Player Matchup

Kali
Kali
Mysterious1115
Kali
Level 90
God Stats
1W - 3L
1,383 SR
Queue Stats
205W - 215L
1,498 Elo+
Party 2
Janus
Janus
Quickbaby2004
Janus
Level 81
God Stats
1W - 4L
1,329 SR
Queue Stats
256W - 266L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
ShadowFlameYT
Cthulhu
Level 83
God Stats
3W - 1L
1,781 SR
Queue Stats
196W - 217L
1,459 Elo+
Party 2
Guan Yu
Guan Yu
Thebest555222123
Guan Yu
Level 84
God Stats
0W - 4L
1,500 SR
Queue Stats
186W - 201L
1,452 Elo+
Party 2
Apollo
Apollo
masaucer
Apollo
Level 26
God Stats
1W - 2L
1,465 SR
Queue Stats
8W - 19L
1,294 Elo+
Party 2
Team Averages
Level 73
1,491 SR
1,436 Elo+

VS

Team Averages
Level 112
1,442 SR
1,490 Elo+
Geb
Geb
ELITE PRO 777
Geb
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
G0DK1LLAH
Sun Wukong
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 141L
1,588 Elo+
Party 1
Neith
Neith
Only Linkman
Neith
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 226L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
ThatguyNoticeMe
Danzaburou
Level 135
God Stats
12W - 20L
1,212 SR
Queue Stats
128W - 174L
1,415 Elo+
Party 1
Chang'e
Chang'e
ZoruRain
Chang'e
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
190W - 217L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
9,021
475
10,032
14,022
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 6 / 1
7,715
406
8,145
9,491
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
13
3 / 5 / 1
8,837
465
8,418
15,530
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 2 / 1
9,125
480
8,177
11,884
10,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
masaucer
Apollo
12
0 / 5 / 1
7,559
398
2,667
11,341
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 14
8,125
428
4,280
13,471
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
G0DK1LLAH
Sun Wukong
15
0 / 1 / 8
9,424
496
5,746
14,132
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 2 / 5
10,363
545
15,782
10,825
4,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
ThatguyNoticeMe
Danzaburou
17
9 / 1 / 6
11,330
596
12,333
11,785
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ZoruRain
Chang'e
18
6 / 1 / 9
10,765
567
8,953
11,016
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
22
22
Deaths
6
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
0
1
14
7
W
Sun Wukong
G0DK1LLAH
Sun Wukong
0
1
8
4
L
2
4
0
0.5
W
7
2
5
4.75
L
0
6
1
0.08
L
Cthulhu
3
5
1
0.7
W
Danzaburou
ThatguyNoticeMe
Danzaburou
9
1
6
12
L
1
2
1
0.75
W
Chang'e
ZoruRain
Chang'e
6
1
9
10.5
L
Apollo
masaucer
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,439
Damage
47,094
62,268
Taken
61,229
41,226
Mitigated
32,342
13,588
Healing
24,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,280
1,086
0
855
13,471
11,421
93
4,293
8,919
12,085
0
W
Sun Wukong
G0DK1LLAH
Sun Wukong
5,746
707
0
6,862
14,132
8,051
796
3,419
10,129
0
54,950
L
10,032
5,031
0
2,557
14,022
9,890
0
4,285
9,581
0
68,131
W
15,782
7,070
0
5,358
10,825
4,077
3,740
4,106
6,624
0
73,454
L
8,145
607
0
730
9,491
3,019
0
2,757
6,527
45,938
0
L
Cthulhu
8,418
259
306
2,062
15,530
13,399
0
2,374
12,931
41,126
0
W
Danzaburou
ThatguyNoticeMe
Danzaburou
12,333
5,343
0
1,822
11,785
4,604
1,427
1,515
10,197
0
80,669
L
8,177
1,267
374
5,000
11,884
10,678
597
2,633
8,703
0
51,965
W
Chang'e
ZoruRain
Chang'e
8,953
179
3,091
6,371
11,016
4,189
1,000
2,762
8,047
65,169
0
L
Apollo
masaucer
Apollo
2,667
1,575
0
2,559
11,341
4,240
256
719
10,557
0
36,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,257
Gold Earned
50,007
427
Minions Killed
512
0
Camps Cleared
0
1,702,704
Distance Traveled
1,806,650
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,125
428
7
0
0
367,149
10
W
Sun Wukong
9,424
496
108
6
0
403,751
4
L
Kali
9,021
475
103
5
0
379,404
5
W
Neith
10,363
545
128
7
0
304,010
1
L
Janus
7,715
406
81
4
0
299,228
7
L
Cthulhu
8,837
465
62
3
0
364,262
3
W
Danzaburou
11,330
596
132
7
0
367,940
1
L
Guan Yu
9,125
480
105
6
0
377,193
2
W
Chang'e
10,765
567
137
7
0
363,800
9
L
Apollo
7,559
398
76
4
0
282,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role