Player Matchup

Chaac
Chaac
Platinum I
DOMO GOT RICE
Chaac
Platinum I
Level 117
God Stats
15W - 11L
1,729 SR
Queue Stats
236W - 228L
2,010 MMR
Party 1
Medusa
Medusa
Platinum III
Itsnotreal37000
Medusa
Platinum III
Level 149
God Stats
6W - 2L
1,500 SR
Queue Stats
128W - 103L
1,909 MMR
Solo
Eset
Eset
Platinum III
JaisunXO
Eset
Platinum III
Level 157
God Stats
31W - 16L
1,547 SR
Queue Stats
238W - 200L
1,810 MMR
Party 1
Fenrir
Fenrir
Gold I
NicoleJJ2
Fenrir
Gold I
Level 127
God Stats
5W - 2L
2,005 SR
Queue Stats
15W - 5L
1,910 MMR
Party 2
Sobek
Sobek
Gold I
taketomi114
Sobek
Gold I
Level 63
God Stats
2W - 0L
1,772 SR
Queue Stats
23W - 12L
1,910 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,711 SR
1,910 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,621 SR
1,910 MMR
Ganesha
Ganesha
Platinum III
Back in BIack
Ganesha
Platinum III
Level 160
God Stats
18W - 19L
1,735 SR
Queue Stats
297W - 278L
1,907 MMR
Solo
Heimdallr
Heimdallr
Platinum III
GrootiFruiti
Heimdallr
Platinum III
Level 129
God Stats
12W - 6L
1,989 SR
Queue Stats
240W - 213L
1,914 MMR
Solo
Artio
Artio
Platinum III
ROCxViLLeMaTiCx
Artio
Platinum III
Level 150
God Stats
2W - 1L
1,848 SR
Queue Stats
215W - 204L
1,909 MMR
Party 3
Scylla
Scylla
Platinum III
bigbadmamajama1
Scylla
Platinum III
Level 153
God Stats
2W - 7L
1,259 SR
Queue Stats
254W - 250L
1,915 MMR
Solo
Ravana
Ravana
Platinum I
ll Omen
Ravana
Platinum I
Level 156
God Stats
0W - 2L
1,272 SR
Queue Stats
295W - 278L
1,903 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 0 / 5
14,904
596
20,463
26,217
28,978
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
5 / 2 / 5
14,078
563
23,919
16,868
6,970
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
20
8 / 3 / 6
13,822
553
18,565
14,688
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
NicoleJJ2
Fenrir
20
8 / 0 / 7
14,493
580
13,730
21,501
10,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 2 / 8
11,906
476
10,603
17,610
17,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Nu WaDanzaburouApolloSetCu Chulainn

VS

Bans
TsukuyomiJanusNemesisAphroditeLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
15
0 / 6 / 5
10,062
402
4,636
25,966
25,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
GrootiFruiti
Heimdallr
20
1 / 3 / 3
12,483
499
9,612
20,466
10,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
1 / 4 / 0
11,597
464
15,644
26,615
30,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 3 / 2
11,888
476
16,597
16,159
6,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
ll Omen
Ravana
17
2 / 7 / 2
10,675
427
5,866
17,350
8,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
23
Kills
7
7
Deaths
23
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
6
5
0.42
W
0
0
5
2.5
L
Heimdallr
GrootiFruiti
Heimdallr
1
3
3
0.83
W
5
2
5
3.75
W
Eset
8
3
6
3.67
W
Fenrir
NicoleJJ2
Fenrir
8
0
7
11.5
L
1
4
0
0.25
L
3
3
2
1.33
L
Ravana
ll Omen
Ravana
2
7
2
0.43
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,280
Damage
52,355
96,884
Taken
106,556
67,943
Mitigated
80,264
54,921
Healing
34,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
4,636
347
0
3,376
25,966
25,263
0
11,606
13,903
23,480
0
W
20,463
5,322
0
20,917
26,217
28,978
751
13,810
12,367
1,492
119,018
L
Heimdallr
GrootiFruiti
Heimdallr
9,612
4,937
0
8,187
20,466
10,223
1,200
2,972
17,450
0
109,586
W
23,919
12,376
0
8,664
16,868
6,970
5,042
4,460
12,372
0
127,665
W
Eset
18,565
2,595
1,668
3,645
14,688
4,115
1,010
9,423
5,111
102,920
0
W
Fenrir
NicoleJJ2
Fenrir
13,730
3,493
0
12,178
21,501
10,686
1,205
5,523
15,886
0
129,248
L
15,644
2,391
816
13,461
26,615
30,012
0
4,369
20,785
82,212
0
L
16,597
438
136
4,691
16,159
6,307
0
6,587
9,172
87,694
0
L
Ravana
ll Omen
Ravana
5,866
1,274
0
4,237
17,350
8,459
0
3,855
13,287
0
75,999
W
10,603
604
0
7,849
17,610
17,194
351
7,576
9,838
23,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,203
Gold Earned
56,705
743
Minions Killed
708
0
Camps Cleared
0
2,525,223
Distance Traveled
2,302,567
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,062
402
9
0
0
451,173
8
W
Chaac
14,904
596
224
9
0
486,721
2
L
Heimdallr
12,483
499
222
9
0
436,178
1
W
Medusa
14,078
563
185
7
0
449,823
5
W
Eset
13,822
553
153
6
0
481,186
6
W
Fenrir
14,493
580
161
6
0
541,270
8
L
Artio
11,597
464
167
7
0
473,907
1
L
Scylla
11,888
476
181
7
0
452,434
6
L
Ravana
10,675
427
129
5
0
488,875
4
W
Sobek
11,906
476
20
1
0
566,223
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role