936
12,717
38,812
0
L
Janus
PuffyDodo
Janus
19,217
721
0
1,616
15,395
5,480
0
6,716
8,449
93,272
0
W
Guan Yu
The Booph
Guan Yu
13,434
1,486
7,752
12,645
26,026
33,985
974
10,574
15,260
0
84,821
W
Cupid
13,356
7,471
2,001
6,011
14,690
8,372
4,075
6,971
7,627
0
101,525
L
6,441
3,920
0
4,283
19,010
7,431
2,992
4,301
14,615
0
60,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,875
Gold Earned
57,793
687
Minions Killed
594
0
Camps Cleared
0
2,359,109
Distance Traveled
2,246,581
31
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,720
488
161
7
0
408,079
5
W
Ra
13,102
546
193
8
0
489,007
9
W
Set
14,750
615
159
7
0
466,321
4
W
Ares
12,870
536
18
1
0
486,190
10
L
Mercury
12,511
521
131
5
0
508,402
6
L
Aphrodite
10,745
448
61
3
0
428,490
7
L
Janus
12,703
529
148
6
0
493,783
3
W
Guan Yu
14,270
595
164
7
0
495,456
7
W
Cupid
13,883
578
153
6
0
422,135
1
L
Apollo
10,114
421
93
4
0
407,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role