Player Matchup

Skadi
Skadi
Gold IV
BigIrishMan88
Skadi
Gold IV
Level 158
God Stats
39W - 25L
1,397 SR
Queue Stats
432W - 432L
1,368 MMR
Party 4
Sun Wukong
Sun Wukong
Bronze III
Charly1215
Sun Wukong
Bronze III
Level 68
God Stats
1W - 0L
1,529 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Arachne
Arachne
Bronze III
LeeTJ99
Arachne
Bronze III
Level 68
God Stats
2W - 1L
1,624 SR
Queue Stats
67W - 59L
1,500 MMR
Party 2
Yemoja
Yemoja
Gold IV
SixAceOfSpade
Yemoja
Gold IV
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
233W - 250L
1,457 MMR
Solo
Scylla
Scylla
Bronze III
xMcNotSoNastyXx
Scylla
Bronze III
Level 46
God Stats
6W - 3L
1,710 SR
Queue Stats
49W - 37L
1,542 MMR
Party 4
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,552 SR
1,473 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,573 SR
1,455 MMR
Jormungandr
Jormungandr
Silver III
Atamix
Jormungandr
Silver III
Level 49
God Stats
3W - 10L
1,486 SR
Queue Stats
12W - 23L
1,458 MMR
Solo
Awilix
Awilix
Gold IV
DianeCGS
Awilix
Gold IV
Level 128
God Stats
8W - 7L
1,676 SR
Queue Stats
32W - 18L
1,597 MMR
Party 1
Neith
Neith
Silver II
Hsraptormx
Neith
Silver II
Level 128
God Stats
5W - 5L
1,892 SR
Queue Stats
437W - 433L
1,319 MMR
Party 1
King Arthur
King Arthur
Silver I
LckyMeiSeeGhosts
King Arthur
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,451 MMR
Party 3
Thoth
Thoth
Silver II
XProdigousGaming
Thoth
Silver II
Level 104
God Stats
1W - 3L
1,312 SR
Queue Stats
43W - 42L
1,451 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 5
12,578
524
7,498
14,952
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Charly1215
Sun Wukong
20
3 / 1 / 2
13,207
550
12,298
16,104
15,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
LeeTJ99
Arachne
20
16 / 1 / 8
14,613
609
20,157
16,308
11,478
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 11
11,544
481
10,583
11,811
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
8 / 2 / 9
14,203
592
17,684
10,807
3,970
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
DanzaburouBakasuraCu ChulainnTsukuyomiCthulhu

VS

Bans
Nu WaKumbhakarnaApolloGaneshaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Atamix
Jormungandr
14
2 / 5 / 4
9,667
403
9,318
16,270
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
DianeCGS
Awilix
18
7 / 6 / 3
11,764
490
9,860
15,946
6,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
18
2 / 6 / 3
10,571
440
6,894
18,294
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LckyMeiSeeGhosts
King Arthur
17
1 / 4 / 0
10,138
422
11,653
26,130
20,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 9 / 1
9,423
393
5,350
13,149
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
30
Kills
12
12
Deaths
30
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Atamix
Jormungandr
2
5
4
0.8
W
2
6
5
0.75
W
Sun Wukong
Charly1215
Sun Wukong
3
1
2
4
L
Awilix
DianeCGS
Awilix
7
6
3
1.42
L
Neith
2
6
3
0.58
L
King Arthur
LckyMeiSeeGhosts
King Arthur
1
4
0
0.25
W
Arachne
LeeTJ99
Arachne
16
1
8
20
W
1
2
11
3.25
L
0
9
1
0.06
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,220
Damage
43,075
69,982
Taken
89,789
51,764
Mitigated
48,970
27,553
Healing
22,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Atamix
Jormungandr
9,318
2,134
405
1,784
16,270
11,339
180
5,806
10,367
36,456
0
W
7,498
2,443
0
3,447
14,952
5,201
2,237
2,043
12,861
0
90,194
W
Sun Wukong
Charly1215
Sun Wukong
12,298
1,689
0
6,892
16,104
15,954
1,493
3,771
11,126
0
80,612
L
Awilix
DianeCGS
Awilix
9,860
2,064
0
3,646
15,946
6,890
518
4,524
11,306
0
89,056
L
Neith
6,894
1,599
0
6,269
18,294
6,234
811
7,721
10,413
0
80,118
L
King Arthur
LckyMeiSeeGhosts
King Arthur
11,653
552
0
9,863
26,130
20,699
0
3,747
21,339
768
69,934
W
Arachne
LeeTJ99
Arachne
20,157
12,068
0
9,190
16,308
11,478
2,806
2,863
13,157
0
130,614
W
10,583
2,197
3,202
2,447
11,811
15,161
897
2,886
8,875
44,728
0
L
5,350
148
0
927
13,149
3,808
0
5,659
7,106
53,901
0
W
17,684
1,606
0
2,375
10,807
3,970
1,060
3,263
7,260
108,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,145
Gold Earned
51,563
689
Minions Killed
577
0
Camps Cleared
0
2,215,971
Distance Traveled
2,101,971
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,667
403
57
2
0
434,300
6
W
Skadi
12,578
524
145
6
0
402,666
0
W
Sun Wukong
13,207
550
155
6
0
382,366
2
L
Awilix
11,764
490
152
6
0
479,317
2
L
Neith
10,571
440
135
6
0
413,739
6
L
King Arthur
10,138
422
117
5
0
363,608
4
W
Arachne
14,613
609
162
7
0
570,827
4
W
Yemoja
11,544
481
73
3
0
386,855
3
L
Thoth
9,423
393
116
5
0
411,007
7
W
Scylla
14,203
592
154
6
0
473,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role