Player Matchup

Ares
Ares
FireSmile173302
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 25L
1,163 Elo+
Party 3
Bellona
Bellona
TLZ-K4U3Killer
Bellona
Level 28
God Stats
28W - 35L
1,327 SR
Queue Stats
758W - 818L
1,460 Elo+
Solo
Persephone
Persephone
XCroo0s
Persephone
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 77L
1,527 Elo+
Party 2
Artemis
Artemis
elcrakeroxd
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,100 Elo+
Party 3
Jing Wei
Jing Wei
zDaniels08
Jing Wei
Level 28
God Stats
4W - 4L
1,706 SR
Queue Stats
65W - 74L
1,488 Elo+
Party 2
Team Averages
Level 18
1,506 SR
1,348 Elo+

VS

Team Averages
Level 28
1,523 SR
1,606 Elo+
Ra
Ra
GinTonicCool
Ra
Level 28
God Stats
8W - 6L
1,461 SR
Queue Stats
57W - 49L
1,526 Elo+
Solo
Apollo
Apollo
Mikazi
Apollo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Noctnl
Cthulhu
Level 28
God Stats
2W - 2L
1,622 SR
Queue Stats
49W - 43L
1,556 Elo+
Party 1
Yemoja
Yemoja
Shot
Yemoja
Level 13
God Stats
2W - 0L
1,530 SR
Queue Stats
4W - 0L
1,816 Elo+
Party 1
Kali
Kali
Troxario
Kali
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 55L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 2
7,065
372
4,193
22,474
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
0 / 1 / 1
5,689
299
821
3,538
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
XCroo0s
Persephone
15
1 / 4 / 2
9,121
480
10,540
9,665
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
elcrakeroxd
Artemis
12
1 / 12 / 2
7,421
391
3,815
12,553
3,769
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jing Wei
zDaniels08
Jing Wei
13
4 / 3 / 1
8,063
424
4,883
13,539
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
10,254
540
5,581
10,599
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Mikazi
Apollo
18
18 / 1 / 6
12,006
632
21,774
15,525
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Noctnl
Cthulhu
17
1 / 0 / 6
10,878
573
7,940
14,710
14,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Shot
Yemoja
15
3 / 2 / 13
10,364
545
8,146
14,750
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
18
3 / 2 / 3
10,815
569
2,972
14,662
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
6
Kills
31
31
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
11
2
0.09
W
6
1
4
8
W
Apollo
Mikazi
Apollo
18
1
6
21
W
Cthulhu
Noctnl
Cthulhu
1
0
6
4
W
Yemoja
Shot
Yemoja
3
2
13
4.75
L
0
1
1
0.5
W
Kali
3
2
3
2.25
L
Persephone
XCroo0s
Persephone
1
4
2
0.5
L
Artemis
elcrakeroxd
Artemis
1
12
2
0.17
L
Jing Wei
zDaniels08
Jing Wei
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,252
Damage
46,413
61,769
Taken
70,246
25,465
Mitigated
45,112
9,765
Healing
38,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,193
670
0
1,884
22,474
12,525
0
5,312
17,162
18,173
0
W
5,581
337
3,023
6,581
10,599
4,510
1,681
3,150
7,162
58,802
0
W
Apollo
Mikazi
Apollo
21,774
14,266
183
9,688
15,525
7,284
4,738
4,235
11,162
90
81,957
W
Cthulhu
Noctnl
Cthulhu
7,940
329
0
5,689
14,710
14,087
1,130
3,192
11,293
67,514
0
W
Yemoja
Shot
Yemoja
8,146
2,120
1,908
2,686
14,750
12,425
732
2,722
11,955
30,914
0
L
821
227
0
1,654
3,538
1,367
0
1,333
2,205
0
8,162
W
Kali
2,972
1,164
0
8,784
14,662
6,806
237
693
13,941
0
73,669
L
Persephone
XCroo0s
Persephone
10,540
1,747
0
1,441
9,665
3,341
0
4,660
5,002
53,434
0
L
Artemis
elcrakeroxd
Artemis
3,815
1,713
0
430
12,553
3,769
0
3,955
8,598
0
20,557
L
Jing Wei
zDaniels08
Jing Wei
4,883
3,871
0
4,356
13,539
4,463
0
6,484
7,055
0
31,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,359
Gold Earned
54,317
244
Minions Killed
552
0
Camps Cleared
0
1,295,670
Distance Traveled
1,730,526
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,065
372
14
1
0
305,810
2
W
Ra
10,254
540
92
5
0
347,609
9
W
Apollo
12,006
632
116
6
0
315,728
2
W
Cthulhu
10,878
573
146
8
0
354,546
0
W
Yemoja
10,364
545
46
2
0
349,529
1
L
Bellona
5,689
299
22
1
0
91,838
4
W
Kali
10,815
569
152
8
0
363,114
1
L
Persephone
9,121
480
116
6
0
327,139
3
L
Artemis
7,421
391
42
2
0
241,838
0
L
Jing Wei
8,063
424
50
3
0
329,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role