Player Matchup

Apollo
Apollo
CosmicGirls
Apollo
Level 48
God Stats
6W - 6L
1,500 SR
Queue Stats
322W - 303L
1,510 Elo+
Party 1
Nemesis
Nemesis
Cozy Ninja73
Nemesis
Level 18
God Stats
8W - 6L
1,666 SR
Queue Stats
281W - 286L
1,557 Elo+
Party 1
Aphrodite
Aphrodite
Poukau
Aphrodite
Level 103
God Stats
19W - 9L
1,814 SR
Queue Stats
99W - 87L
1,548 Elo+
Party 1
Artio
Artio
Simps X DAD
Artio
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
Sukuuna
Bellona
Level 105
God Stats
19W - 12L
1,750 SR
Queue Stats
418W - 409L
1,562 Elo+
Party 1
Team Averages
Level 57
1,646 SR
1,535 Elo+

VS

Team Averages
Level 67
1,269 SR
1,674 Elo+
Chaac
Chaac
Gi Joze
Chaac
Level 48
God Stats
3W - 9L
1,198 SR
Queue Stats
45W - 46L
1,607 Elo+
Party 2
Jing Wei
Jing Wei
Milicolobrii
Jing Wei
Level 32
God Stats
0W - 8L
1,078 SR
Queue Stats
35W - 33L
1,591 Elo+
Solo
Persephone
Persephone
SILVER SHOCKER
Persephone
Level 88
God Stats
2W - 4L
1,222 SR
Queue Stats
40W - 25L
1,694 Elo+
Party 2
Ganesha
Ganesha
Sir Victus
Ganesha
Level 146
God Stats
3W - 4L
1,348 SR
Queue Stats
43W - 38L
1,756 Elo+
Party 2
Danzaburou
Danzaburou
ll Z3PHYR ll
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
7 / 0 / 2
7,968
664
7,367
6,714
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Cozy Ninja73
Nemesis
10
1 / 1 / 1
5,832
486
1,062
5,163
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Poukau
Aphrodite
11
2 / 3 / 1
6,298
525
5,282
8,888
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 0 / 4
6,952
579
5,102
10,637
6,515
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Sukuuna
Bellona
13
5 / 1 / 2
7,524
627
6,606
7,933
6,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gi Joze
Chaac
10
1 / 4 / 0
5,994
500
3,823
8,529
6,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
Milicolobrii
Jing Wei
9
1 / 6 / 0
5,257
438
1,998
7,425
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
SILVER SHOCKER
Persephone
9
0 / 2 / 4
5,583
465
6,740
4,423
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Sir Victus
Ganesha
8
0 / 4 / 3
4,773
398
3,071
7,146
2,218
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
ll Z3PHYR ll
Danzaburou
12
3 / 2 / 2
7,055
588
5,788
9,607
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
18
Kills
5
5
Deaths
18
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
7
0
2
8
W
Nemesis
Cozy Ninja73
Nemesis
1
1
1
1.5
L
Chaac
Gi Joze
Chaac
1
4
0
0.25
L
Jing Wei
Milicolobrii
Jing Wei
1
6
0
0.17
W
Aphrodite
Poukau
Aphrodite
2
3
1
0.83
L
Persephone
SILVER SHOCKER
Persephone
0
2
4
1
W
3
0
4
5
L
Ganesha
Sir Victus
Ganesha
0
4
3
0.38
W
Bellona
Sukuuna
Bellona
5
1
2
6
L
Danzaburou
ll Z3PHYR ll
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,419
Damage
21,420
39,335
Taken
37,130
21,283
Mitigated
14,937
19,440
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,367
4,915
0
3,484
6,714
3,632
52
525
6,152
0
58,028
W
Nemesis
Cozy Ninja73
Nemesis
1,062
282
0
1,426
5,163
1,344
0
1,443
3,664
0
20,551
L
Chaac
Gi Joze
Chaac
3,823
928
0
2,296
8,529
6,574
537
0
8,529
0
25,647
L
Jing Wei
Milicolobrii
Jing Wei
1,998
832
210
556
7,425
1,810
228
2,351
4,996
0
13,742
W
Aphrodite
Poukau
Aphrodite
5,282
616
2,388
4,723
8,888
3,165
78
3,523
4,873
36,854
0
L
Persephone
SILVER SHOCKER
Persephone
6,740
718
0
594
4,423
1,250
39
2,261
2,037
30,432
0
W
5,102
515
724
3,475
10,637
6,515
29
3,331
6,966
18,334
0
L
Ganesha
Sir Victus
Ganesha
3,071
537
0
500
7,146
2,218
41
3,028
4,030
16,682
0
W
Bellona
Sukuuna
Bellona
6,606
2,591
0
3,220
7,933
6,627
0
57
7,583
0
38,421
L
Danzaburou
ll Z3PHYR ll
Danzaburou
5,788
2,301
0
5,511
9,607
3,085
0
2,309
7,154
0
44,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,574
Gold Earned
28,662
342
Minions Killed
279
0
Camps Cleared
0
1,148,308
Distance Traveled
1,139,732
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,968
664
94
8
0
217,394
4
W
Nemesis
5,832
486
61
5
0
261,066
0
L
Chaac
5,994
500
74
6
0
220,104
1
L
Jing Wei
5,257
438
48
4
0
247,027
1
W
Aphrodite
6,298
525
80
7
0
188,571
0
L
Persephone
5,583
465
56
5
0
214,034
1
W
Artio
6,952
579
23
2
0
221,663
0
L
Ganesha
4,773
398
9
1
0
220,677
2
W
Bellona
7,524
627
84
7
0
259,614
6
L
Danzaburou
7,055
588
92
8
0
237,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role