Player Matchup

Heimdallr
Heimdallr
JDprince
Heimdallr
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,198 Elo+
Party 2
Sol
Sol
Mr Grunty123
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,181 Elo+
Party 2
Da Ji
Da Ji
TheGangsterPug
Da Ji
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,315 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,231 Elo+

VS

Team Averages
Level 10
1,369 SR
1,235 Elo+
Zeus
Zeus
Fridge_420_
Zeus
Level 7
God Stats
1W - 2L
1,199 SR
Queue Stats
196W - 171L
1,217 Elo+
Party 1
Da Ji
Da Ji
JJScxtt
Da Ji
Level 10
God Stats
2W - 7L
1,500 SR
Queue Stats
71W - 53L
1,289 Elo+
Party 1
Cthulhu
Cthulhu
TheLavaDragon
Cthulhu
Level 12
God Stats
10W - 16L
1,408 SR
Queue Stats
101W - 92L
1,198 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JDprince
Heimdallr
14
0 / 2 / 11
11,077
583
5,512
9,453
6,940
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
8 / 2 / 10
13,240
697
19,267
14,018
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 4 / 6
13,346
702
19,430
17,788
6,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 3
9,562
503
4,311
13,360
3,879
Da Ji
JJScxtt
Da Ji
14
5 / 6 / 2
11,412
601
8,525
16,408
6,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
16
3 / 2 / 5
11,679
615
13,106
20,571
23,507
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
18
Kills
8
8
Deaths
18
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
W
Heimdallr
JDprince
Heimdallr
0
2
11
2.75
L
Da Ji
JJScxtt
Da Ji
5
6
2
1
W
8
2
10
6.5
W
10
4
6
3.25
L
Cthulhu
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,209
Damage
25,942
41,259
Taken
50,339
18,839
Mitigated
33,989
11,613
Healing
809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,311
1,203
0
0
13,360
3,879
21
4,123
8,937
16,229
0
W
Heimdallr
JDprince
Heimdallr
5,512
1,967
0
619
9,453
6,940
0
5,292
4,161
0
28,404
L
Da Ji
JJScxtt
Da Ji
8,525
1,814
0
429
16,408
6,603
0
5,011
11,158
0
21,871
W
19,267
2,525
0
7,659
14,018
5,166
1,136
7,632
6,386
63,308
0
W
19,430
5,646
431
2,904
17,788
6,733
1,035
4,627
11,653
0
68,518
L
Cthulhu
13,106
1,332
0
380
20,571
23,507
93
8,969
10,977
54,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,663
Gold Earned
32,653
178
Minions Killed
133
0
Camps Cleared
0
907,509
Distance Traveled
974,045
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,562
503
22
1
0
214,364
0
W
Heimdallr
11,077
583
43
2
0
306,047
1
L
Da Ji
11,412
601
31
2
0
339,200
0
W
Sol
13,240
697
76
4
0
314,585
3
W
Da Ji
13,346
702
59
3
0
286,877
4
L
Cthulhu
11,679
615
80
4
0
420,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role