Player Matchup

Ymir
Ymir
OhhJayTv
Ymir
Level 44
God Stats
19W - 18L
1,439 SR
Queue Stats
265W - 332L
1,312 Elo+
Party 1
Jormungandr
Jormungandr
TheTrueADHD
Jormungandr
Level 47
God Stats
22W - 15L
1,278 SR
Queue Stats
84W - 131L
1,290 Elo+
Party 1
Bellona
Bellona
Von543821
Bellona
Level 79
God Stats
1W - 2L
1,523 SR
Queue Stats
24W - 33L
1,372 Elo+
Solo
Team Averages
Level 57
1,413 SR
1,324 Elo+

VS

Team Averages
Level 84
1,558 SR
1,199 Elo+
Osiris
Osiris
PPaszk
Osiris
Level 102
God Stats
1W - 1L
1,301 SR
Queue Stats
4W - 12L
1,057 Elo+
Party 2
Chiron
Chiron
SEESALLDEATH
Chiron
Level 63
God Stats
5W - 1L
1,732 SR
Queue Stats
15W - 9L
1,471 Elo+
Solo
Merlin
Merlin
ShNoakes
Merlin
Level 88
God Stats
1W - 1L
1,641 SR
Queue Stats
12W - 12L
1,069 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 6 / 9
10,823
601
5,152
19,282
18,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
TheTrueADHD
Jormungandr
16
7 / 3 / 7
13,523
751
10,029
19,443
22,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
Von543821
Bellona
16
6 / 7 / 8
12,585
699
15,263
17,821
12,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PPaszk
Osiris
14
5 / 7 / 8
11,715
651
10,460
15,872
10,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
15
6 / 4 / 6
12,341
686
12,210
15,557
8,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
ShNoakes
Merlin
16
5 / 4 / 9
12,467
693
20,015
11,584
4,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
15
Kills
16
16
Deaths
15
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
9
1.08
W
Osiris
PPaszk
Osiris
5
7
8
1.29
W
Chiron
6
4
6
2.25
W
Merlin
ShNoakes
Merlin
5
4
9
2.38
L
Jormungandr
TheTrueADHD
Jormungandr
7
3
7
3.5
L
Bellona
Von543821
Bellona
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
42,685
56,546
Taken
43,013
52,985
Mitigated
23,734
4,782
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,152
254
381
1,794
19,282
18,440
0
7,506
11,776
22,269
0
W
Osiris
PPaszk
Osiris
10,460
5,135
0
466
15,872
10,535
284
7,561
8,311
21
26,348
W
Chiron
12,210
4,775
1,476
5,883
15,557
8,473
939
4,630
10,927
0
66,350
W
Merlin
ShNoakes
Merlin
20,015
2,056
462
2,752
11,584
4,726
899
5,196
6,388
73,186
0
L
Jormungandr
TheTrueADHD
Jormungandr
10,029
1,706
222
1,983
19,443
22,252
48
7,100
12,343
38,733
0
L
Bellona
Von543821
Bellona
15,263
6,132
0
402
17,821
12,293
1,472
5,493
12,328
6,931
45,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,931
Gold Earned
36,523
147
Minions Killed
206
0
Camps Cleared
0
843,164
Distance Traveled
866,351
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,823
601
35
2
0
242,591
2
W
Osiris
11,715
651
28
2
0
298,196
0
W
Chiron
12,341
686
83
5
0
315,650
3
W
Merlin
12,467
693
95
5
0
252,505
2
L
Jormungandr
13,523
751
46
3
0
317,088
0
L
Bellona
12,585
699
66
4
0
283,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role