Player Matchup

Nemesis
Nemesis
RuneThief
Nemesis
Level 88
God Stats
1W - 0L
1,713 SR
Queue Stats
152W - 135L
1,522 Elo+
Party 1
Xing Tian
Xing Tian
Tacomelens
Xing Tian
Level 41
God Stats
11W - 3L
1,242 SR
Queue Stats
91W - 92L
1,467 Elo+
Party 1
Sol
Sol
boxyheadyo
Sol
Level 87
God Stats
2W - 1L
1,745 SR
Queue Stats
102W - 93L
1,519 Elo+
Party 1
Team Averages
Level 72
1,566 SR
1,503 Elo+

VS

Team Averages
Level 53
1,535 SR
1,472 Elo+
Khepri
Khepri
FaMe ExtincT
Khepri
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,494 Elo+
Party 2
Artemis
Artemis
JEEE1931
Artemis
Level 26
God Stats
5W - 4L
1,587 SR
Queue Stats
88W - 92L
1,528 Elo+
Solo
Ra
Ra
JRyanWhite
Ra
Level 66
God Stats
3W - 2L
1,519 SR
Queue Stats
13W - 16L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
RuneThief
Nemesis
10
1 / 0 / 6
6,964
696
3,972
4,942
2,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Tacomelens
Xing Tian
10
2 / 3 / 5
7,437
744
1,614
6,866
4,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 2
7,459
746
6,788
8,280
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 2 / 2
6,098
610
1,876
5,293
4,062
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
JEEE1931
Artemis
9
2 / 3 / 1
6,906
691
5,682
6,516
2,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 2 / 2
6,883
688
3,749
3,065
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
7
Kills
4
4
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
2
2
0.5
L
Artemis
JEEE1931
Artemis
2
3
1
0.83
L
2
2
2
1.5
W
Nemesis
RuneThief
Nemesis
1
0
6
4
W
Xing Tian
Tacomelens
Xing Tian
2
3
5
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,374
Damage
11,307
20,088
Taken
14,874
9,615
Mitigated
7,554
7,117
Healing
2,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
1,876
35
0
345
5,293
4,062
0
3,145
2,148
11,502
0
L
Artemis
JEEE1931
Artemis
5,682
1,489
0
1,514
6,516
2,294
0
3,873
2,643
0
27,255
L
3,749
139
173
581
3,065
1,198
0
1,437
1,628
23,060
0
W
Nemesis
RuneThief
Nemesis
3,972
1,620
0
579
4,942
2,784
644
1,568
3,223
0
23,459
W
Xing Tian
Tacomelens
Xing Tian
1,614
62
630
1,334
6,866
4,172
116
1,942
4,720
7,462
0
W
6,788
2,784
0
4,574
8,280
2,659
1,206
1,709
6,461
37,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,860
Gold Earned
19,887
128
Minions Killed
112
0
Camps Cleared
0
536,528
Distance Traveled
460,078
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,098
610
17
2
0
153,991
0
L
Artemis
6,906
691
49
5
0
149,862
3
L
Ra
6,883
688
46
5
0
156,225
1
W
Nemesis
6,964
696
39
4
0
213,635
2
W
Xing Tian
7,437
744
16
2
0
170,492
0
W
Sol
7,459
746
73
7
0
152,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role