Player Matchup

Fenrir
Fenrir
DJOsama
Fenrir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,400 Elo+
Party 1
Rama
Rama
DjFührer
Rama
Level 111
God Stats
1W - 1L
1,224 SR
Queue Stats
14W - 8L
1,217 Elo+
Party 1
Ares
Ares
GuilleMachin
Ares
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
NachoToNaiz
Khepri
Level 40
God Stats
4W - 1L
1,483 SR
Queue Stats
18W - 18L
1,379 Elo+
Party 1
Baron Samedi
Baron Samedi
V8RWARCT
Baron Samedi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,379 Elo+
Party 1
Team Averages
Level 92
1,441 SR
1,375 Elo+

VS

Team Averages
Level 82
1,547 SR
1,447 Elo+
Achilles
Achilles
Didaco95
Achilles
Level 57
God Stats
2W - 2L
1,716 SR
Queue Stats
89W - 118L
1,449 Elo+
Solo
Izanami
Izanami
EkkoLoko
Izanami
Level 43
God Stats
9W - 9L
1,500 SR
Queue Stats
77W - 70L
1,496 Elo+
Solo
Zeus
Zeus
Jonatan-Hardt
Zeus
Level 129
God Stats
1W - 1L
1,303 SR
Queue Stats
8W - 9L
1,443 Elo+
Solo
Horus
Horus
LordSkar
Horus
Level 143
God Stats
0W - 2L
1,715 SR
Queue Stats
81W - 98L
1,449 Elo+
Solo
Chang'e
Chang'e
TheSecondSex
Chang'e
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJOsama
Fenrir
18
9 / 4 / 7
12,352
1,123
15,540
11,250
7,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
13
0 / 0 / 2
8,479
771
873
1,189
274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 4 / 12
11,655
1,060
11,128
16,385
16,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
17
3 / 1 / 14
11,786
1,071
5,333
13,182
18,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
V8RWARCT
Baron Samedi
18
5 / 1 / 11
11,876
1,080
27,451
11,271
8,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

205

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Didaco95
Achilles
16
6 / 6 / 4
11,294
1,027
11,394
19,754
20,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
EkkoLoko
Izanami
16
1 / 5 / 5
10,047
913
12,430
13,653
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 3 / 3
9,114
829
6,594
7,998
3,001
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
LordSkar
Horus
16
2 / 5 / 4
9,914
901
9,790
17,187
16,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
TheSecondSex
Chang'e
16
1 / 1 / 8
10,232
930
7,097
8,203
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
19
Kills
10
10
Deaths
20
46
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DJOsama
Fenrir
9
4
7
3.13
L
Achilles
Didaco95
Achilles
6
6
4
1.33
W
Rama
0
0
2
1
L
Izanami
EkkoLoko
Izanami
1
5
5
0.7
W
2
4
12
2
L
0
3
3
0.5
L
Horus
LordSkar
Horus
2
5
4
0.8
W
Khepri
3
1
14
10
L
Chang'e
TheSecondSex
Chang'e
1
1
8
5
W
Baron Samedi
V8RWARCT
Baron Samedi
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,325
Damage
47,305
53,277
Taken
66,795
51,814
Mitigated
51,492
9,550
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DJOsama
Fenrir
15,540
2,786
0
171
11,250
7,941
0
2,099
8,926
0
35,431
L
Achilles
Didaco95
Achilles
11,394
5,312
0
1,079
19,754
20,982
0
13,483
5,808
0
17,989
W
Rama
873
769
0
0
1,189
274
0
197
992
0
1,761
L
Izanami
EkkoLoko
Izanami
12,430
10,104
0
3,320
13,653
5,142
0
9,160
4,263
0
48,187
W
11,128
839
0
1,278
16,385
16,912
0
4,014
12,246
18,269
0
L
6,594
41
0
0
7,998
3,001
0
3,594
4,286
22,738
0
L
Horus
LordSkar
Horus
9,790
5,027
2,654
3,000
17,187
16,517
0
10,125
6,790
0
18,934
W
Khepri
5,333
523
0
1,353
13,182
18,227
0
5,324
7,783
15,727
0
L
Chang'e
TheSecondSex
Chang'e
7,097
556
4,125
3,344
8,203
5,850
0
6,292
1,736
33,107
0
W
Baron Samedi
V8RWARCT
Baron Samedi
27,451
3,701
4,166
2,582
11,271
8,460
0
2,057
9,123
66,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,148
Gold Earned
50,601
183
Minions Killed
194
9
Camps Cleared
4
874,532
Distance Traveled
993,126
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,352
1,123
41
4
6
208,263
0
L
Achilles
11,294
1,027
21
2
0
198,740
3
W
Rama
8,479
771
3
0
0
30,563
0
L
Izanami
10,047
913
71
6
2
181,202
0
W
Ares
11,655
1,060
19
2
2
217,720
0
L
Zeus
9,114
829
38
3
0
197,373
0
L
Horus
9,914
901
14
1
1
218,975
3
W
Khepri
11,786
1,071
22
2
0
202,041
1
L
Chang'e
10,232
930
50
5
1
196,836
0
W
Baron Samedi
11,876
1,080
98
9
1
215,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role