Player Matchup

Ymir
Ymir
DaMammoff
Ymir
Level 25
God Stats
85W - 82L
1,463 SR
Queue Stats
162W - 169L
1,441 Elo+
Party 1
Chaac
Chaac
FromTheHart
Chaac
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 182L
1,496 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GuitarZane
Ah Muzen Cab
Level 24
God Stats
3W - 6L
1,119 SR
Queue Stats
35W - 44L
1,422 Elo+
Party 1
Set
Set
StrobeOneKenobi
Set
Level 68
God Stats
2W - 3L
1,330 SR
Queue Stats
214W - 215L
1,437 Elo+
Party 1
Hera
Hera
Stropoke
Hera
Level 17
God Stats
5W - 10L
1,350 SR
Queue Stats
195W - 209L
1,479 Elo+
Party 1
Team Averages
Level 35
1,352 SR
1,455 Elo+

VS

Team Averages
Level 71
1,709 SR
1,520 Elo+
Fenrir
Fenrir
CapsuleOrc6590
Fenrir
Level 89
God Stats
3W - 2L
1,819 SR
Queue Stats
125W - 121L
1,491 Elo+
Party 3
Baron Samedi
Baron Samedi
Daddysenpi
Baron Samedi
Level 104
God Stats
3W - 2L
1,859 SR
Queue Stats
8W - 5L
1,811 Elo+
Party 3
Geb
Geb
GodlyAlmight
Geb
Level 87
God Stats
2W - 3L
1,490 SR
Queue Stats
83W - 108L
1,399 Elo+
Party 2
Zeus
Zeus
Hawkgmrzz2
Zeus
Level 50
God Stats
5W - 5L
1,764 SR
Queue Stats
39W - 55L
1,384 Elo+
Party 2
Chiron
Chiron
Xhantiuz
Chiron
Level 27
God Stats
20W - 14L
1,611 SR
Queue Stats
47W - 40L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 5 / 1
8,398
400
5,090
16,845
11,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 5 / 0
9,135
435
6,377
15,432
15,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
GuitarZane
Ah Muzen Cab
13
1 / 5 / 0
8,030
382
9,713
14,373
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 7 / 0
9,438
449
8,530
17,802
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
15
0 / 3 / 0
8,895
424
4,656
7,622
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 9
12,028
573
13,289
14,597
8,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Daddysenpi
Baron Samedi
19
5 / 0 / 6
12,047
574
10,085
10,527
11,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 0 / 10
9,741
464
7,831
15,617
15,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
1 / 1 / 7
10,588
504
6,828
10,027
4,866
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Xhantiuz
Chiron
16
4 / 1 / 4
9,847
469
10,116
10,467
3,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
61
3
Kills
25
25
Deaths
3
1
Assists
36
Player
Kills
Deaths
Assists
KDA
W
12
1
9
16.5
L
Ymir
0
5
1
0.1
W
Baron Samedi
Daddysenpi
Baron Samedi
5
0
6
8
L
1
5
0
0.2
W
3
0
10
8
L
Ah Muzen Cab
GuitarZane
Ah Muzen Cab
1
5
0
0.2
W
1
1
7
4.5
L
1
7
0
0.14
L
Hera
0
3
0
0
W
Chiron
Xhantiuz
Chiron
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,366
Damage
48,149
72,074
Taken
61,235
41,647
Mitigated
43,674
18,952
Healing
28,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,289
3,080
0
8,520
14,597
8,452
387
1,543
12,954
0
87,989
L
Ymir
5,090
450
0
2,402
16,845
11,704
0
4,744
12,101
32,340
0
W
Baron Samedi
Daddysenpi
Baron Samedi
10,085
1,066
27
5,378
10,527
11,281
924
471
9,756
70,696
0
L
6,377
927
0
4,530
15,432
15,067
35
6,443
8,989
0
52,875
W
7,831
1,028
0
2,508
15,617
15,237
234
4,335
11,282
26,425
0
L
Ah Muzen Cab
GuitarZane
Ah Muzen Cab
9,713
3,404
0
6,049
14,373
4,996
662
2,856
11,517
0
43,340
W
6,828
1,595
0
5,943
10,027
4,866
1,288
3,380
6,572
71,525
0
L
8,530
2,811
0
5,971
17,802
7,112
290
6,616
11,186
0
75,523
L
Hera
4,656
1,502
0
0
7,622
2,768
357
4,085
3,537
47,708
0
W
Chiron
Xhantiuz
Chiron
10,116
2,802
1,363
5,148
10,467
3,838
0
627
9,840
0
58,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
54,251
425
Minions Killed
538
0
Camps Cleared
0
1,850,946
Distance Traveled
2,029,020
1
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,028
573
129
6
0
451,733
3
L
Ymir
8,398
400
44
2
0
355,042
0
W
Baron Samedi
12,047
574
145
7
0
384,902
4
L
Chaac
9,135
435
89
4
0
374,222
0
W
Geb
9,741
464
19
1
0
424,461
8
L
Ah Muzen Cab
8,030
382
77
4
0
346,721
1
W
Zeus
10,588
504
122
6
0
374,409
3
L
Set
9,438
449
132
6
0
356,454
0
L
Hera
8,895
424
83
4
0
418,507
0
W
Chiron
9,847
469
123
6
0
393,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role