Player Matchup

Cupid
Cupid
Silver II
Corrxptions
Cupid
Silver II
Level 106
God Stats
1W - 0L
1,304 SR
Queue Stats
22W - 13L
1,463 MMR
Party 1
Hel
Hel
Gold V
Kxlisto
Hel
Gold V
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,627 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Velxcitys
Sylvanus
Silver II
Level 92
God Stats
4W - 0L
1,642 SR
Queue Stats
22W - 15L
1,463 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 86
1,482 SR
1,518 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,521 SR
1,472 MMR
Medusa
Medusa
Gold II
DraterSsa
Medusa
Gold II
Level 137
God Stats
33W - 21L
1,760 SR
Queue Stats
441W - 407L
1,601 MMR
Party 2
Ah Puch
Ah Puch
Gold IV
NickyBrickks89
Ah Puch
Gold IV
Level 147
God Stats
361W - 305L
1,494 SR
Queue Stats
539W - 519L
1,413 MMR
Party 2
Terra
Terra
Bronze III
Young_Kratos23
Terra
Bronze III
Level 65
God Stats
1W - 3L
1,308 SR
Queue Stats
34W - 58L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 9
13,592
680
11,029
22,803
8,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
17
6 / 6 / 5
13,636
682
14,287
14,808
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Velxcitys
Sylvanus
16
4 / 4 / 7
13,053
653
9,357
26,433
25,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CthulhuDanzaburouZeusDiscordiaScylla

VS

Bans
ChaacKumbhakarnaCu ChulainnYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DraterSsa
Medusa
16
5 / 4 / 6
12,945
647
17,018
12,841
5,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 5 / 5
12,673
634
26,949
14,029
6,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

16
2 / 4 / 11
13,388
669
7,282
21,437
28,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
13
Kills
13
13
Deaths
13
21
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
L
Medusa
DraterSsa
Medusa
5
4
6
2
W
Hel
6
6
5
1.42
L
6
5
5
1.7
W
Sylvanus
Velxcitys
Sylvanus
4
4
7
1.88
L
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,673
Damage
51,249
64,044
Taken
48,307
39,984
Mitigated
40,319
32,129
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,029
5,835
386
7,249
22,803
8,696
2,445
9,334
13,469
0
92,699
L
Medusa
DraterSsa
Medusa
17,018
5,223
0
1,167
12,841
5,340
3,084
5,874
6,967
0
69,686
W
Hel
14,287
666
10,491
5,404
14,808
6,268
709
9,487
5,321
49,679
0
L
26,949
650
0
2,232
14,029
6,925
330
7,285
6,744
76,607
0
W
Sylvanus
Velxcitys
Sylvanus
9,357
1,623
2,817
5,782
26,433
25,020
640
15,786
10,647
41,795
8,281
L
7,282
415
2,399
8,398
21,437
28,054
641
10,294
11,143
39,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,281
Gold Earned
39,006
273
Minions Killed
226
0
Camps Cleared
0
1,012,287
Distance Traveled
1,061,806
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,592
680
143
7
0
341,948
3
L
Medusa
12,945
647
106
5
0
353,280
2
W
Hel
13,636
682
71
4
0
357,979
2
L
Ah Puch
12,673
634
75
4
0
328,003
0
W
Sylvanus
13,053
653
59
3
0
312,360
3
L
Terra
13,388
669
45
2
0
380,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role