Player Matchup

Cthulhu
Cthulhu
ScubaTurks
Cthulhu
Level 44
God Stats
1W - 0L
1,592 SR
Queue Stats
3W - 4L
1,409 Elo+
Party 1
Hades
Hades
StopBanningMe73
Hades
Level 64
God Stats
2W - 0L
1,848 SR
Queue Stats
4W - 5L
1,409 Elo+
Party 1
Mulan
Mulan
YoungSavvy18
Mulan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 63L
1,409 Elo+
Party 1
Team Averages
Level 72
1,647 SR
1,409 Elo+

VS

Team Averages
Level 53
1,572 SR
1,525 Elo+
Tyr
Tyr
BanksCity
Tyr
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 101L
1,523 Elo+
Solo
Olorun
Olorun
Nb Nine
Olorun
Level 27
God Stats
59W - 68L
1,540 SR
Queue Stats
89W - 107L
1,513 Elo+
Solo
Neith
Neith
shadango
Neith
Level 45
God Stats
6W - 3L
1,675 SR
Queue Stats
17W - 18L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ScubaTurks
Cthulhu
17
9 / 4 / 11
14,476
689
15,963
23,187
25,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
11 / 7 / 11
15,196
724
20,073
24,396
12,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 13
13,269
632
12,180
21,694
18,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 8 / 6
13,827
658
16,814
24,502
26,812
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Nb Nine
Olorun
17
5 / 6 / 10
14,345
683
18,013
20,516
8,834
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
shadango
Neith
15
2 / 9 / 8
12,119
577
10,514
17,445
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
39
22
Kills
15
15
Deaths
23
35
Assists
24
Player
Kills
Deaths
Assists
KDA
L
8
8
6
1.38
L
Olorun
Nb Nine
Olorun
5
6
10
1.67
W
Cthulhu
ScubaTurks
Cthulhu
9
4
11
3.63
W
11
7
11
2.36
W
2
4
13
2.13
L
Neith
shadango
Neith
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,216
Damage
45,341
69,277
Taken
62,463
56,660
Mitigated
43,681
26,965
Healing
19,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,814
3,402
378
6,077
24,502
26,812
0
12,545
11,657
0
47,782
L
Olorun
Nb Nine
Olorun
18,013
9,181
492
7,842
20,516
8,834
1,142
11,387
8,979
79,378
0
W
Cthulhu
ScubaTurks
Cthulhu
15,963
468
1,640
5,367
23,187
25,697
413
9,482
13,705
66,776
0
W
20,073
1,256
1,807
10,345
24,396
12,793
2,207
4,979
18,832
53,605
0
W
12,180
2,007
816
6,990
21,694
18,170
571
4,966
16,728
0
52,557
L
Neith
shadango
Neith
10,514
4,474
898
3,500
17,445
8,035
543
12,403
4,910
0
49,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,941
Gold Earned
40,291
198
Minions Killed
191
0
Camps Cleared
0
1,128,784
Distance Traveled
985,233
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,827
658
36
2
0
353,441
5
L
Olorun
14,345
683
90
4
0
312,572
1
W
Cthulhu
14,476
689
97
5
0
406,748
4
W
Hades
15,196
724
53
3
0
328,129
3
W
Mulan
13,269
632
48
2
0
393,907
6
L
Neith
12,119
577
65
3
0
319,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role