Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Malachi2304
Fenrir
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
117W - 106L
1,442 Elo+
Party 2
Chang'e
Chang'e
THE KING ZONG
Chang'e
Level 148
God Stats
16W - 22L
1,366 SR
Queue Stats
218W - 199L
1,440 Elo+
Solo
Chaac
Chaac
Vega7337
Chaac
Level 87
God Stats
3W - 3L
1,468 SR
Queue Stats
96W - 69L
1,613 Elo+
Solo
Bellona
Bellona
Zlashin
Bellona
Level 102
God Stats
2W - 2L
1,465 SR
Queue Stats
157W - 146L
1,361 Elo+
Party 2
Team Averages
Level 113
1,460 SR
1,471 Elo+

VS

Team Averages
Level 77
1,453 SR
1,451 Elo+
Nu Wa
Nu Wa
LunchboxDesu
Nu Wa
Level 65
God Stats
19W - 10L
1,671 SR
Queue Stats
125W - 128L
1,440 Elo+
Party 1
Ares
Ares
MuchoCombo
Ares
Level 61
God Stats
14W - 16L
1,480 SR
Queue Stats
99W - 98L
1,440 Elo+
Party 1
King Arthur
King Arthur
MuchoNetos
King Arthur
Level 60
God Stats
8W - 17L
1,347 SR
Queue Stats
110W - 119L
1,435 Elo+
Party 1
Anhur
Anhur
PSKcomediant24
Anhur
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 115L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Shu00
Ne Zha
Level 58
God Stats
1W - 6L
1,268 SR
Queue Stats
31W - 37L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 1 / 3
5,527
553
3,791
4,626
1,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
10
9 / 0 / 5
6,620
662
6,251
5,889
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
10
2 / 0 / 4
6,442
644
3,024
6,000
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
Vega7337
Chaac
10
2 / 1 / 5
5,496
550
5,144
5,044
3,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Zlashin
Bellona
12
5 / 1 / 0
6,773
677
4,643
6,277
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,041
504
3,672
5,680
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 2
4,997
500
2,737
7,697
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
MuchoNetos
King Arthur
10
1 / 5 / 0
5,309
531
2,757
8,062
5,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
2 / 4 / 0
5,007
501
2,676
7,599
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
Shu00
Ne Zha
6
0 / 4 / 0
4,299
430
2,317
6,251
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
21
Kills
3
3
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
L
0
6
0
0
W
Fenrir
9
0
5
11.5
L
0
2
2
0.5
L
King Arthur
MuchoNetos
King Arthur
1
5
0
0.2
L
2
4
0
0.5
L
Ne Zha
Shu00
Ne Zha
0
4
0
0
W
Chang'e
2
0
4
4
W
Chaac
Vega7337
Chaac
2
1
5
4.5
W
Bellona
Zlashin
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,853
Damage
14,159
27,836
Taken
35,289
13,492
Mitigated
13,542
12,648
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,791
1,255
0
1,829
4,626
1,139
540
1,401
3,159
0
26,003
L
3,672
926
0
440
5,680
1,572
0
1,661
4,019
26,623
0
W
Fenrir
6,251
1,955
0
1,448
5,889
2,091
0
636
5,132
0
21,647
L
2,737
215
234
2,501
7,697
3,179
88
0
7,697
12,345
0
L
King Arthur
MuchoNetos
King Arthur
2,757
387
0
1,958
8,062
5,014
0
0
8,062
0
22,856
L
2,676
1,575
0
2,354
7,599
2,042
172
0
7,599
0
19,955
L
Ne Zha
Shu00
Ne Zha
2,317
856
0
1,718
6,251
1,735
0
1,363
4,888
0
13,622
W
Chang'e
3,024
262
584
4,293
6,000
1,604
132
1,741
3,995
34,529
0
W
Chaac
Vega7337
Chaac
5,144
847
159
2,329
5,044
3,383
210
1,634
3,357
0
24,248
W
Bellona
Zlashin
Bellona
4,643
1,661
0
2,006
6,277
5,275
163
422
5,517
0
37,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,858
Gold Earned
24,653
284
Minions Killed
197
0
Camps Cleared
0
965,431
Distance Traveled
910,977
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,527
553
56
6
0
158,255
5
L
Nu Wa
5,041
504
58
6
0
164,800
3
W
Fenrir
6,620
662
42
4
0
229,014
0
L
Ares
4,997
500
22
2
0
200,904
5
L
King Arthur
5,309
531
50
5
0
177,613
3
L
Anhur
5,007
501
34
3
0
159,045
0
L
Ne Zha
4,299
430
33
3
0
208,615
6
W
Chang'e
6,442
644
67
7
0
181,494
0
W
Chaac
5,496
550
34
3
0
190,943
0
W
Bellona
6,773
677
85
9
0
205,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role