Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Chief_BigTotem
Thanatos
Level 28
God Stats
5W - 2L
1,411 SR
Queue Stats
29W - 25L
1,452 Elo+
Party 1
Merlin
Merlin
Chief_Thom
Merlin
Level 44
God Stats
11W - 11L
1,502 SR
Queue Stats
541W - 535L
1,432 Elo+
Party 1
Heimdallr
Heimdallr
Rooster1303
Heimdallr
Level 82
God Stats
45W - 13L
2,039 SR
Queue Stats
308W - 285L
1,642 Elo+
Party 1
Bellona
Bellona
lilzink--
Bellona
Level 46
God Stats
10W - 10L
1,472 SR
Queue Stats
184W - 194L
1,323 Elo+
Party 1
Team Averages
Level 58
1,585 SR
1,470 Elo+

VS

Team Averages
Level 50
1,579 SR
1,525 Elo+
Da Ji
Da Ji
BlooHornet
Da Ji
Level 65
God Stats
3W - 4L
1,871 SR
Queue Stats
235W - 235L
1,572 Elo+
Party 3
Fenrir
Fenrir
Skippy_072
Fenrir
Level 16
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
SleepyQwO
Izanami
Level 17
God Stats
13W - 10L
1,671 SR
Queue Stats
437W - 381L
1,628 Elo+
Party 3
Olorun
Olorun
enlightenedemon
Olorun
Level 86
God Stats
5W - 9L
1,502 SR
Queue Stats
65W - 76L
1,427 Elo+
Party 2
Aphrodite
Aphrodite
xQueenDaddyx
Aphrodite
Level 68
God Stats
1W - 2L
1,566 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
2 / 0 / 6
7,392
616
3,276
10,871
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
11
1 / 3 / 4
6,465
539
4,022
7,205
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Chief_Thom
Merlin
12
3 / 1 / 3
7,301
608
4,460
5,236
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Rooster1303
Heimdallr
12
5 / 0 / 3
7,368
614
7,712
8,025
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
lilzink--
Bellona
13
8 / 1 / 0
7,948
662
7,044
7,670
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 4 / 1
5,838
487
3,503
8,394
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Skippy_072
Fenrir
9
0 / 6 / 1
5,439
453
2,903
7,882
4,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SleepyQwO
Izanami
9
0 / 2 / 0
5,186
432
5,394
6,347
1,724
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 4 / 1
6,960
580
5,533
8,859
2,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
xQueenDaddyx
Aphrodite
9
1 / 3 / 0
5,573
464
5,691
7,685
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
5
5
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
6
5
L
Da Ji
2
4
1
0.63
W
Thanatos
1
3
4
1
W
Merlin
Chief_Thom
Merlin
3
1
3
4.5
W
Heimdallr
Rooster1303
Heimdallr
5
0
3
6.5
L
Fenrir
Skippy_072
Fenrir
0
6
1
0.08
L
Izanami
SleepyQwO
Izanami
0
2
0
0
L
2
4
1
0.63
W
Bellona
lilzink--
Bellona
8
1
0
8
L
Aphrodite
xQueenDaddyx
Aphrodite
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,514
Damage
23,024
39,007
Taken
39,167
24,922
Mitigated
14,644
12,411
Healing
13,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,276
631
0
2,531
10,871
8,496
56
4,034
6,837
24,782
0
L
Da Ji
3,503
912
0
2,070
8,394
2,550
0
1,490
6,842
0
22,054
W
Thanatos
4,022
927
0
4,441
7,205
4,281
0
2,039
5,166
0
31,522
W
Merlin
Chief_Thom
Merlin
4,460
464
0
449
5,236
1,988
420
2,295
2,941
40,297
0
W
Heimdallr
Rooster1303
Heimdallr
7,712
2,890
0
3,815
8,025
3,043
723
2,415
5,610
0
45,230
L
Fenrir
Skippy_072
Fenrir
2,903
700
0
513
7,882
4,662
0
0
7,882
0
17,848
L
Izanami
SleepyQwO
Izanami
5,394
4,450
0
1,402
6,347
1,724
388
1,660
4,645
0
29,768
L
5,533
3,206
462
2,315
8,859
2,934
0
2,379
6,302
36,721
0
W
Bellona
lilzink--
Bellona
7,044
3,441
0
1,175
7,670
7,114
0
441
6,965
0
38,998
L
Aphrodite
xQueenDaddyx
Aphrodite
5,691
983
2,768
3,564
7,685
2,774
162
1,877
5,759
20,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,474
Gold Earned
28,996
356
Minions Killed
243
0
Camps Cleared
0
1,185,391
Distance Traveled
1,256,521
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,392
616
37
3
0
241,846
1
L
Da Ji
5,838
487
35
3
0
264,785
0
W
Thanatos
6,465
539
57
5
0
260,153
0
W
Merlin
7,301
608
87
7
0
230,746
0
W
Heimdallr
7,368
614
87
7
0
217,100
1
L
Fenrir
5,439
453
41
3
0
252,463
1
L
Izanami
5,186
432
61
5
0
235,386
0
L
Olorun
6,960
580
78
7
0
215,611
1
W
Bellona
7,948
662
88
7
0
235,546
0
L
Aphrodite
5,573
464
28
2
0
288,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role